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Messages - Rick74

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1
Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 27, 2017, 02:32:24 pm »
Well, I've already tried that. No dice. Are we even using the same core? I've built mine using the following steps:

- I downloaded the code from https://gitlab.com/Talarubi/higan, switched to the libretro branch, cherry-picked the commit with the SPC7110 fix
- I built it using:
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make binary=library target=libretro compiler=g++This produced a higan_sfc_libretro.so.

As for the rom:
- I did the whole whole splitting process, which got me a game folder.
- I ran the rom with
Code: [Select]
retroarch -v -L path/to/higan_sfc_libretro.so path/to/game/folder/manifest.bml- I was prompted to press A on the first run, so I did and quit retroarch
- On the second try I pressed B as requested, but got "NG" for RTC BACKUP


Judging from the debug messages, the higan core seems to auto-generate the manifest and ignore the one provided. rtc.ram and save.ram are created in the game folder, but I cannot gest past the second initialization step.

Again, the game folder works perfectly fine with standalone higan. So unless we're using different cores or there's another unknown variable in the mix, I'm stumped. As you can see, I'm using Linux, but that shouldn't affect anything. What's strange is that I get the same error with bsnes-libretro (based on bsnes-094, I think), bsnes-mercury-libretro, as well as the new higan-sfc core. It seems I'll need to dig deeper.

Mind you, this is all for curiosity's sake. The snes9x core works just fine and I'm using this to play the translation :)

Tom: I've found a few more typos. Should I post them here or PM you? What do you prefer?

I just download the Higan core from the built in Retroarch online updater; I've never built my own core...

Also, during the initialization steps, I never quit RetroArch, I just open the rgui and 'restart' the core

Incidentally, I was always able to always play the japanese rom using the BSnes core in Retroarch, even before the translation was out, I was also able to play the translated rom in the previous retroarch higan core, albeit the .rtc was messed up and wouldn't update the time.

A long time ago, the RetroArch \system\ folder used to come populated with all the special chip files that BSnes required, it does not any more (I'm not even sure they're still needed), but I know that my \system\folder is still full of those... maybe there is one for the spc7110 that belongs in there?)

I began playing on the updated Snes9x core, the switched over to the updated Higan core and then renamed my save file from .srm to 'save.ram' and placed it in the game folder and was able to continue my progress in Higan. If you ever do get the higan core working, you'll be able to continue on from just renaming your save file and relocating it.

2
Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 27, 2017, 10:30:51 am »
I'm getting the same error when using any bsnes, bsnes-mercury or higan cores in RetroArch, even with the Japanese rom. The recent fix makes no difference. I've tried a lot of things, including split files, manifests, copying files over to the RetroArch system directory, as suggested elsewhere, and nothing helped.

I guess something else is broken with the bsnes/higan RetroArch cores with regards to RTC, since standalone higan runs it just fine.

Anyway, I just gave up and used a freshly compiled copy of the snes9x core, which works as it should. I would love to get to the bottom of this, though.

It absolutely does work in Retroarch Higan, as that's what I'm using to play through the game.  Here's what I've done to make it work

Patch the .sfc

Make sure Java is installed on your computer, and right click on the "TMZHiganFileSplitter.jar" included with patch and 'open with Java Platform", when prompted, navigate to the patched .sfc and save

Copy the manifest.bml from the patch into that newly created folder

The folder should look as follows

data.rom
expansion.rom
manifest.bml
program.rom
save.ram

DO NOT ZIP THE FOLDER

Now, load the latest Higan core (105tr1) and navigate to the folder that was created and load the manifest.bml

You should now be prompted to do the checks (press 'a' reset, press 'b' reset)

The game should now load

I can't say this is 100% the correct way; just that this has worked for me.

Hope that helps!


3
Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 26, 2017, 12:05:24 am »
Good, but i want to play with bsnes core  :)

The Higan Retroarch core is now updated and will play the translation with the fixed .rtc

4
Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 25, 2017, 12:23:09 am »
Same thing  :banghead:

It's now working in RetroArch with the latest Snes9x core

5
Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 21, 2017, 03:56:29 pm »
I am able to run the Japanese ROM in RetroArch using BSnes Balanced core...

No such luck with the patched version...

Anyone getting this to run in RetroArch?

6
Personal Projects / Re: Tengai Makyou Zero translation project
« on: September 03, 2017, 12:09:20 pm »
not working. i've put these two files from higan and i have the manifest.xml on the same sfc folder. i;ve tried with all snes retroarch cores. What version of retroarch and what snes coreare you using?

Sorry I can't help out more..I didn't use the manifest... Just those two files.

I'm on the latest stable Retroarch and the latest bsnes balanced core.   All I've done is take those two files from above and placed them directly in the Retroarch system folder where all other necessary bsnes files go

Have you defined a path for that system folder in Retroarch?

7
Personal Projects / Re: Tengai Makyou Zero translation project
« on: September 03, 2017, 12:54:50 am »
i've tried with higan 0.104 and i don't find rtc.ram an data.rom files. What version of higan are you using and where are stored these two files?

Higan .104, same as you.  Here's what I did...

Copy Tengai Makyou Zero rom to desktop. Unzip if your rom is zipped.  Load with Higan. (Now when Tengai Makyou boots for the first time, you have to follow the on screen prompts and first press 'A', the power cycle higan, then follow the onscreen prompts and press 'B' and power cycle higan one last time. The game should now load). Go back to the desktop, and in the extracted Tengai Makyou folder, there should now be a 'Super Famicom' folder. In that folder, you'll find a few files, including the two mentioned above that you'll need to place in RetroArch's 'system' folder.

8
Personal Projects / Re: Tengai Makyou Zero translation project
« on: September 02, 2017, 12:17:16 pm »
I have it, i've tried with all retroarch snes cores, don't work.

I was able to get Tengai Makyou Zero to work using BSNES in Retroarch this way

Get the game running in Higan, then copy rtc.ram and data.rom from higan's ROM folder into RetroArch's system folder. Watch out for conflicts with other SPC7110-based games

https://github.com/libretro/RetroArch/issues/406

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