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Messages - lantern48

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ROM Hacking Discussion / SD Gundam G Next - Hack Rom Pack & Map Collection
« on: February 08, 2021, 09:30:49 am »
In the description for the hack of this game, it says "Please note that the patches listed here are not enough to complete the process."

Can someone please explain what else is needed and what the complete process is to gather all the files needed?

Thank you.

February 12, 2021, 07:40:20 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Anyone have any idea? Partial patch here and the rest on the website?

If everything needed can be found in the patch posted here, the description should be changed to make that clear.

Wasn't something similar to this covered the last time you were here?
Not really the same thing. But you should definitely dig around my post history more. You never know what you'll find...

ROM Hacking Discussion / Re: [CPS2] Hyper Street Fighter 2
« on: August 26, 2020, 11:50:38 pm »
Do you enjoy going around being a dick? That's rhetorical.

Consulting the readme, have you tried to see if the game works in BSNES+?
How would that help me play it on SNES9x?

I have SNES9x set correctly so that other SatellaView games I've tested are working. When I try to start this up I get a error message saying "The SRAM File Wasn't Found". Then just a black screen. Does anyone know how to get this game working properly?

ROM Hacking Discussion / Re: Final Fantasy Tactics Complete V2
« on: August 27, 2019, 04:53:27 pm »
in 2.0 (August 26):
-Fixed enemies using player inventory.
-Even though we use modified versions of all asm hacks, many small hacks were removed.
All of FFT Complete patch is also removed. This patch will be discontinued (no more
public releases, so don't bother to check for updates, thanks to the worst modder of the

do you really want to play a patch that's never getting updated because the author is a thief and a big baby
Not taking anyone's side, but where did you get that from? All I see in the notes is this:

"Since v2.0, this patch:
-does not contain anything from 'FFT Complete'
-all custom sprites were removed"

Are you quoting the author from somewhere other than the read me?

ROM Hacking Discussion / Re: Final Fantasy Tactics Complete V2
« on: August 27, 2019, 03:11:50 pm »
It was taken down for a reason.
Yeah, and then it was listed again with the sprites taken out of it. If it's kosher as it says it is, why no link?

ROM Hacking Discussion / Final Fantasy Tactics Complete V2
« on: August 27, 2019, 02:26:41 pm »
There doesn't seem to be a patch available for download.
Can someone provide a link to the patch?

Thank you.

I think we've got the issue with Snes9x fixed. It seemed to be some kind of interaction between our Speedy Gonzales fix and the Visual Studio optimizer. :huh:

Please don't pass blame around about whose "fault" this is. I'm sorry the bug tracker was closed preemptively, but we're not ignoring you or being vindictive. Just let us know politely that it indeed is not fixed and to open the bug up again. (which you should do if it still isn't fixed after all this)
The random freezes are fixed too or do you mean just the 100% freeze near the beginning that no longer happens?

Anywho, I never learned how to compile the builds, so I'll have to wait until it shows up on EmuCR tomorrow to try it out.
Hopefully it's fixed, but even if it isn't, thank you guys for just giving a shit enough to even try to get it working.


Ok, got the newest build and have played around 45-minutes so far with no freezes.
Whatever you bastard geniuses did, seems to have fixed it!

Thank you.

The last official build of Snes9x v1.55 works just fine with the game,
No, it doesn't.
It freezes at random spots.

So playing it for 30-seconds or even a few minutes might make you think it's fine, but the freezes will happen eventually.
The longest I've been able to play without a freeze is around a ½hour.

That is the Aeon Genesis site
I never clicked your link.
It's such generic advice.

Everything's up to date. That's not the problem. It's SNES9x - which is why I posted here to see if anyone had a way to get it working properly on it.

Make sure your using the 1.01 version of the translation from
Actually, don't use that  - it's not current and has some issues. There's a hotfix on Aeon Genesis' website.

Generally, the sorts of changes made to a game during the process of producing a translation patch are not the kind that would be affected by emulator accuracy. If a hacker is writing timing-critical code or using poorly-documented architecture features, they're doing it wrong. Accuracy at the emulator level generally only really plays a significant role if the emulator is *so* inaccurate that it's ignoring basic hardware restrictions (see: ZSNES allowing writes to video memory outside of vblank) or if the hacker is completely overhauling the game with new visual features (see: Breath of Fire 2.) The former is easily testable via bsnes (which, again, I stress I use) and I never approach the latter.

I've been doing this for an incredibly long time to the best of my memory the last time I released a patch that flat-out didn't work on actual hardware was back in 2000. Please don't tell me how to do my job. Besides, if I *had* told people to use the latest 9X and they experienced the prologue crashes you're experiencing, we'd have gotten significantly less testing done.
I'm just grateful to you and the rest of the team for all the hard work and for sharing this with the rest of us. It's not your fault 9X won't play this properly.

So thank you.

So I saw the Snes9X Git crew closed the issue claiming it was fixed in the newest build.
I DL'd the new SNES9x Git and it does display dialogue in the boxes now, but it still freezes at random times. It's noticeably freezing much sooner now than on older builds.

Sounds like you guys are saying it works fine on BSNES Plus. I'll grab that and give it a go.

What version of Snes9x are you using??
If you have a SNESmini try to run it with Canoe instead if Retroarch following the method wich explains teahouser in the previous page of the thread (
Don't have an SNES mini.

I'm using the most current build of SNES9x 64bit Git.
I've tested as far back as the last 5 builds and it won't work properly on any of them.

Anyone know how to get Super Robot Taisen Gaiden - Masou Kishin - The Lord of Elemental English Translated working on SNES9x without game freezes and loads of glitches?

He updated the patch to 1.01, then again stealthily updated it (also named 1.01) because of bsnes or some-such.

Anyway the game is incredibly buggy, I doubt it's been play tested at all. I've hard patched a ROM using both 1.0, mziab custom patch, and now 1.01 (both versions) to a No-Intro ROM, and using SNES9x as my emulator, and I still get constant emulator hardlocks and graphical glitches on menus/dialog at seemingly randomly points, so either it's the patch, SNES9x, or the game, but I just don't care enough to troubleshoot which it is since the games not all that fun in the first place.

So just letting you know that I too have been patching translations and hacks for years with no problem, but this one has been a pain, so you're not alone.

EDIT: Okay for shits and giggles I just tried a clean "Super Robot Taisen Gaiden - Masou Kishin - The Lord of Elemental (Japan)"
ROM and that locks up Snes9x sometimes too, so it's the emulator, and not the game or patch. So Snes9x isn't a good emulator to use with this game I guess.
So it's Snes9X.
Good stuff figuring that out.

Hopefully whoever still works on Snes9x will find a way to make it more compatible.

Anyway, thanks again.

Gideon has actually discovered a compatibility problem with the 1.01 patch and just updated the download on his website. Please make sure you're using the most recent patch. The one here on RHDN doesn't contain that hotfix yet.
The only patch available on the Aeon Genesis' site is the 1.01.
There's also no mention of any compatibility issue with the 1.01 patch.

Where are you getting that from?

Ok, I've been patching translations and hacks for years with little to no problems.
Can't get this one to work properly. The first patch caused constant freezes on Snes9x.
The current patch released yesterday I can't get any dialogue to display in the dialogue boxes (the opening screen text works, though).

So, as said I'm not new at this.
I've matched CRC's, tried No-Intro, GoodSnes and other random roms.
Anyone who has done this successfully and is using the current Snes9x 64bit version, can you describe what you did to get it to work?

Thank you.

Personal Projects / Re: Last Bible 3 Translation Project [released]
« on: April 28, 2018, 11:55:10 pm »
Playing as well.

Thank you for the hard work on this game and for sharing.
You are appreciated.

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