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Messages - Mirage

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ROM Hacking Discussion / Re: Final Fantasy II Restored
« on: June 21, 2021, 01:59:53 am »
Been playing the Restored version of this hack so far, and I'm enjoying it. Made it to Mysidia so far. I found a bug where, when Dispel fails on an enemy, the message for Blink ("Easy to dodge") show up just before the generic failure message ("Not effective"). Looking at the hex data for my copy of Restored reveals that the JSR that goes to the failure message routine should probably be a JMP instead, like with the other spell routines. Otherwise, the game will return from the message routine and begin reading the instructions for the Blink spell routine. Here's the fix for that:
Quote from: Restored hex code
0x33818: 20 -> 4c
If you're using an assembler, the very end of the Dispel routine should now look like this:
Quote from: Restored disassembly
; control flow target (from $B809)
L0C_B83B:
   JSR JMP L0C_BE73   ; clear bit 6 of $28, push Battle Message ID #$14: 'Ineffective' onto the message stack, set $4A-$4B to #$8000, disabling damage display window

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ROM Hacking Discussion / Re: Final Fantasy II Restored
« on: April 22, 2021, 11:29:19 pm »
Just started playing through the Restored version, and I'm liking it so far (just got the Snowcraft). The passive skill growth is especially nice, since it helped cut down on the skill grind. As for the issue with the Dark Knight dialogue, I haven't run into any problems with that, so I wouldn't know what's causing it.

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Personal Projects / Re: Final Fantasy NES Trilogy Translations
« on: July 06, 2019, 04:44:42 pm »
Thank you for pointing that out. Can you confirm that you’re playing v1.2? I have a theory on what’s causing it (it’s probably reading from a DTE char even though I thought I disabled it for battles) but first I want to make sure you have v1.1 or v1.2 because in those versions I fixed the repeated character bug that people were talking about in earlier pages.
I double-checked just now. It's version 1.2.

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Personal Projects / Re: Final Fantasy NES Trilogy Translations
« on: July 03, 2019, 09:16:34 pm »
Hey, Chaos Rush, I've played your retranslation of FFIII up to Tozus so far, and I'm happy to report that I have found only one minor bug in that time. The bug in question is that the in-battle message for when an enemy wakes up seems to be bugged, as shown on the below screenshot.

I know you're probably focused on translation FFI at the moment, but could you please take the time to look into this bug? I like your retranslation so far, and so I want to see it become even better.

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ROM Hacking Discussion / Re: FFHackster 2017 June Alpha
« on: June 25, 2017, 01:27:20 pm »
I just discovered another bug: if you edit the shop or menu text, the shop inventory pointers will suddenly become glitchy for no apparent reason. Could someone please look into that?

Shop pointers before editing:


Unedited shop text:


Edited shop text:


Shop pointers after editing:


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