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Messages - FallenAngel2387

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Newcomer's Board / Re: Landstalker's terrible d-pad control
« on: August 01, 2021, 09:14:15 am »
I applied the patch once, thinking I'd need it, but I don't think I ever will.

I get it if you're trying to use a cross shaped D-pad, but as stated by others, a Sega circular D-pad takes little time to adjust to. Even with Emulation and PC gaming, I use Sega style D-pads(what can I say? I personally prefer face buttons to shoulders. Though the one I use has those as well, so...).

The controls certainly wouldn't have hampered the games sales one bit, as like I said, it takes little time to adjust to with the consoles actual D-pad. If anything hurt its sales, it'd be lack of name recognition(not sure if Shining would have helped or not at the time), and the fact that it was an adventure game on a console thats install base were typically more sports/action/arcade oriented. Even Zelda at the time was lucky if you could say it sold to about 10% of the consoles owners, nevermind something that didn't have a predecessor on a massively successful predecessor of a console that held 90% of the market.

Shadows wouldn't help one bit. You wouldn't see where it is over a gap, for starters. What would is a sort of... I don't know how to describe it, but like an arrow or something that highlights the squares directly in front of Nigel for upwards of 4-6 spaces(however far he ever has to jump across at any point in the game).

Gaming Discussion / Re: Homebrew Sonic for Atari 2600
« on: July 11, 2021, 08:46:43 am »
1.5 was the latest I've found.

That's another one, not as badly needed at the time it was worked on as a fan game for a trilogy that was on a single console, but still a scarce enough franchise that it makes more sense than what does typically get a fan game. Hell, if it wasn't for Dread, the franchise would have missed the Switch like it did the 64.

Gaming Discussion / Re: Homebrew Sonic for Atari 2600
« on: July 07, 2021, 10:54:54 am »
The site only knows what the individuals at it know. Also, being on the 2600, I doubt it looks close enough to, or stage design even begins to resemble, an official game anyway.

I can't recall anything, but has Sega ever gone after emulation? I mean, a former employee made an emulator, that hasn't updated since he was re-employed in 2011, and still seems to be standard bearer for Genesis emulators so far, despite how outdated it is with modern Windows OS's(you need to checkmark a box in the compatibility options to be allowed to go full screen on some systems). I know emulators themselves(and patches) aren't the issue, so much as the roms are, but I don't recall Sega caring about rom sites(possibly because Saturn emulation would have been impossible at the time).

There's a Youtube channel I watch every so often, and when they talk about gaming, they actually say "Sega is notorious for shutting down fan projects" while giving 2 examples, and I'd never heard of the Phantasy Star one. The other is the obvious, Streets of Rage Remake. That's one of the oddest cases though. Bomber Games wasn't exactly hiding what they were doing for 8 years, and as I'd heard, even had contact with Sega the whole 8 years(I doubt you'd get the story from either side though). They put out a 4.2 and nothing for years. 5.0 comes out, and a week later comes the DMCA. Has any project Nintendo shut down made it past a day or 2 beforehand, let alone a week? Then, this November, the game had a 5.2 update. DMCA'd projects aren't typically allowed an update. (that said, at least someone cared enough to make a fan game for a series that could use a new game, instead of the usual Pokemon, Mario, Sonic, etc.)

Gaming Discussion / Re: Good Non-violent games
« on: June 28, 2021, 10:15:37 am »
^I'm guessing violence in this case means more general action than gore. In that case there'd a lot more to eliminate from racing than just Carmageddon, as you'd have kart racers(the various weapons you attack the other racers with), the Pro-Am games, Rock 'n Roll Racing, Death Rally(which may have gore, been a while since I played it), The Chase HQ series(where your objective is to ram a criminals car until it breaks down and you can arrest them), obviously Road Rash, even though it's cartoony(like a Kunio game), there was a similar Super Famicom game to the concept of Road Rash, etc.

That said, for a driving game, I don't think Crazy Taxi has been mentioned. People will dive out of the way if you're about to hit them, so no contact, and obviously no gore or anything.

The Super Monkey Ball series is effectively a spiritual successor to Marble Madness. Well the core game anyway. There may be mini games throughout the series that have the monkeys attack each other in some form or another. I don't know if mini games should be enough to DQ a game as non-violent otherwise though.

Otherwise, persoanlly I kinda prefer violence. Beat 'em ups are my favorite genre.

...this is really not what you expect to see as front page news.


As a side note, I gotta say, this sounds like one of the quickest translations, so major props to the dedication of all involved.

The Turbo was extremely rare, I'd say on par with the Master System for North American gamers. It never went to Europe, as I understand it, as well. The odd thing is, I lived in a rural area at the time, and still somehow saw TV commercials for it. It was supposed to only be advertised in major cities.

Gaming Discussion / Re: Final Fantasy Pixel Remasters
« on: June 27, 2021, 01:02:07 pm »
That wasn't meant to be taken personally, just a general observation over the years. One I'd suspect he noticed himself, as he's alluded to it in interviews.

Heh, my TurboGrafx experience back in the day was Keith Courage(which I still like, despite the internet), Bonk(used to know just about every secret in this one), and Victory Run. Really like that Photograph Boy translation too.

I get nostalgic remembering things now, but I don't think I ever let thinks soak in when I was younger. I mean, I noticed things, but I was much more focused on surviving the gameplay.

Gaming Discussion / Re: Final Fantasy Pixel Remasters
« on: June 27, 2021, 08:58:04 am »
Heh, well, not to sound like a broken record, but that really is just the internet for you. If you actually talk to people in those fandoms that don't live on the internet, there'd probably be a lot less whining.

I'll still never get the hate for Ted Woolsey. I mean, thanks to this guy, you were able to play these Squaresoft games as a resident of North America in the first place. Whether you could make a more accurate translation of the games he worked on 20+ years later, with much more modern tools, and all the time in the world, or not.

Gaming Discussion / Re: Sally Sprites have to be redone
« on: June 21, 2021, 09:59:14 am »
Did you mean this for the personal projects board?

If it helps to use as a base, there are hacks where she's in both of the first 2 Sonic games:
(At least, I thought there was one for Sonic 2).

Gaming Discussion / Re: So... Metroid 5: Dread
« on: June 18, 2021, 04:08:42 pm »
I'm not seeing screens or videos at that Nintendo site at all. Unless Flash is needed to see them.

Gaming Discussion / Re: Favorite Obscure Genesis Games?
« on: June 18, 2021, 04:02:57 pm »
Most of gaming is going to be obscure by nature. It's a massive hobby, a lot is going to fly under the radar, and it'd be impossible to not miss out on a lot. Which would be the point of a thread like this :P

Game Freak also has Pulseman, which is pretty cool platformer. I believe that's one of M.I.J.E.T.s translations. I'd definitely give that a recommendation.

Gaming Discussion / Re: Favorite Obscure Genesis Games?
« on: June 18, 2021, 11:16:33 am »
Kind of exactly what I was talking about. Mother 3 has over 26,000 downloads, any given Earthbound/Mother forum has about 30,000 registered users. You interact with the series' fans on the internet, possibly everywhere you go on gaming forums on the internet, and that gives off the illusion that it's this massively popular series. The games, however, never reach so much as half a million sales. It's not exactly a series you can walk away from the internet, find gamers, and have a discussion with, unless you get really lucky and it's one of the 30,000 that would have registered for one of those forums.

That's the trick of trying to define obscure, because if all you know of gamers is who you can talk to about older games on the internet, you don't really know which games are truly well known among gamers, unless they've always had a certain amount of popularity(like Mario, Sonic, Pokemon, Pac-Man, Space Invaders, Streets Fighter, DooM, etc.).

Using EA as an example, I've brought up Skitchin' a million times, it truly is one of my favorites. People really know what the Road Rash series is, but not this particular spin off/cousin of the series on inline skates. People know what the Strike games are(Desert, Jungle, Urban, and there's a couple on the 32-bit consoles), but no one knows what Blades of Vengeance or Haunting starring Polterguy are. They get more and more conversation on the internet/exposure through Youtube videos, but gamers are not likely to ever know what those games are on a much larger scale.

Which is fine, leaves more for us to discover :P.

Gaming Discussion / Re: Favorite Obscure Genesis Games?
« on: June 18, 2021, 09:29:33 am »
Some would say Curse was the worst game on the console, but at least it's playable, unlike some other actual terrible games on the console.

I'd say Thunder Force and Wily Wars count as obscure.

Problem is we'd be here all day defining, redefining, and re-redefining the word obscure. It's rough because where else are you going to discuss these older games, but on the internet? However, no matter how many message boards, Youtube videos, etc., games getting better known on the internet, by the tens of thousands at best, aren't suddenly mainstream known.

I'd position Gunstar Heroes as obscure still, no matter how many top 10 Genesis game lists it makes. For a relatively mainstream series, I'd even suggest Metroid was fairly obscure. Seems like it holds onto the same barely over 1 million fans in an ever growing industry reaching billions(even if most of that is mobile gaming nowadays). No matter what it has for a fandom, Mother/Earthbound is definitely obscure. Most RPGs/RPG series are, including Chrono. Final Fantasy probably would be if it weren't for the few cases of heavily advertised millions sellers. (Hope it doesn't sound like I'm picking on Nintendo here, just some observations).

I don't want to rush anyone working on these, if there are any, but the games I'd love to see English translations for on this console:

Surging Aura - I know it's being worked on by Red Comet, if you can read French or Russian, you can already have a go at it. PSIV being a favorite, I want to see how they utilize it's engine with this one. Plus there aren't a whole hell of a lot of Arabic fantasy adventure/RPG's, though I can name 3 off the top of my head for this console alone(Beyond Oasis, Exile, and Monster World IV).

Sorcerian - The gameplay itself looks simple, but other aspects seem like they could be fairly complex. There's exclusive missions in this version as I understand it too.

Dyna Brothers/2 - Not much of a strategy person myself, but these 2 look like they could be fun.

Gaming Discussion / Re: So... Metroid 5: Dread
« on: June 18, 2021, 08:58:21 am »
^You'd think an article would at least have a screenshot, or link to some of the videos. Just makes it sound like the game was announced and that was it.

Gaming Discussion / Re: Favorite Obscure Genesis Games?
« on: June 17, 2021, 09:25:16 am »
^I think I said it earlier on in this thread, but the whole genre could be this discussion. Plus, unlike other consoles that are good at it, you didn't have to import most of the best ones.

Though for something of an import of the shoot 'em up genre to the NA region(now has an official release in a 4 game pack for the developer), unlike what some think, Zero Wing has a lot more to offer than a memetastic intro.

This one's out of my personal range, but since I mentioned a Buck Rogers game, the Genesis has a port of the SSI Goldbox PC RPG Buck Rogers: Countdown to Doomsday. I've never seen it get a worse grade than C, usually much higher when I do see reviews of it. Sequel remains PC exclusive to my knowledge.

Ironically the SSI Goldbox series were mostly D&D games. That said, some swear by the D&D game here as well, Warriors of the Eternal Sun.

If you can't find enough to do with JRPG's, you might be pleasantly surprised by the WRPGs. If you even care about this type of gaming to begin with.

Gaming Discussion / Re: Final Fantasy Pixel Remasters
« on: June 17, 2021, 09:11:42 am »
10+ years ago I would have considered myself crazy for thinking of it, but the original sprites also take scanlines into account. Even through emulation, good blur filters with a decent attempt at scanline simulation(hopefully not super dark lines, or ones too close together) and things would look a lot more rounded out/less jagged.

Gaming Discussion / Re: So... Metroid 5: Dread
« on: June 17, 2021, 09:04:19 am »
No such thing as a perfect company. Especially as they grow large enough to have a board.

I actually have the 3DS game. Are there any screens, or videos, or anything of this one?

Gaming Discussion / Re: Favorite Obscure Genesis Games?
« on: June 16, 2021, 08:38:25 am »
There was this early rail shooter in '83, that got ported to the 2600 the same year, Buck Rogers. Funny thing is, I think Sega was involved with that one too.

Speaking of '83, back to Technosoft, they made a PC game(not sure which exact Japanese PC) that would be the start of a shoot 'em up series, before the starting title of any other shoot 'em up series, which would be Thunder Force. The odd numbered stages in Thunder Force II were what the original game was like the entire time, but then the even numbered stages are what the series would adapt. Turns out, as not as popular as the MD was in Japan, it was letters from the MD owners about TFII, that let the developers know how appreciated the game was. Thunder Force III, to my knowledge is the only time this ever happened, got a port to the arcade, as Thunder Force AC, then to the rival console as Thunder Spirits. Meaning the MD/Genesis game would have had to have been that damn good. Thunder Force IV/Lightening Force(as we got it here) has one of, if not the most, metal track in a cartridge console, if you can make it to the 8th stage. Not familiar with V as that moves onto the 32-bit consoles, and Technosoft were defunct by VI, which was handled by Sega for the PS2, and not the best received entry in the series.

At this point, we're probably mentioning stuff that was already mentioned within the first 3 pages here, hard not to.

Someone mentioned series people should associate with the console, and forgot to mention Shinobi. That said, I'm not sure how well known Shadow Dancer is. Plays like the original arcade game, but with the dog mechanic(hold the button down until the dog is ready, and it grabs onto and distracts the enemy, gets especially useful when there are multiple gun using enemies).

ROM Hacking Discussion / Re: The BIG list of randomizers!!
« on: June 15, 2021, 10:24:57 am »
I suppose. I'm just thinking of people with alternative ways to emulate/play hacks(Raspberry Pi, flash carts, etc.). You're using a PC either way, but if you get the worst luck with a randomization, you kinda have to commit to what you put in your rom directories on the alternative platforms.

Not that it's a massive pain to move the files around, but it's not as easy as just using a PC emulator.

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