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Messages - Great Red Spirit

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Personal Projects / Re: Zelda Parallel Worlds
« on: December 08, 2008, 01:50:13 pm »
There isn't one. Besides you need to swim for the first dungeon. They did slash the price of the flippers/scale so buying it isn't a problem.

Look in the Desert Oasis

News Submissions / Re: Utilities: Final Fantasy Tactics Editor Released!
« on: January 28, 2008, 10:51:32 pm »
I've been playing around with this for a bit, and I've got to say nice job!  :thumbsup: (as if I haven't already played around with FFT, cheating in my own 'unique' party, now I can make wonky classes and oh god I think I hear another playthrough coming along)

Missed that it was done by Takara (Literacy is your friend  :banghead: )

You're right, Takara does all of Japan's Transformers stuff. I don't have any other ideas to why it would be Comvoy aside from Convoy (and I'm certain that Optimus Prime = Convoy in Japan)

Well, I'll chalk it up to another great mystery of the universe  :beer:

So it isn't a mistranslation? Weird.

Hmm, maybe 'Comvoy' was a way around copyrights, assuming 'Convoy' was copyrighted in Japan and the whole game was an unauthorized use of the TF brandname.



The only name that makes any sort of sense is Convoy, the Japanese name for Optimus Prime. Except that the sprite is Ultra Magnus. (According to Wikipedia, Ultra Magnus was called Convoy in Italy...)

Arg, just thinking about that game makes me  :banghead:

News Submissions / Re: Translations: TransCorp Releases Wozz
« on: December 04, 2006, 11:07:39 pm »
Sweetness, nice job Nightcrawler!  :D
Just gotta wait for the real Christmas to roll around to get the time to play it.

Ah, I guess my memory isn't complete garbage after all, thanks. I've been noticing a few other annoying differences between the two versions aside from the action levels as well (and magic points). Like how you don't recover SP when the hour glass restarts (which makes making changes to a city without monsters a pain), and top civilization rating houses aren't immune to earthquake anymore (Haha! Eat Earthquake Fillmore! Oh... shit...), and magic is 'Up-Attack' instead of A...
It's turning out to be a more interesting experience than I had first thought :)

Gak, I completely forgot about that. It's been too long since I've played Actraisers. Thanks :)

Huh, don't know if this is due to the patch or not, but my MP didn't increase when I got a source of magic from Fillmore (the one in the forest specifically). Or is that just a glitch in the Japanese version of the game?

Nice, Actraiser is definetly one of those games that isn't a chore to replay. I'll be giving this a spin sometime soon. The new difficulty will help too, I always thought that Actraiser was incredibly easy (except Northwall 2, for some reason I could not do that level without dying over and over again.)

Now if only my useless Saitek battery packs didn't die off, can't even recharge 'em...

Damn, can't wait for this. And having it look awesome is a sweet added treat next to not having a hideous script that looks like it was done by Babelfish.

News Submissions / Re: Utilities: SMILE 1.0 RELEASED!
« on: July 18, 2006, 05:05:53 pm »
Awesome, I had plenty of fun fiddling with the last version of SMILE, I'll definetly try this out. Heck, I even had a small project planned for this and I had a few pages of notes of my project and what some values did, like pallette blends.


News Submissions / Re: ROM Hack: Metroid Redesign is released!
« on: May 09, 2006, 01:20:18 pm »
It's not that hard.  Once you master it, you can do it quite easily.  Of course I did use save staes, but that's how I do everything nowadays.

Can do everything with enough practice. I'd rather not have to practice just to get past one part because I need to bomb jump in lava. (I see it now... bomb jumping in acid!)
And personally, I don't use save states except in games that have no save feature (and usually at periods of where passwords show up or where I could make the password appear by running somewhere) with occasional exceptions. I personally prefer playing my SNES ROMs like I was using a real SNES. Got a gamepad for it and my computer is hooked up to the same TV and stereo my SNES is hooked up to for that.

News Submissions / Re: ROM Hack: Metroid Redesign is released!
« on: May 09, 2006, 12:18:30 am »
Great, I'll pass on this hack. I can't bomb jump worth shit. :(
Thanks Lenophis, I would've hated to get to that point only to be screwed over because of that.

News Submissions / Re: ROM Hack: New Submitted Hacks Added to the Database
« on: February 22, 2006, 08:22:11 pm »
Oh boy. Megaman 2 Remix and its nice incomplete Quickman stage that you can't finish, ever.
It's alright for the other eight robot masters though, but you still can't ever finish the game (unless you use passwords to skip Quickman, then you just get regular MM2 Dr. Wily stages though, nothing new there)

Definetly looking forward to this. I don't think I've ever played BoF2 start to finish yet, and a proper translation (and the other goodies for the graphics whore in me :P) would definetly be cause to make me have another go at it, start to finish.

News Submissions / Re: Translations: Comeback Courtroom 3 deliciousness
« on: January 10, 2006, 12:08:07 am »
Just played through the first case, and it was nicely done. I also liked the extra touch at the start of the second case :P

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