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Messages - Vortiene

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Personal Projects / Re: Tomato Adventure (GBA) translation/tools
« on: July 01, 2021, 04:39:26 pm »
Wonderful work!

Hey folks! I put together a DS-case-sized cover for this game from the original art as well as some label art in case you wanted to make your own cartridge of the romhack.



Personal Projects / Re: For the Frog the Bell Tolls DX (WIP)
« on: December 02, 2018, 05:47:30 pm »
Thanks guys, I'm really glad to see that you are still interested in this.

What Shade Aurion said is absolutely correct. I'm currently finishing my finals and working full time, so as you may expect I don't have a lot of free time. I know it's taking me forever, but I never stopped working on this project and I'll definitely work on it until it's done.

You've done great work here. I know people will appreciate your final result.

Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: November 20, 2017, 09:30:35 am »
Thank you! It can always get better, but that's actually a problem because I continuously fall victim to scope creep. I established a deadline for that very reason.

But don't worry, the hack is almost finished and I think I'll have time to fine tune it and pack in a couple of cool things  :thumbsup:

This is why software dev is an iterative process. A new version can always be implemented in the future. Good work!

Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: November 01, 2017, 07:28:19 pm »
Here's a simple label.

and here's a simple high quality cover insert.

Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: October 25, 2017, 10:21:32 am »
beautiful work

Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: August 27, 2017, 03:26:50 am »
I'm a huge fan of your work already Toruzz! I'm extremely excited for both For The Bell The Frog Tolls and Super Mario Land 2 DX.  Hopefully you'll consider doing colorization hacks in the future like Wario Land: Super Mario Land 3, because you have real talent. Thank you for all the hard work you've done thus far!!!! ;D

Should continue to focus on those 2 until they're ready to be released, let's not get too ambitious too quickly.

Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: August 03, 2017, 04:29:19 pm »
This is a massive misconception I keep seeing over and over again online when it comes to GBC and GBA backlit mods.

Indeed, but the main downsides of the current ribbon kit mod to backlight the GBC with a 101-style screen are that the case cannot be screwed shut properly anymore (has to be sealed with a sealant or tape), the power LED must be replaced with a smaller one or completely removed, and you have to dremel away a heck of a lot of the edges of the case to fit the screen within, making it structurally weaker. Rather than the price of an AGS-101-style screen being the main issue, it's these previously mentioned factors that result in the mod being suboptimal.

Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: August 01, 2017, 01:56:23 pm »
How is that possible?

Bennvenn has ribbon cables that allow for it with a bit of soldering and a lot of shaving off the shell. The case itself can no longer be screwed shut though and you'd need to wire in your own power LED because the original wouldn't have any space.

It's not entirely optimal. He's working on another setup that uses a different, non-gba screen that fits in the case better. I'd honestly wait for that.

Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: July 31, 2017, 04:54:45 pm »
It's okay guys, let's focus on the hack as Vortiene said. As always, your feedback and support is greatly appreciated  :beer:

As for the 32KB save size, bennvenn has some stuff that would be compatible. They're not easily mass produced, so enthusiasts still have a route to make something physical for fun.

Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: July 30, 2017, 11:50:55 pm »
ok, so im not sure why the heck the last several posters have jumped down my throat over this

There's no need to type all that drama out, this is a thread to talk about the hack. Just focus on that. Ignore unrelated stuff.

Storing items sounds like something that would be contained in a separate hack due to the level of complexity and the potential for bugginess. Additionally, the game would have been balanced with the fact that you couldn't store items, and introducing this functionality would likely disrupt that balance.

Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: July 27, 2017, 08:03:17 pm »
here is a really radical idea (that i have seen put into SMB3 through hacks) would be a item select box.

keep a flower stored in the box and a carrot on mario and press the select button to swap them out.

no idea how hard this would be to work out though. it just works like a charm for SMB3 though.

I wouldn't bring that much complexity into this hack, it should be kept feasible otherwise it will have too many features and will be hard to be motivated to implement everything fully. Also, it's supposed to be "just" a color hack. Bringing in features from other games I think should be kept separate.

Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: June 29, 2017, 01:08:41 pm »
Regarding the hippo's color (and the whole overworld), not even the official art has consistent colors. Also, keep in mind that purple looks almost like gray on the actual GBC's screen (look at how Nintendo uses it on Link's Awakening, for example).

I'd go with the nintendo power art version for that one, looks more official with the label art's artist seemingly having created it. The other is from the Shogakugan official game guide, which may have had a separate illustrator paid to make some art for that book.

Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: June 19, 2017, 02:31:00 pm »
Adding a difficult-to-remove watermark somewhere seems to be a good countermeasure.

People don't really care if there's a watermark at the start of the game, they typically buy repros of romhacks just to have a physical version of the romhack.

That said, with these splash screens, please make them easily skippable, as gameboy games are meant to be very quick to start up the game. Don't need 17 unskippable logos that appear for 5 seconds each like modern games have.

Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: June 11, 2017, 04:22:30 pm »
I did one myself too. I like the back of the box and how you have it arranged. I did some restoration work on the art to remove the noise and artifacts from mass produced printing. Maybe we can combine them?

It doesn't really need a DX, because that would imply the game was released in english previously in a version without colors. The background cover art is very clear and nice.

Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: June 11, 2017, 01:00:58 am »
If this gets finished I'll make high quality full box/label art for use with customgamecases GB/GBC game cases.

Like i did for For the Frog the Bell Tolls DX,

although that hack's still WIP.

Personal Projects / Re: For the Frog the Bell Tolls DX (WIP)
« on: May 01, 2017, 03:59:48 pm »
Isn't there a risk of damaging real hardware with this kind of hacks? At least there is one case that I know of, but I'm not sure if it's even relevant to this one.

No. The flash cartridge you use would have to have some design issue for it to damage the hardware.

Personal Projects / Re: For the Frog the Bell Tolls DX (WIP)
« on: April 30, 2017, 06:00:24 pm »
Wow, I've never seen something like this, ever before.

First, you almost demand a progress report. Next, you almost demand to be a beta tester.
I think the creator of this hack should decide for himself whether progress reports are necessary for the public to see.

I think it sounds pretty rude and disrespectful towards Toruzz, to ask for these things like they are supposed to happen.

I don't think he meant it in a rude manner, i think he just wants to know if he can be of help/know the status of the project.

Personal Projects / Re: Independent Girl Translations
« on: March 11, 2017, 11:50:51 am »
What a pity Fullmetal Alchemist: Stray Rondo is absolute garbage.

Nice effort just the same, one can imagine how nice those talents must be towards a decent game.

no need to be so edgy, as you can see 3 games were worked on, that one was just one of them.

Personal Projects / Re: For the Frog the Bell Tolls DX (WIP)
« on: December 27, 2016, 12:43:41 am »
Regarding the splash screen, I actually did just that :P The author never replied, so I used some artwork from the manual instead. I don't like it as much as the previous one, so maybe I'll give it another try in the future. It looks like this:

If you plan on having splash screens after booting the game up, if you can please make them immediately skippable, so if people play the game on an everdrive for example they can get into the game quickly without needing to use a platform with save states.

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