Managed to find someone to do a proper translation! Thanks.
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So you say this is the place of no-care hackers, quite the opposite of other sides ?
That would be huge minus for Romhacking, elsewhere great progress has been made, it's even integrated in sfrom tool.
But it's your statement.
either way it is over isnt it?
So there is no other way than use RA now. At least until a talent like sluffy shows up and throws out 2 patches a day.
Also not all games were fixable. I spoke with sluffy back then via PM and there were several titles he didnt wanted to touch.
What he basicaly said was that the better way would be to hack the emulator itself but that would require a ARM ASM specialist.
What happened to sluffy was just insanity. The people responsible should be hanged on their ballsack for all eternity!
That said I think by now there is no real need for more Canoe game hacks.
Besides being the original Emulator, Canoe's advantage was the low input lag.
The latest Hackchi and Retroarch stuff should be well optimized by now and offer a similar low input lag.
The topic title is literally "Snes emulators (Canoe, Snes9x)".
First thanks for answering
I know sfrom tool very good.
Illusion of Time/Gaia works perfect with transparency issue in the menu solved.
The named USA Games don't how you can see in the gifs above.
Sure that we're both talking about SNES Online, the official Switch emu ????
I'm not talking about mini(S)NES/canoe or any PC emu what I had already emphasized !!!
You all made so many great SNES canoe patches, perhaps someone has an idea what to do
to get the following games running with SNES Online which is very equal to canoe but not 100% the same.
SNES Online is integrated in the newer SFrom tool from DarkAkuma, but here it doesn't help.
Strangely there're some games making problems that didn't with canoe:
- American Tail - Fievel goes West (crashes before gameplay starts)
With the existing canoe patch it starts but crashes before level 1 gameplay start.
But the demo levels are working.
- Asterix (E) (M4)
sound is broken, with and without NTSC patch
- Goof Troop
transparency issue in dark cave rooms (level 3) - but fully playable
- Sonic Blast Man (bad graphic errors, but ingame looks ok, so playable)
This rom normally works fine on other emus, so it's strange getting graphic errors here:
- Sonic Blast Man II (bad graphic errors everywhere, not playable)
Same like with part 1:
Fore- and background are flickering extremely in level 1, but playable
jap + hack
- Street Fighter Alpha 2
Some graphic errors, but playable:
- Appleseed - Prometheus no Shintaku (J)
bad sprite graphic errors, not playable
Any hints for SFrom tool settings or other edit possibilities ?
- Arcus Spirits (Beta) [Arcus Odyssey (USA) (Proto)]
english beta version doesn't start even with the existing canoe patch
- Dragon Quest III (J)
Therefore exists an canoe patch for the english translation which works fine,
but sadly not for the German translation.
- Hiryuu no Ken S - Hyper Version (J) (not starting)
- Chrono Trigger - Flames of Eternity
It starts but you only hear the sound but nothing visible, only black screen.
- Super Naxat Open - Spike McFangs Golf Battle (J)
english translation not starting
- The Legend of Zelda - Parallel Remodel
tried all different versions, all don't even start
Every help would be great
I also read that the script for Gokinjo Boukentai was almost translated and the main thing left to do was inserting it,
Update By: Avster
Bonus content includes legacy bug fixes as well as the completion of post-clear material that the original designers could not fully realize due to either time restraints or space limitations. Please see the project page for details.
Can anyone please repost the Combatribes patch from November 2019?
I can confirm the translation FWIW. The Japanese text for copy/paste purposes is そして新たな時代が始まる
I don't believe it's part of the "thanks", but together with the thanks presents a sort of "sign off", an indication that the credits are over.