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Messages - ethanwhite

Pages: [1] 2
1
Personal Projects / Re: Super Mario Infinity - SMB1 hack
« on: March 31, 2017, 01:24:39 am »
Thanks. I'll try to fix that.

2
Personal Projects / Re: Super Mario Infinity - SMB1 hack
« on: March 28, 2017, 08:26:33 pm »
Sorry. This is my first SMB hack and I'm not very good with level design I guess. ): I'm going to try and make it better (fixing enemies and backgrounds, etc.). The levels get somewhat less boring (in my opinion) as it goes on.

I liked using coin blocks as floor, but if that's annoying I can change it.

I didn't notice any remnants of the original levels. /: I tried to redo all of it.

3
Personal Projects / Re: Super Mario Infinity - SMB1 hack
« on: March 27, 2017, 02:24:28 pm »
Since i'm taking forever on making this, here's a patch for what I've made so far if anyone wants to try it:
https://www.dropbox.com/s/ajtd9zes2ymccfs/Super%20Mario%20Infinity%200.5.ips?dl=0


4
Newcomer's Board / Re: SMB2 cast and credits editing
« on: February 25, 2017, 10:56:30 am »
Thanks  :)

5
Newcomer's Board / SMB2 cast and credits editing
« on: February 24, 2017, 10:04:23 pm »
How can I edit the Cast and Credits text at the end of SMB2?

I've tried looking for the text in the ROM using the SMB2 text table, and also trying to make a new text table by figuring out what values corresponded to what graphics tiles in the credits using the FCEUX PPU viewer, but I can't figure it out. :(

Where are the credits stored and what text table do they use?

6
Personal Projects / Re: Super Mario Infinity - SMB1 hack
« on: February 05, 2017, 07:29:28 pm »
I've reduced the amount of time it takes on that screen. (i.e. got someone else to find the value address :P I tried it myself but I'm bad at finding addresses)

If anyone else wants to do it, you can modify this game genie code and patch it to your ROM with some game genie patching program: ZEXAVAYA. Make the value bigger if you want it to take longer than that code, and make it smaller if you want it to take less time. (I used GEXAVAYA for my hack)

7
Personal Projects / Re: Super Mario Infinity - SMB1 hack
« on: December 22, 2016, 02:03:30 am »
I just had a pretty good idea for your hack (I think anyway).  You should eliminate the delay associated with the death music and level loading, make it just respawn you almost immediately!  The thing that makes really hard Mario games get under people's skin isn't necessarily the constant dieing, it's the delay you have to endure every time you do.  Eliminate the delay in your hack (no matter how insanely difficult it is) and it will be SO much better!  I bet you could do it with a few HEX edits.   :thumbsup:

That's a really good idea.  Thanks. :) I'll try to do it.

8
Personal Projects / Re: Super Mario Infinity - SMB1 hack
« on: December 21, 2016, 08:57:06 pm »
All the levels are done. :)

I started running out of ideas for levels, so there are 20 in all. World 6-1 is the last level. :(

Now I'm going to try to work on custom music and more custom graphics. The music is going to be difficult because I'm not good at music even in the real world. :P I'll try, though.

Maybe I'll make a demo version before I do that.

EDIT: Apparently something I did makes it so that the animation patches won't work. :( oh well.

9
Personal Projects / Re: Super Mario Infinity - SMB1 hack
« on: November 15, 2016, 08:01:27 pm »
I'm making World 6 right now. :)

It's pretty tricky: https://youtu.be/8boIqZQVVsM

Should be done soon.

I'm going to try to add custom music after the game is made, but I dunno if I can do it.  :P

10
Personal Projects / Re: Super Mario Infinity - SMB1 hack
« on: October 16, 2016, 04:35:54 pm »
Thanks! :)

World 1-4 is a castle level. I've uploaded a video of it:
https://youtu.be/Ky1eFXr9uYE

And the next level I'm going to make a video of is World 2-2, which is a water level.

October 18, 2016, 11:54:23 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Done two levels today! World 4 is complete! Half way through making the hack's levels!  :D

https://youtu.be/4WxNXABS7Q8

Here is the preview for World 2-2, a water level!

(This is the first preview that isn't TAS by the way.)

October 20, 2016, 12:03:14 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Alright, I've made World 5-1. It's a very difficult water level.   :)

And I've made a preview of World 2-3. Here it is:

https://youtu.be/4gQK6MRCDsM

October 20, 2016, 10:00:48 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here's World 2-4, a castle level.

https://youtu.be/6q6NfdYWqiU

I've finished making World 5-2. :D

11
Personal Projects / Re: Super Mario Infinity - SMB1 hack
« on: October 15, 2016, 10:18:44 pm »
Preview #5:

World 2-1

https://youtu.be/dbKJj65bex8

(Note: All these videos are TAS and have precise timing, but you don't actually need to be as precise as I am in the videos)

12
Personal Projects / Re: Super Mario Infinity - SMB1 hack
« on: October 07, 2016, 11:06:20 pm »
Eh I dunno if this will auto-merge with the other posts but...

I've made a fourth preview. It is a TAS of World 1-4. Here it is:

https://youtu.be/Ky1eFXr9uYE

And it's a castle level! And here is a screenshot of when you beat a castle:



haha.  :D It's supposed to be funny.

Plus I've just finished World 3-4, so I'm approximately 3/8 of the way through making this hack.

And I want to mention this, there are some new features I am planning to add but haven't done yet. Like animated backgrounds. There is a patch for that, but I'm not doing it until I've made all the levels because you cant use the level editor after patching it.

13
What about an English translation of Zork on the Sega Saturn?

14
Personal Projects / Re: Sonic 3 and Knuckles: Co-op
« on: September 30, 2016, 08:03:30 am »
Can someone upload a patch instead of the ROM please?

15
Newcomer's Board / Re: Introduction Topic
« on: September 29, 2016, 05:37:36 pm »
Hi I'm EthanWhite. I've been practicing ROM hacking for a while. I'm not really super good at it, but I've practiced enough I think I can make some good hacks. :)

I'm working on a few ROM hacks right now. The main one I'm currently working on is a ROM hack of SMB1 called Super Mario Infinity.

Hope you guys like them when they're finished.

16
Personal Projects / Re: Super Mario Infinity - SMB1 hack
« on: September 29, 2016, 05:31:28 pm »
Yeah, I've got water and cave levels. Just haven't uploaded pictures or videos of them yet.  ;)

EDIT: Preview 2 is a cave level



September 29, 2016, 10:08:08 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Ive been trying out music hacking. I've figured out how to do it!  :D

Unfortunately I don't play any musical instruments, so it'll be tricky to put together a song in SMB format, but when I do I'll be able to hack it in. :)

Oh, also I just realized that Luigi physics may render some of my levels unbeatable in Luigi mode. I will have to look into it.

October 01, 2016, 12:05:39 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Haha it turns out there is a different SMB1 hack also called Super Mario Infinity.  :P

Should I change my hack's title or something?

The video of the other Mario infinity may have an pre-patched ROM link (I didn't check) so I won't link to it, but it exists.

October 01, 2016, 07:32:04 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Wait actually there are THREE mario rom hacks called Super Mario Infinity. Two of them are actually on this site. I guess this is just one more. :P

Anyway, I've just played through all 10 levels I made in Luigi mode to make sure the Luigi physics didn't break anything. A few parts are way more difficult in Luigi mode. (Luigi takes a lot longer to slow down, which makes some of the precision platforming sections very hard), but it's possible to get through it with Luigi.

Plus I've added music to the title screen, and fixed a few bugs. :)

October 02, 2016, 05:01:43 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Alright 5 posts in a row now. Whatever, it will merge the posts automatically anyway.

I've fixed some bugs, and I finished level 11. I'll make a preview for level 3 soon.

Also, I basically gave up on music hacking. I'm sure I could get it working if I tried hard enough, but it will take a while. Maybe on my next hack. I'm not just leaving the music the way it was, though; I am using the patch that makes all the music be in minor.

EDIT: Preview #3: https://youtu.be/pEJk2G9onRo

17
I made a second video, showing off level 2.
http://youtu.be/-zK_Ux_yLD4

The title screen looks pretty cool, I like it a lot. I'm gonna give you just one suggestion though, use the SMB patch that'll let you choose between Mario and Luigi.

Get it here.

I'll be keepin' an eye out for this hack.   :cookie:

Thanks. :) I will try to hack in the Mario/Luigi select soon.

I'm happy you like my title screen. I was worried it would look bad.

September 28, 2016, 01:33:38 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Alright, Mario Infinity now has the Luigi patch on it.






18
Personal Projects / Re: Super Mario Infinity - Super Mario Bros. ROM hack
« on: September 27, 2016, 08:27:05 am »
Why not just edit it to provide infinite lives?  I think these insanely difficult hacks should all have infinite lives.  That would offset some of the unfairness typically experienced in these types of hacks.
Yeah I think that's a better idea.

Plus I could probably somehow set the number of lives displayed to be an infinity symbol?

In my title screen, I'll just figure out what value glitches the lives counter to correspond to my infinity symbol (I'm already using one in the ROM hack), and then fix the number of lives to that with a Game Genie code.

September 27, 2016, 01:47:09 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Alright! Hacked in the title screen.



The "super Mario infinity" part uses the coin palette, so it flashes and changes color. :)

Now I've got to work on the infinite lives.

September 27, 2016, 03:56:10 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I put the infinite lives game genie code into the ROM. Unfortunately it always says 3 lives instead of infinity but oh well.

September 27, 2016, 04:54:36 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Sorry for posting so many times in a row. :(

But anyway, I set hit up so your life counter always says you have infinity crown lives. A lot better than always 3 lives, but what is that crown even used for? This would be a lot easier if I could just delete that tile without messing anything up.



By the way, I figured out that Insectduel's smb utility lets you change the number of lives.

19
Personal Projects / Re: Super Mario Infinity - Super Mario Bros. ROM hack
« on: September 27, 2016, 12:04:29 am »
I don't have it on hand ... but I do remember changing it before. I think a level editor on this site should be able to edit that value. As for having lives above 9, graphics for the lives get corrupted. Other than that, you should be okay.

I know about the corrupted graphics, but I guess I'll just have to deal with it. My hack isn't going to be fun (or beatable) without a lot of lives.

And about the title screen editor, I figured out how to use it, and made a little plain text title screen to make sure it worked and to learn how to use it. I drew a logo (non plain-text), which I will hack in tomorrow.

Thanks for the help. :)

20
Personal Projects / Re: Super Mario Infinity - Super Mario Bros. ROM hack
« on: September 26, 2016, 09:36:57 pm »
The data title screen related to the title screen is at the end of the ROM within the game's CHR (it looks like junk)... because the devs were short on space apparently. As for a editing the title screen this utility will do the job, though it's in Japanese...
Thank you! :) I'll try to set up the title screen.

Also, what address in the ROM says how many lives you start out with? It isn't on the Data Crystal ROM map. I would like to change the number of lives you start out with, to be around 100 or so. (To balance out the extremely hard levels).

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