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Thanks guys, I'm really glad to see that you are still interested in this.
What Shade Aurion said is absolutely correct. I'm currently finishing my finals and working full time, so as you may expect I don't have a lot of free time. I know it's taking me forever, but I never stopped working on this project and I'll definitely work on it until it's done.
Thank you! It can always get better, but that's actually a problem because I continuously fall victim to scope creep. I established a deadline for that very reason.
But don't worry, the hack is almost finished and I think I'll have time to fine tune it and pack in a couple of cool things
I'm a huge fan of your work already Toruzz! I'm extremely excited for both For The Bell The Frog Tolls and Super Mario Land 2 DX. Hopefully you'll consider doing colorization hacks in the future like Wario Land: Super Mario Land 3, because you have real talent. Thank you for all the hard work you've done thus far!!!!
This is a massive misconception I keep seeing over and over again online when it comes to GBC and GBA backlit mods.
How is that possible?
It's okay guys, let's focus on the hack as Vortiene said. As always, your feedback and support is greatly appreciated
ok, so im not sure why the heck the last several posters have jumped down my throat over this
here is a really radical idea (that i have seen put into SMB3 through hacks) would be a item select box.
keep a flower stored in the box and a carrot on mario and press the select button to swap them out.
no idea how hard this would be to work out though. it just works like a charm for SMB3 though.
Regarding the hippo's color (and the whole overworld), not even the official art has consistent colors. Also, keep in mind that purple looks almost like gray on the actual GBC's screen (look at how Nintendo uses it on Link's Awakening, for example).
Adding a difficult-to-remove watermark somewhere seems to be a good countermeasure.
I did one myself too. I like the back of the box and how you have it arranged. I did some restoration work on the art to remove the noise and artifacts from mass produced printing. Maybe we can combine them?
Isn't there a risk of damaging real hardware with this kind of hacks? At least there is one case that I know of, but I'm not sure if it's even relevant to this one.
Wow, I've never seen something like this, ever before.
First, you almost demand a progress report. Next, you almost demand to be a beta tester.
I think the creator of this hack should decide for himself whether progress reports are necessary for the public to see.
I think it sounds pretty rude and disrespectful towards Toruzz, to ask for these things like they are supposed to happen.
What a pity Fullmetal Alchemist: Stray Rondo is absolute garbage.
Nice effort just the same, one can imagine how nice those talents must be towards a decent game.
Regarding the splash screen, I actually did just that The author never replied, so I used some artwork from the manual instead. I don't like it as much as the previous one, so maybe I'll give it another try in the future. It looks like this: