News: 11 March 2016 - Forum Rules

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - xZabuzax

Pages: [1] 2 3 4
Thank you for the English translation, I don't know much about this game though. So how is it? is it good? the game looks a bit too "cute" for my taste, I want something darker but I do know that even "cute" games can have a pretty good story/gameplay so I will ask again, how good is it? :)

Do people still use Zsnes? there's absolutely no reason to use that emulator in 2022, there are much better alternatives out there.

The only reason I can think of for using Zsnes is for Netplay, I used to play a lot online in the past using Zbattle and Zsnes but still, there are better alternatives out there to play snes online.

And yeah, those messages in Zsnes are April Fools, you got pranked.

Personal Projects / Re: Zelda 1 Redux / The Legend of Zelda Redux
« on: March 02, 2022, 08:35:36 pm »
At this moment, pretty much any of the two versions is interchangeable, although my preferred one is the MMC1 version due to the accuracy in the Automap, but for playing in emus any of the two should be good.

Excellent, thank you mate, I will use the MMC1 version then :)

Personal Projects / Re: Zelda 1 Redux / The Legend of Zelda Redux
« on: March 02, 2022, 08:24:46 pm »
This hack is excellent, will play it right away!

I have a question, which patch should I be using, the MMC1 or the MMC5 version?

I will be playing in emulators by the way but I want the MMC version which will benefit the most in emulators and provide the best experience. This question was probably already answered but this thread is long and I don't feel like going through all of it just to find the answer.

Or are both patches exactly the same on emulators?

Personal Projects / Re: Chrono trigger plus
« on: February 24, 2022, 12:03:22 am »
How would you recommend someone who hasn't played Chrono Trigger before to play?  I was thinking this hack, the Bugfix and Uncensoring hack, or the DS port.  I've heard good things about all of them but I'm just not sure where to start.

I haven't played this hack but I did play the retail Snes release of Chrono Trigger and the DS version as well and I can say without a doubt that the DS version is the best way to experience Chrono Trigger at the moment. The DS version expands on everything the Snes version had and improves it.

By the way, avoid the PSX port of Chrono Trigger, it's pretty bad since they messed up with the music, seriously, the music is so much inferior in PSX, they even messed up with some instruments and this is an insult to this game since Chrono Trigger has one of the best music around in the Snes.

Now, this patch does seem interesting, not gonna lie, I haven't played it so I can't comment on it but with the DS version you will get everything from the Snes, PSX (including the cutscenes and new music) and more so go with the DS version.

Personal Projects / Re: Breath of Fire: War of the Goddess
« on: February 20, 2022, 12:37:12 am »
I'd say this would be a fine first-time playthrough, although because items, equipment, spells, enemies, and characters have different names, following a walkthrough may require some creativity. You can still follow the dungeon / world map directions in a walkthrough for the retail game just fine.

Glad to know this patch is fine for a first-time playthrough, I will definitely play this patch when I get the time.

Keep up the awesome work my man!

Personal Projects / Re: Breath of Fire: War of the Goddess
« on: February 19, 2022, 11:48:54 pm »
This looks pretty good, I have a question: I finished Breath of Fire 2 a long time ago (in the 90s), however, I never played Breath of Fire 1 before.

Can a first-timer like me play this patch right away? or do I need to finish the official release of the game first before I play this patch?

ROM Hacking Discussion / Re: Wip projects for the 7th saga (Snes)
« on: January 02, 2022, 12:57:56 am »
I played the hell out of The 7th Saga in the mid-90s and man, I loved this game. Yeah, I know it was difficult as hell to the point of being retarded but still, it was fun going to a new location and grinding for hours just to get to another location.

I was a kid there so I had all the patience in the world grinding and having fun out of it. I'm an adult now and I don't have this type of patience but still, I have a lot of good memories of this game. I finished The 7th Saga once in a real Snes in the mid-90s and 2 times on an emulator in early 2000.

I freaking loved the OST and there was just something really cool about that battle system and mode 7, I wish more RPGs did it like The 7th Saga in that battle system. The characters & monsters' sprites and animation were pretty damn awesome, it was fluid and pretty. Breath of Fire 2 was another game with pretty cool graphics in the battle system. Yeah, I know games like Final Fantasy 3 are better but I disliked the battle system on that game, I hate when the characters & monsters barely move, Final Fantasy 3 has a pretty damn good story but a mediocre battle system IMHO.

Anyway, fun times.

Personal Projects / Re: Sicari 2 - The Brink of Time (SMW ROM hack)
« on: November 21, 2021, 01:36:31 am »
Awesome, I can't wait for this one to be finished. This is the best Mario hack IMHO.

Sicari 1 was awesome and Sicari 2 is turning out to be even more awesome.

News Submissions / Re: ROM Hacks: Sicari Remastered, now available on RHDN!
« on: November 11, 2021, 05:29:05 pm »
This is hands down the best Super Mario World hack, pretty damn good and it doesn't even feel like a Mario game.

Sicari 2 is also being in development, at this moment you can play the Demo of Sicari 2, the final version will hopefully be released in 2022.

Anyway, this hack deserves more recognition, go play it, you won't be disappointed.

Personal Projects / Re: Contra: Remastered (Mesen Enhancement Pack)
« on: July 16, 2021, 09:35:53 pm »
Man this looks awesome, can't wait to replay this game with this enhancement pack. Too bad it's only 1 stage but good things take time, hopefully all the stages will be released one of these days.

Keep up the awesome work man.

Go for Cave Story (Doukutsu Monogatari), it's the best freeware game IMHO, it's small, free, kind of long and the characters, OST and gameplay are phenomenal.

Personal Projects / Re: [SNES/SFC] Dark Kingdom
« on: April 09, 2021, 03:45:40 am »
I've never heard about this game, now I'm interested about it and want a English translation of it.

Too bad we never got the chance to have these hidden Gems in English back in those days.

Hi xZabuzax, not sure why there would be any issues with any of the USA roms, but the rom info is on the description page.  Use’s tools to verify rom data.  What emulator are you using?  I used standalone mGBA as well as retroarch mGBA and retroarch VBA-M for my testing.

I use both VisualBoyAdvance-M and mGBA.

That's odd, the patch wasn't working at first in any of those emulators but after a couple of hours I downloaded the patch and patched my USA rom again and for some reason it started working now. Maybe the patch file was updated? dunno but it's odd that it wasn't working before, unless I did something wrong but I don't think I did but who knows...

Oh well, it's working now so it's all good. Thanks mate.

So which USA Rom should we use to apply the patch? I've tried 2 USA Castlevania: Harmony of Dissonance Roms already and they both failed to run in emulators once I patched it.

Newcomer's Board / Re: Best SNES emulator for Windows?
« on: February 15, 2021, 01:57:38 am »
Can you go into more detail?  BSNES save/load seems normal to me?  Hotkeys for loading/saving states, hotkeys for moving between slots, gui showing you the date the save was made...

I'm talking about the Save State/Load State GUI, not the usual Quick Saves/Quick Load that most emulators have. The thing I'm talking about is this:



Snes9x (Mac/OSX) - This one is my personal favorite

You can easily open that Save/Load State GUI with a hotkey in those emulators and save or load your games easily with a pretty picture and whatnot, the thing Bsnes has is something a bit similar called State Manager but the implementation in it is just plain horrible for me, it doesn't even have a hotkey (at least not in the version I'm using) so in Bsnes I'm forced to use Quick Saves/Quick Load instead because I will never use that State Manager crap.

Newcomer's Board / Re: Best SNES emulator for Windows?
« on: February 12, 2021, 07:57:27 pm »
Personally the best Snes emulators for me are:

1 - Snes9x  (It has an ok GUI with plenty of options and it's very compatible)
2 - Mesen-S (It has a pretty good GUI with plenty of options, this one is probably the least compatible in this list but I may be wrong, it's still top tier)
3 - Bsnes   (It has an ok GUI and the best compatibility, it's not my default emulator though because it's missing an important feature for me)

The reason I will go with Snes9x or Mesen-S over Bsnes is because of the Save State/Load State GUI which is an excellent feature on those 2 emulators, Bsnes doesn't have it so it's an instant turn off for me. To be fair Bsnes does have something a bit similar with the Save State/Load State GUI but the implementation is godawful in it and is something I will never use in Bsnes but in Snes9x and Mesen-S I will use it all the time.

Gaming Discussion / Re: Sega Saturn Emulator, which one?
« on: February 07, 2021, 10:00:18 pm »
The best Sega Saturn emulators IMHO are:

01 - SSF (I haven't played many Sega Saturns games but the compatibility on this one seems to be high, I also finished Albert Odyssey: Legend of Eldean in this emulator with no issues).

02 - Yaba Sanshiro (The compatibility on this one isn't as high as SSF but so far this emulator seems to be promising, I haven't played any games on it though, I rather use SSF instead).

Also note, I'm using old versions of those emulators (probably from 2 or 3 years ago...), I haven't bothered in updating them, it's possible that the compatibility of those emulators are way higher now.

The game uses CDDA tracks. It seems that they were damaged after the IMG file was patched (or the image contained errors initially). I recommend following the instructions in the readme file and using only the BIN/CUE image format. So, either you convert your image into the BIN/CUE (for example, using the CDmage utility from this site), or let your friend dump the original disk into the BIN/CUE format.

After I posted that I fixed the issue, it was actually a mistake from my part. I renamed the .img file "before" patching it, that caused the error I was having, I needed to leave that .img intact because apparently it contains important information that the other 2 files recognizes, if the .img is renamed and patched then those important information changes and it won't work anymore. Because of this renaming the "patched" .img back to the name it had before won't work anymore with the other 2 files, apparently those CDDA tracks are pretty sensitive to changes if you rename the .img file before patching.

It was a dumb mistake from my part but hopefully others people having my issue can fix it now. Thanks.

I've just tried repatching the game for SSF Beta R3/R4 and it plays just fine. Meguessing - it's the image stuff. I've also left an extended response to you at the other place you posted this. Maybe paul_met will shed some light on this as well.

That and the ending music is the issues for both original and translation for almost every Saturn emulator existing now. For example, mednafen simply crashes when trying to exit to the world map.

PS: I'm also interested if anyone tried this on the console yet as I heard of some issues but it plays just great on my card-reading saturn usual grey version.

Thanks for your reply, I have gotten the intro music to finally play in SSF with my Japanese ripped copy, to fix that issue I had to delete "LINKLE LIVER STORY.bin" inside the folder "CDIndex", however, the same thing happens once I try patching the game with the english translation, once it's patched then the music won't play anymore. I believe the issue are errors from my part because if you got it working then there's something that I'm obviously doing wrong. I will explain my patching process, hopefully you can help me from there:

My unpatched folder has 3 files in it with these extensions: .ccd, .img and .sub, now I open PPF-O-MATIC v3.0 and select the file .img and the .ppf file and patch the .img file. What comes next is what I'm probably doing wrong, you see, the .img file is in english now, however, the other 2 files ".ccd" and ".sub" is not compatible with the new patched ".img" file anymore, and hence, opening the .ccd file from Daemon Tools is not working anymore, opening that .ccd in Yaba Sanshiro is not working anymore either so I have to select the .img file directly in both Daemon Tools or Yaba Sanshiro, once I do this the game works but the music won't play in the intro screen anymore. I believe I need to open the .ccd file somehow and edit it with the new information of the patched .img file to get it to work.

Hopefully you have a better idea of what I'm doing wrong and guide me from there. Thanks.

Note: I already posted this in the translation website but other peoples might have the same issue I'm having so I'm posting this here as well.

Pages: [1] 2 3 4