I think we've got the issue with Snes9x fixed. It seemed to be some kind of interaction between our Speedy Gonzales fix and the Visual Studio optimizer.
Please don't pass blame around about whose "fault" this is. I'm sorry the bug tracker was closed preemptively, but we're not ignoring you or being vindictive. Just let us know politely that it indeed is not fixed and to open the bug up again. (which you should do if it still isn't fixed after all this)
The random freezes are fixed too or do you mean just the 100% freeze near the beginning that no longer happens?
Anywho, I never learned how to compile the builds, so I'll have to wait until it shows up on EmuCR tomorrow to try it out.
Hopefully it's fixed, but even if it isn't, thank you guys for just giving a shit enough to even try to get it working.
Ok, got the newest build and have played around 45-minutes so far with no freezes.
Whatever you bastard geniuses did, seems to have fixed it!