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Messages - bluecrush

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Personal Projects / Re: Super Mario Bros 3: The Rainbow Realms 2
« on: August 06, 2020, 12:31:31 am »
I've finally completed and released Rainbow Realms 2 - you can find it uploaded here!

Thanks to everyone for all their encouraging words along the way. There was a more thorough beta-testing phase this time around, so hopefully this is the final cut. But as usual, please report any bugs/glitches to me.


Personal Projects / Re: Super Mario Bros 3: The Rainbow Realms 2
« on: May 10, 2020, 07:44:39 pm »
World 7's level have mostly been completed. Just a light polish here and there and the overworld map left to do.

Cotton Candy Cloudwalk:

Still have patches of world 8 to complete, and lots of random technical things I've been putting off;)

Personal Projects / Re: Super Mario Bros 3: The Rainbow Realms 2
« on: April 30, 2020, 06:28:00 pm »
Hey, I've been playing Rainbow Realms 1. Man, it's hard. A lot of levels you have to know them before hand so you have to do them over and over until you get it. For a game like this, it would be great to have the save feature for those using hardware. Would it be possible to make this compatible with SMB3_Battery Hack? Thanks.

I'm aiming for a *slightly* easier experience this time around, with a few less puzzle levels (which seemed to be where a lot of the difficulty stemmed from). I hadn't considered users playing on hardware, so I'll consider that feature this time around.

Thanks for the feedback;)

The Rainbow Realms 2

Title screen courtesy of KP9000

Hey friends! Over the last 18 months, I've been working on a sequel to The Rainbow Realms, which was my first hack release. This hack is being made in a similar vein: a focus on creative and interesting level design, and colourful palettes. The difficulty curve is aimed at being fair but challenging, deviating from modern kaizo-style hacks.

For those who played my first hack, you should expect a similar vibe, with perhaps a slightly more polished style of design and a few less puzzles ;)

Anyhow, the first six worlds are mostly complete, with work currently being made on world 7 and 8. Here are a few screenshots.


RustRazed Ridge - (100% complete)

Peacock Prairies - (100% complete)

The Ice Fields - (100% complete)

Muncher Valley - (90% complete)

Aquatic Wonderland - (90% complete)

Butterscotch Falls - (80% complete)


And for those who wish to see some demo videos:

World 1-3 Demo
World 4-6 Demo

Thanks for viewing! I'll keep this thread updated when I make some more progress ;)

Personal Projects / Re: (SMB3) Super Mario Bros. V: The Gamma Project
« on: July 22, 2018, 06:05:22 am »
You have a great eye for artistic detail that can be hard to express in pixel-form. I feel a lot of graphics edits in smb3 don't really hold a candle to the original source material, but your style is very aesthetically pleasing. Good luck on your project;)

Personal Projects / Re: New Kaizo SMB3 (no title yet)
« on: April 17, 2018, 12:03:56 am »
From what I can remember, you can't mix certain enemies and objects together, that's why they glitch out like that.

Yep, there are certain banks of enemies that will appear garbled when included with other banks of enemies. Under the "help" option in SMB3 Workshop, there's a page that documents which enemies work with others.

I don't think I've seen any SMB3 hacks include incompatible enemies in the same area without them glitching, so I assume that it's probably quite difficult to get around or else I would have seen it before.

Anyhow, I'm down for playtesting some levels when the time comes  ;)

Oh hey, great idea!

Looks like there's been a good amount of smb3 activity happening these days, so a collab project could be promising. I'm down to chip in a couple of levels, maybe save me a twilight tundra level  ;)

there is a glitch in world 5 for me where the end area for several levels has a pipe (that is very easy to accidentally enter) that takes you to the giant maze level that shows up later as its own level. i dont think this was intentional (mario "appears" not out of a pipe, but a glitchy type thing, lol)

anyways, if this was your first hack, DANG. i'm looking forward to seeing more stuff!

Ah yep, you definitely shouldn't be able to access that pipe. Honestly have no idea how that was overlooked! Anyhow, I've fixed it and submitted it to the queue, so patch 1.3 will have this issue eliminated.

This is my first smb3 hack, and I have a few concepts floating around in my head for either a sequel or a new style of smb3 hack altogether. I learnt a lot of things about the game and what sort of things are possible after a sizeable portion of the hack was complete -- for example, all the levels have been reworked within their original limits (though players shouldn't be able to tell). If I were to do another, I'd likely clear out all the levels and go freeform to realise creative ideas that weren't possible before.

Anyway, thanks for the kind words. Have fun!

I still haven't played this hack properly (dang, this is killing me, I need to get my gamepads), but I know it took me a long long time to beat worlds 7 and 8 on the original game. So I say this without knowing this hack, but people may be comparing it to how they play the original game now, which would also be unfair.

This is a good point. I think people forget how difficult the original game used to be before years of repetition has allowed us to basically be able to beat every level blindfolded (ok, maybe a slight exaggeration). There were some legit difficult levels -- I remember always avoiding 6-5 and 7-8, while P-winging and clouding over the fast ship and dungeon in World 8.

Having said that, Midna is right and on future projects I'll endeavour for more playtesting from a variety of players with different skill levels.

Alright, my submission has gone through. I used 7-zip and changed the file's format to zip, so hopefully nobody else has issues extracting the file from now on. Can someone that was having trouble test that it's good now?

On another note, based on feedback I've got, the game is probably a bit more difficult than I meant to make it and that I have been leading on. There are a handful of puzzles/hidden exit levels that are peppered into the last three worlds, which seems to be where a lot of the difficulty is perceived. I think I underestimated how much easier it is to be beat a level when you have perfect knowledge of each level's layout, like I do.

Anyway, the good news is, the majority of the hardest levels are optional, but the back half of the game will be more difficult than the original, in particular World 8. Hopefully the challenge isn't too steep for most people.

Also, updated a couple of minor editing mistakes including fixing enemy lag in 7-5, and repositioning some blocks in 7-8 (preventing players achieving p-speed in a place they shouldn't be able to get it), and changed a couple of mushroom items around for ~various reasons~.

Anyway, hopefully this is the last update I make for this hack  ;D

Since it seems like a few people are having trouble with the file, I might just reupload it. Is there a universal program that works for all people to zip files? I am kinda clueless when it comes to this aspect of things.

Hmmm, that's weird. I used winrar to compress the files, but assumed that everything else could extract it without drama.

If anyone else is having problems extracting the file, I recommend trying winrar  ;)

Hell yeah, that's awesome!

Let me add that to the OP

Hi, bluecrush. I am having trouble extracting the file. When I do, it shows that it extracted all the files, but it ends up as only the read me file being extracted. Am I doing something wrong? Please let me know. I am dying to play this hack!


Oops, sorry forgot to reply to this!

Is the IPS patch file there in the extracted folder? If so, you'll need to apply the patch an original smb3 rom using a program like lunarIPS. Sorry if you knew that already, but I'm not exactly sure what the problem is from your description?

That pipe bug is fixed now. Download the updated Version 1.1 and it should be all good  :thumbsup:

Hey Vincent, thanks for the message. You're not using the wrong version of the base game -- I just tested it out and had the same error. I realised what happened was I removed that pipe set from World 3 at some point in one of the last edits of the hack, but must have forgot to remove that pipe!

Sorry about that. I'm fixing that map now and will upload version 1.1 as soon as possible!

I have tested a good chunk of world 1 on my keyboard so far! I really like what I see!! I'll play more once I can get my hands on my everdrive (does it work on the everdrive?).

I already have a little nitpick with the text being kind of meta and not in conformity with the world of smb, but that's not exactly why I came to this hack, so I'll let it slide.  ::)

re: the everdrive. I have no idea, my friend. Hopefully!

Personal Projects / Re: Super Mario Bros. 3: The Rainbow Realms
« on: March 31, 2018, 08:43:07 am »


Hope everyone enjoys, and a big thanks to Mari42 and QuickCurly for custom autoscrolling in a couple of levels and for helping me put the finishing touches on this hack.

Good luck  ;D

Personal Projects / Re: Super Mario Bros. 3: The Rainbow Realms
« on: March 29, 2018, 12:13:51 am »
Hey hey!

Just letting everyone know that all the levels have finally been completed, as well as all the little jobs I'd been putting off for a while. I'm basically in the final stages of testing and polishing right now, so this hack should be released in a few days.  ;D

No screenshots or spoilers for World 8 unfortunately, but just so this isn't a completely contentless post, here's the updated title screen:

Stay tuned!

Personal Projects / Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« on: February 06, 2018, 07:29:33 am »
Amazing graphical changes! The amount of effort put into this is insane - you should be very proud for completing this project. I submitted a more detailed review on the hack's release page itself, but just wanted to congratulate you here on a job well done.

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