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Messages - SpringSonic9187

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1
Nope, but you can change it yourself. Look for the palette data on the game's bin, and replace it. If you don't know how, follow the instructions in the readme.

Look for this data:
Code: [Select]
Ultimate Armor Palette (X5):
0000 BC90 AC8C FAAD BBC6 06D3 23B6 24B1 17EB 72D6 8ABD C59C 07EE A6E5 04D5 C4BC
0000 BFCB 3DA2 95A1 DD94 AC8C 9BFF B4DE 2FD2 69B9 C49C E083 69F6 E7ED 24E1 A3C4

And replace with this:
Code: [Select]
Ultimate Armor Palette (X4):
0000 DD94 AC8C FAAD FDCE 71F2 71DD 6CD0 9BFB B4DE 69B9 C49C 69F6 E7ED 24D9 A3C4
0000 BFCB 3DA2 95A1 9E88 EB94 9BFF B4DE 2FD2 69B9 C49C C8EB 69F6 C8ED 45C1 E3AC

That should modify the player file. That's actually two palette sets: Ultimate Armor (second line), and unarmored X underneath (first line).
Besides that, you'll find two other instances of the armor palette in the file (the character select screen is one, not sure about the other one. Could be unused)
To change those, do another search, this time only for the second line, and replace with the second line from X4.

I'm not giving you the exact addresses because the position could change from update to update. But you should be able to find them with the search function of any hexadecimal editor on any version of the game.
Works like a charm, but is there some sort of limitation? Some certain palette remains unchanged in a few certain frames.


2
No, I'm still active. My time is just very limited now due to worsening, long-term health issues. Romhacking is one of my few pleasures in life, so I just have to take things slower these days.
Man... :(

3
"'Atlas' is not recognized as an internal or external command..."

Where I can possibly get that 'Atlas.exe' thing?

4
Personal Projects / Re: Zelda 1 Redux / The Legend of Zelda Redux
« on: September 20, 2020, 02:20:01 am »
So black text below the sword?
I can also try to recolour/repalette the sword to have a more deep colour for the letters if I were to put them above.
Take this examples in-game:

1- Original Sword colors / 2 - Deeper Dark Blue / 3 - Deepest Dark blue / 4 - Both deepest dark blue and more vibrant sky blue color
 


And here's the one with black letters below for reference:


Make your pics!
Whatever looks more readable.

The 4th one, perhaps.

5
I found another mistake in the Final Weapon script version.

"I want to build a paradise for Repliroids. That has always been my goal."

Something's left unlocalized...

6
Personal Projects / Re: Super Mario All-Stars Redrawn
« on: June 17, 2020, 02:08:55 pm »
It's still going to have unique tile sets like the original version of the game had, that much is 100% certain. There may also be subtle differences to the enemies and power ups, but it may not be noticable and some may be unchanged. We will see. Mario and Luigi will likely have different sprites and animations than SMB1 as well. Peach, Bowser, and Toad, I am mostly leaving the same. The only thing that's for sure not happening anymore is that I'm no longer going to make a 2nd version where the enemies are replaced with the strange off beat alternate versions of themselves.

When I do finally get back to this project there's going to be a lot I'm going to need to be caught up on, there were a few ideas proposed earlier in the thread that i'm not sure if i'm 100% on board with with like underwater stomping reworking the health system. I still want the games to retain their original level of challenge afterall.
Am I glad the NES color scheme for Peach's dress is gonna stay, tho.

(or is it?)

7
Personal Projects / Re: Super Mario All-Stars Redrawn
« on: June 11, 2020, 08:48:03 pm »
It's less a whole revamp and more changing minor things (like the end-of-level castles and flags) to resemble their NES appearances more.
Huh. I thought it would at least make Mario & Luigi's animations look less like copypastas from their SMB3 counterparts.

Or at restore the NES ground tiles' appearances, the NES mushrooms or remove the eyes from the Fire Flower.

8
Personal Projects / Re: Super Mario All-Stars Redrawn
« on: June 11, 2020, 08:30:13 pm »
I've made a .zip file of all the SMAS+SMW patches I have so far (including the ones I posted earlier): https://www.dropbox.com/s/h64vsu847zyoiw1/SMAS%2BSMW%20Patches.zip?dl=0

It contains these patches and more:
SMB1/TLL:
-Lava Bubbles have their original jump heights.
-The SMB1 Bowser fights are the same as in the NES version.
-The TLL Bowser fights should be as close to the FDS version as possible.
-Fire Flowers turn Small Mario into Fire Mario.
-Fire Mario reverts to Super Mario if hit, not Small Mario.

SMB2:
-Reverted the ladders in World 7-1 to their original lengths.
-Pidgits, their carpets, and Autobombs all have their GBA color schemes.

SMB3:
-All midair-spawning enemies were moved down one tile so that they spawn on the ground/platforms instead.
-Super Leaves now make the "item sprout" sound when they appear from blocks.
-The wooden tiles Mario enters the World 8 (Air-)Ships' boss rooms from are now Warp Pipes.
-Based on Super Mario Advance 4:
   *Small Mario grabbing a Fire Flower or Super Leaf now turns into the respective form instead of Super Mario.
   *The missing coins in World 2-1 are present.
   *Recreated the exit part of World 2-Pyramid from SMA4 so that the structure actually looks like the other side of the pyramid when you are coming out. (No P-Switch or coins)
   *Brick Blocks directly under of Warp Pipes/Bill Blasters became Coin Blocks so that if the blocks are hit, the pipe/cannons won't be floating in midair. (Mainly in the World 5-Tower outside areas and World 5-7)
   *Recreated the end pipe arrangement in World 7-Piranha Plant 1 in SMA4 so it makes more sense.
   *The Arrow Lift in World 7-Piranha Plant 2 is changed to a Wood Block, as in SMA4.
   *Placed a castle wall tile 1 tile above the statues in Bowser's Castle to fill in the gaps.

These are changes I would like to be made:
SMB1/TLL:
N/A

SMB2:
-Have thrown shells hurt the heroes if touched on the sides.

SMB3:
-Obtaining a Starman in a level plays the "power-up" sound.
-Sliding down a hill plays the "skidding" sound.
-Sliding into enemies plays the "kick" sound instead of the "stomp" sound.
-Making the "power-up"/"transform" sound effects when using an item on the world map to be more accurate/consistent; the Frog Suit, Hammer Suit, and P-Wing should use the "transform" sound instead of the "power-up" sound.
-Being able to stomp enemies while underwater.
-Munchers don't become Empty Blocks when hit.
-Being able to stomp/carry upside-down Spiny Shells without harm.
-Add the "raccoon tail" sound and tail wagging animation while ducking and flying/gliding at the same time.

Credit goes to the people at gamehacking.org (their codes: https://gamehacking.org/?game=44854&hacker=all&format=raw) and AgentTer (his SMB3 hack: http://acmlm.kafuka.org/board/thread.php?id=8419).
The NES Sprites thing is quite curious. I checked the SMB1/TLL one out but I didn't feel a difference.

9
Personal Projects / Re: Super Mario All-Stars Redrawn
« on: June 05, 2020, 10:42:46 am »
Yes; that is, the hand further away from the camera and the kicking foot.
Fascinating... Did Advance 4 fix it, tho?

10
Personal Projects / Re: Ocarina of Time Redux?
« on: May 25, 2020, 11:01:12 pm »
Interesting. Due to the nature of your great Redux projects, i downloaded the recent REDUX patches for OoT and MM thinking they were yours ShadowOne333!

http://www.romhacking.net/hacks/5138/
http://www.romhacking.net/hacks/5122/

Now i am finding this thread and thinking it was a place for discussion of both patches.  :o
Speaking of which, I wish there was a Majora's Mask Redux version that's compatible with an Adult Link restoration hack. SPECIFICALLY this one that aims to make sense with Majora's Mask's plot.

11
Personal Projects / Re: Super Mario All-Stars Redrawn
« on: May 19, 2020, 09:10:14 pm »
Jesus, I can't believe I missed the green Luigi head and Mario name change. lol

Are you guys going to add the nes brick physics to the game? I really hate them here.
"Figure out how to get Brick Fix working for individual games using Yoshifanatics disasembly if above isn't possible"
Despite separate graphics for TLL ending up possible, this implies that Redrawn includes the Brick Fix.

12
Personal Projects / Re: Super Mario All-Stars Redrawn
« on: May 19, 2020, 08:07:42 pm »
Thanks @Domino089! Can't believe I didn't notice the Mario head with Luigi's colors. :rofl: Affects SMAS also.


The Goombas = huh. Didn't test SMAS+W as much but I'll have to get on that one. Something got damaged when I added the Fake Bowser code. Will edit a post here when I sort it out later.


Yeah, I think I could do standalone SMW Luigi selection because World was more forgiving about it than SMB1 or SMB3. And backport the new sprites to standalone..? I imagine someone must've done it already but I'll check also to be sure.
I thought I should let you know the HUD still calls Luigi "Mario" when you go from one room to another in SMB1.

For example, it happens when:
- Entering a bonus cave/skyline
- Going underground/underwater and back to the surface
- Getting through the right pipes in World 8-4

13
Personal Projects / Re: Ocarina of Time Redux?
« on: May 19, 2020, 07:56:12 am »
I have to agree. For me it takes me out of the game knowing what it is.
It almost as bad as the product placement in FFXV.
I agree too. I only actually like the censored Gamecube (and onwards) version of the Gerudo symbol better as well. It's more creative than a carbon copy of the Pakistan and Islamic flags and it even matches the rest of the series. Even Majora's Mask (which is the debut of the new symbol).

14
Personal Projects / Re: Zelda 1 Redux / The Legend of Zelda Redux
« on: May 12, 2020, 08:42:53 pm »
Yeah I did think of that.
I had Zelda 2 Redux flashbacks with Trax telling me kittens would die if I touched that sprite lol

I only tried blanking out the tile, I will try just adding any kind of sprite there to see if it doesn't freeze the game on screen change.

EDIT: Upon some more tests, I can tell that the bomb icon does something very interesting.
Not the bomb icon itself, since I can select another tile in its place, but tile $61 (and $60) specifically from the PPU.
If I leave it blank, the game doesn't change screens, but if I even add just a 4 pixels "dot", it works.
I noticed that said sprites (tile IDs $60 and $61), get called on screen transition for both the key and bomb icon as background sprites behind the icons themselves.
You can try this out by tile editing tile $60, add whatever in there, and change screen, you will see the tile appear behind the key icon until the screen stops moving/scrolling.

So yeah, interesting stuff indeed.
However, this won't help with what I wanted to do lol (which was to free up space for a possible burnable tree sprite which I even did lol)
(Don't pay attention to the blue color, that's the default game palette but can be changed)


But oh well, at least I'm happy with how things are right now :D
Woah, separate graphics for burnable trees?

Looks like I'm never gonna use a overworld map image as a burnable tree fiding tool again.

15
Personal Projects / Re: Zelda 1 Redux / The Legend of Zelda Redux
« on: May 06, 2020, 03:31:49 pm »
I don't really see the point in rearranging the item counters. And the original looks better.
Me neither. Just lets this be as a reference to how arrows were in the vanilla deal and call it a day.

16
Personal Projects / Re: Mega Man X6 Tweaks (v2.5)
« on: May 05, 2020, 07:32:47 am »
Use Black Zero Cheat. It will allow you how to play as Zero on Intro Stage.
The same code you could youse to unlock Black Zero in the original X6, to be more specific.

17
Personal Projects / Re: Super Mario All-Stars, Artwork Faithful Edition
« on: January 13, 2020, 11:02:16 am »
is there any other gameplay difference?
Not quite. Despite the SMB1/LL brick bug, the controls feel natural and accurate enough in comparison to each of the NES originals.

19
Personal Projects / Re: Mega Man X2 Relocalization
« on: November 28, 2019, 08:47:06 pm »
Eh, I don't think it's necessarily inferior (I like Repliroid for being closer to Replicant, because Blade Runner is awesome and we're living in those times now. :P), but I think if someone prefers those terms then they should be optional secondary patches to preserve them for people that do prefer it, and not the only option.
According to the MMZX Undub GBATemp post: "I know some of you guys won't be very happy to see "Rockman" and "Irregulars" instead of "Mega Man" and "Mavericks", but my goal was to make a full undub including such changes."

geo-kun, I'm sorry, but was that necessary?

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