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Messages - blacksniper

#1
Is there supposed to be a super easy to find / access debug menu or did somebody forget to remove some testing tools?
#2
Personal Projects / Re: Castlevania: Eternity of Sorrow
January 07, 2019, 06:10:00 PM
This has certainly got me intrigued. I always loved the level 1 restriction modes of the later CV games and that being made the standard for a run sounds great. It always bothered me you had to unlock hard mode instead of just letting players learn the game while playing on hard. With all the hacks of NES CV games it always stuns me how there seems to be no love for the IGAvanias.

Can't wait for the full release!
#3
This is why the palette of bof4 is awful. It may be an artistic choice, but why the hell is the brightness and contrast that off?
[spoiler]https://i.imgur.com/xKTs2Zo.png[/spoiler]

#4
I like it, it's always bugged me how dull and bland this game looked... on top of the fact that too much of it is brown already. I'd love to see more.
#5
Personal Projects / Re: DSVania Randomizer
July 01, 2017, 05:08:56 PM
Quote from: Dev Anj on June 30, 2017, 10:52:59 PM
Have you got to the late game of OoE yet? In my experience the enemy combinations there tend to be quite challenging even with overpowered glyphs.

Funny you should mention that; my current seed became a joke the instant I got Hasta, its union is Nitesco,and from what I can gather it's Lightning, Dark and Ice element, takes 3 hearts to use with Queen of Hearts on and it melts through everything. Started fresh at level 1 and am playing on hard. I get that Nitesco is absurdly powerful even normally but yikes, 3 hearts makes it a usable Normal attack, not a union.

Even before that Culter was my starting glyph and surprisingly its Union was still Culter but while that attack did like 2 damage the union did 68 a hit for however many hits it does... not sure since nothing ever survived it. Got Hasta shortly after the prison... all I can really say is the random stats just make things too easy, still fun but too easy.

Fun fact: Spoiled Milk is my Magical Ticket... sounds about right.
#6
Personal Projects / Re: DSVania Randomizer
June 30, 2017, 09:45:46 PM
Is it just me or do the randomized item/equipment stats seem a little too over powered? Even with enemy stats randomized I mostly just cut through enemies like butter. Very fun though, albeit just not terribly challenging.
#7
I love you man, I love you.
#8
Ya know, I've been following this hack since it was announced all those years ago and I gotta say I'm really excited about the new direction you are taking. You've got skills Esco and clearly the dedication to see this to its finish and I wish you the absolute best. Thanks a hell of a lot for the time and energy you've put into this project!
#9
Quote from: flashman on January 19, 2011, 05:09:29 AM
Quote from: blacksniper on January 19, 2011, 01:43:01 AM
I never liked his default Acid or Ice weapon colors and his gold armor makes me want to hurl.

agreed, although it's X's ultimate armor, it looks like crap in gold. I was thinking about a platinum armor, now THAT would looks sexy. What do you think?
Oh and I would be really curious seeing a video of the hack Zero palette. Couldn't you please upload one?

@justin:
nice to see you working on this again! very curious about the progress you made.

It would be a huge pain in the ass to get the ROM... like I said it's on my old computer and to get that up and running I would have to unplug the one I'm using now just to plus the other one in. Even then the other computer is a piece of crap and takes like 25 minutes to boot up (not even kidding a little bit... it's 13 years old, at least). Earlier in the topic when I posted the screen cap of black Zero that was from in game footage though so if you want to get an idea of exactly how it would have looked just imagine him moving and such.
#10
Quote from: justin3009 on January 18, 2011, 11:04:02 PM
Just a little more on updates.

1. FINALLY figured out how palettes work and where they load.  So give it a day or two, maybe less, and there WILL be a video of "Black Zero" being posted up on here.  Not sure how to make it load another palette without destroying the game.

I would suggest figuring out how it loads X's when switching weapons. I would guess all you would have to do is mimic some of that code and you could then give Zero as many custom color schemes as you wanted (this from a man who knows admittedly VERY LITTLE about ROM hacking). And I totally feel like posting a video of my X3 hack where I already made Zero black (I won't though because I'd have to plug in my old computer to get the ROM) ... and reworked all of X's colors to make them look slightly more "elemental" with regards to the weapons and a lot less random color scheme... I never liked his default Acid or Ice weapon colors and his gold armor makes me want to hurl.
#11
I'm pretty sure even the basic version isn't done yet. Important things like getting Zero properly displayed when in ride armor aren't finished yet. Putting out a version now would be a bit of a rush job and I for one am against that... unless we are talking a sort of Beta in which case sign my ass (currently filled with Turkey, and at least one size larger than it was an hour ago) up. ^_^b
#12
l also prefer the left. It looks a lot more polished. I don't really see much of a need to add something like that though. It would be a lot of extra work for something that could be changed easily enough from the main menu or even by changing your emulator control configuration. Neat, but not necessary and is likely something that will only add bugs.
#13
Don't worry about it, real life must ALWAYS come first. I think I speak for everyone when I say we are just grateful that you two have spent your free time on this
#14


Again, may be some slight changes when converted to a SNES palette.
#15
Good video. I was surprised to see the ride armor showing X instead of Zero hasn't been fixed yet though.
#16

Just toying around. When I made the Black Armor I used a conversion program to make sure the colors I wanted were possible on the SNES and with these 8 mods I just used the replace color function... so if used on a SNES they would take a very slightly different shade. Still, it was quick and might give you some ideas. It's just a shame that they used a color on his armor that they also use on his hair since that limits what you can change without also fully changing his hair too, although with some editing you could change that.
#17



A little something I did for my own pleasure about 2 years ago. ^_^

My inspiration: http://megaman.wikia.com/wiki/Zero_Armor
#18
Quote from: justin3009 on September 14, 2010, 09:47:16 AM
Not at the first level you start the game no.  But after, yea you can.  Once we understand levels a bit more you'll be able to start the game with Zero to see his side of the level.

Quote--Moderator edit--
Code tags changed.

Thank you Lenophis!  I'm so used to the "code" tags that I put that down on accident xD

Edit: Just an update to everyone.  Right now, we're on the bug busting stage of the project.  We have about..hm..10 bugs to fix.  2 of them are animation errors, 2 are event errors, 1 is X/Y coordinate errors, and 5 are graphical errors.  After that, it's just new dialogue and special features.  Then this project is officially done.

I have glee from this update. GLEE! Seriously though, awesome news.
#19
Quote from: justin3009 on September 11, 2010, 09:46:42 PM
Sorry if progress has been slow.  I was pretty sick starting Tuesday and still kind of am.  Getting better but I missed a full day of classes and I have a lot of homework to do.  I'm still working on this just have other things to worry about now since school started back up, but this won't be abandoned.

Edit: Ride Armor Icon bug with Zero fixed.  Next up is the level start icon/life bug.

Are you kidding? Progress on this has been blazing along at break neck speeds. I'm amazed at what all you have gotten done in such a short amount of time. Hope you get well soon.
#20
I was thinking that since there is essentially 4 worthless capsules (the chips) in this game you might want to consider making those Zero's capsules (if possible). That way you could have a full set of dialog for X and Zero in regards to capsules instead of having to work around X getting capsules 1,2 and 4 but Zero only getting 3. You might even be able to give the capsules their own look to fit with whomever you decide to throw in them to upgrade Zero.

Probably take a fair bit of work but your sure seem to be up to it. Love the insane steady progress. Keep it up! ^_^b