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Messages - RealGaea

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Don't forget also of the "Sodom" written on hiragana on the Truck trailer.

Newcomer's Board / Re: Real UMK3 "project" (SNES)
« on: July 21, 2019, 01:51:19 pm »
I want to share my knowledge about this project! I know your hack, it has different songs, I like it .. thanks for the feedback !! I wanted to add all the voices and sounds to the game, but unfortunately the limitations of the game discouraged me. But I have dozens of game addresses, for example, increase the number of characters in Friendship, change the scenery of Shao Kahn and Motaro, etc.

More than putting back Johnny Cage in the SNES (which is a pain in the ASS to resize all of his sprites, kudos for the guy who did it in Sega) I want to restore back Sheeva into the game, even if it limits the number of stages. And restore the stage cycle. Still I don't know why The Rooftop and The Pit 3 are excluded from the cycle.

PM if you want me to give you all I know about UMK3 tweaking.

Newcomer's Board / Re: Real UMK3 "project" (SNES)
« on: July 21, 2019, 12:53:06 am »
Don't worry. At least you advancedmore than most of us. Can I send you an PM to ask you how did you change Stryker's Friendship? I always wanted to see the ninjas run on it.

- SNES Final Fight: properly restore the 2 player mode.

- SNES Final Fight: reinsert the missing stage.

User Gnawtor has priority on finishing the Arcade version for the 30th Anniversary of FF. As for the missing stage, it would be more dificult inserting and importing graphics. Remember the unused stage? Has a cloned Abigail as a Boss. There's another problem: Rolento attack pattern is not present there. The most we can do is converting the ROM to SA-1 chip to reduce more slowdown and flickering.

ROM Hacking Discussion / Re: Uncensoring Mortal Kombat 1 (SNES)?
« on: April 19, 2019, 01:14:03 pm »
Another thing has to be fixed. The music adresses.

Every stage has its correct music except two stages.

Goro's Lair, regular cycle (has Palace Gates instead of Warrior Shrine)
The Pit Bottom, Reptile Battle (has also Palace Gates instead of The Throne)
Tried to do it myself, almost went nuts in doing so.

I would add a layer of Blood/Recolored sweat in opponent's chest during Cage's censored Fatality.

Remove the "Finishing Bonus" and replace it with "Fatality".

Ah, if possible make the patch for all three Regions.

Yeah, squeeze a bit the life bars to make them fit.

Like the well known Cadillacs and Dinosaurs.

And then add a score to 3P. And a Green Icon.

You can do it!! (Just don't forget to finish the SNES 2P hack, I'll try to send a message to Proteunerd if he can transfer the arcade colors, becuase that one deserves it!)

Megaman & Bass [GBA]:

The Brazilian Patch somehow ported the localized GBA logo in the main screen and in the player select.

Someone, port that into the AGTP project! I tried to do that, but the ROM crashed tragicomically.

I want to polishe something about UMK3, and it's rain stance.

He has the default stance (Scorpion).

But in the rest of the ports, he has Reptile's stnace.

Also, none of the SNES ports has a "SELECT YOUR FIGHTER" tile. I also want to add that.

Thanks at least for reading.

Personal Projects / Re: Final Fight SNES Restoration Project
« on: January 26, 2019, 01:01:41 pm »
Then contact him! Maybe together can reach even more far!

His Cody on FF Guy is completely playable.

Personal Projects / Re: Final Fight SNES Restoration Project
« on: January 23, 2019, 06:27:40 pm »

WOW. Just wow.

This is a huge progress. I hope you can relocate the points in the bonus stage.

And fix the tiles. I guess it can be done since the patched ROM is 16Mbit (2MB).

EDIT: This even works on ZSNES.

Personal Projects / Re: Final Fight SNES Restoration Project
« on: January 22, 2019, 02:32:25 pm »
Let me check my PC when I arrive home. I have most of I could save in my laptop.

The desktop HDD died months ago.

Quick question: Isit possible to transfer/export BGMs? So The JAP/USA versions of Final Fight could have Industrial Area Part 2 (elevator) BGM.

Personal Projects / Re: Final Fight SNES Restoration Project
« on: January 22, 2019, 12:23:58 pm »
RealGaea here.

I'm astonished from what I'm seeing...

Of course you can use our patches as a base! User Rainponcho expanded the ROM to 1MB to put everything. I think there's enough space to do anything.

I suggest to do the HUDs like Final Fight 2. And take the Industrial Area Backgruond Graphics (and the Cody 1UP icon) from the GBA port.

Unlike Rolento, they were properly resized.

Guilty Gear: The Missing Link [PSX]:

I wanna make a tweak to the conditions for unlocking Baiken.
Originally, you have to make a No Continue Run with Sol or Ky. They'll fight her after credits.
I want to give her the "Accent Core" treatment, like the conditions to face Order Sol: you mustn't lose a round or match until you reach Justice. Then you can continue as many times you want. Then fight Baiken. With any character.

For JAP, USA and EUR ISOs.

I tried the Liu Kang thing you mentioned, but when I changed Liu Kang's VS portrait palette to green, Johnny Cage's VS portrait became green as well for example. Mistake?

EDIT: Scorpion thing was the same. Sonya's VS portrait became red (but not on the select screen).

To save colors on screen, some characters share the same palette on the roster.

Fate/Unlimited Codes [PS2]:

Make the Main Menu and Arcade Mode being available for both players' sides.

I always wanted to start a new arcade (and challenge Luviagelita and Zero Lancer) from Player 2's side.
Player 2 can't do this, because one of the requirements to face them is no continues.

Also, localization of the script, using the PSP version as base.

Fate/Unlimited Codes [PSP]:

Restore Sachi Tainaka's song, Code, to the overseas versions.

Marvel vs. Capcom 2: New Age of Heroes [PS2/XBOX]:

Block the option of picking the same character when you buy everything on the Shop. Not a big fan of that.

Restore back the Arcade logo of the title screen and Main Menu, present in the NTSC-J version to PAL and NTSC-U regions.

...and that's it. No purist names shenaningans, not in the mood to discuss that (again. like in 90% of my inbox. I'm fed up with that, thank you.)

Now that user emerilfyer released those MMZ4 patches, I could combine them and make them compatible with the Spanish Translation, but there are few things to do.

Progress so far:

Megaman Zero (USA, EUR)
+Blood Patched, Spanish Translated by Stresslation.
-Restore back the Inti Creates logo, and put Stresslation signature in the Nintendo portion of the Capcom logo.

I kinda suck at this, but it worked.

Megaman Zero 2 (USA)
+Blood Patched, Spanish Translated by DaRKWiZaRDX.
-Put DaRKWiZaRDX signature in the Nintendo portion of the Capcom logo.

Megaman Zero 3 (EUR)
+Fixed Logo, Spanish Translated by DaRKWiZaRDX.
-Put DaRKWiZaRDX signature in the Nintendo portion of the Capcom logo.
-Search for the Blood Patch for the EUR version.

Megaman Zero 4 (EUR)
+Fixed Logo, Blood Patched, Voices On, Spanish Translated by Lukas Traducciones.
-Edit Offsets for the intro text.
-Put Lukas Traducciones signature in the Nintendo portion of the Capcom logo.

Personal Projects / Re: Mega Man Zero 4 (GBA) - restore vocals, blood
« on: November 26, 2018, 10:09:03 pm »
Same here, I tested it and everything is working great. Excellent job on restoring the blood & the vocal tracks back to both the American & the European versions of MMZ4.

Thanks for doing this, now all the MMZ games are uncensored.

See? This guy thought on ALL REGIONS. Still waiting for your EUR patches on MMZ2 and 3, y'know?

This has already been done for Contra 3. Check here for a hack that restores the cheats, infinite continues, and the final boss on Normal. I haven't beaten it, so I'm not sure if it changes the ending at all, though. There's a similar Super Probotector hack that restores the codes and infinite continues here, but it doesn't mention adding the final boss back.
I was in charge of Super Probotector. I forgot to mention I edited that. Not a big change, but worthy to put the same height on all regions. Maybe I forgot because I'm STILL struggling on how to switch back the original death cries in Contra Advance. WOOOOOO!!!

Now that I'm here... Color restoration and the Optional Probotector Advance: Alien Rebels EX.

Yes, I like localizations, Tails-faced user. Deal with it.

Including restore Goro, Kintaro, MK1 Raiden, MK1 Kano, MK2 Kung Lao & Chameleon from the PSX port.
No, that's a lot of work. Better taking things that were already IN.

Arcade Gears - Wonder 3 (PSX)

There's two SFX that are swapped in "Midnight Wanderers" and "Chariot" when picking up coins. Also LOCALIZATION.

Captain Commando (PSX)

I don't know if it's the emu. But Dolg sprites are glitched. Also LOCALIZATION!

Metal Slug X (PSX)

Restore the Blood Color. For BOTH USA and Europe Versions.

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