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Messages - RetroGameFan

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1
Badass! Cant wait for more of these, hopefully Yoshi's Island gets translated too :beer:
OK, and what'll come after that? Mario Paint, Super Mario Kart, Super Mario All-Stars, Mario Kart 64? Come to think of it, I think all games of Mario and related franchises can be translated into all the major languages, including Brazilian Portuguese! :)

2
Script Help and Language Discussion / Re: Is Japanese hard to learn?
« on: February 06, 2021, 12:44:08 pm »
Rosetta Stone is bad and so tends to be every software tailored to softly teaching you a language instead of relying on your own will and effort.
I bet you that a lot of people, especially most of those who have reviewed Rosetta Stone, would disagree with you on that one. It may or may not be the best way to learn another language, but even if it's not, it's still much better learning that way than through memorization, translation, or drills.

Quote
Also, you're not 3 years old, so your brain is not plastic anymore and you won't absorb language by pure osmosis.
True, I'm not 3 years old, but people who are much older than that can learn another language easier with Rosetta Stone than with other methods. And while it is true that youngsters often tend to learn languages easier than older people, and Rosetta Stone might be rather expensive, I think it's definitely a good place to start.

3
Script Help and Language Discussion / Re: Is Japanese hard to learn?
« on: February 04, 2021, 09:52:29 am »
@pianohombre - On second thought, I don't think either Chinese or Japanese would be that hard to learn, considering you have the right tools and methods within your reach. Have you ever tried Rosetta Stone? It's both an online and offline language learning software designed to teach you a new language the same way you learned your first language. If you haven't tried it yet, I'd suggest you do.

4
Because that's more natural. The NES colors were the way they were due to the NES having very few colors to choose from. The lighter background helps separate the BG and the FG details better. I've played hacks that have backgrounds with similar colors to the foreground and it tends to be a bit visually confusing, or obfuscates details.

If this was to follow the NES colors literally, then Mario should have his brown shirt, moustache and eyes like his sprites (and that looks like it's going to be an optional patch).
Sorry for the late reply, but thanks for the explanation. :)

5
As for the poll at the top, I voted for "Darker like the NES game". It seemed to me that that was the better choice, considering it would be truer to the original NES version of SMB.

For a little while, that choice appeared to have more of a commanding lead over the other option, until three users in a row (evidently) voted the option of "Stay lighter like All-Stars".

Could someone please explain to me why one would think a lighter color theme would work better?

6
post a screenshot
It would've been better if you said "please" with regard to that post; also, that remark isn't very helpful if you ask me. Remember, Steven is new here.

7
Correct.
Also, some of the suggestions I post are more because I think they would interesting to attempt to make.
For example, I think it would fun to remake SMB1 in SMB2u and in SMB3 just for the hell of it.
Yeah, I thought so.

Note: Also, what you refer to as SMB2U I refer to simply as SMB2. And forgive me for going off-topic, but personally, I think there ought to be only one SMB2. Too much confusion to have two of them out there. In my opinion, SMBTLL (AKA SMB2J) just doesn't cut it since it's way too similar to SMB, so I think the SMB2 the West got should be the only one. Just my opinion.

8
Are you aware they already did most of that in Kirby Super Star?
Perhaps Vanya is aware of that; I think he might be wishing for an NES version instead of an SNES version. Kirby Super Star is an SNES game after all.

9
@PresidentLeever - Hold on there! You skipped over 1993 and went straight to 1994!

10
I'm surprised no one's mentioned Kirby's Adventure (NES)! Did you guys forget about that one? It has amazing graphics for its time and a sound engine that makes it feel almost like an SNES game!

11
Personal Projects / Re: Super Mario All-Stars Redrawn
« on: August 10, 2020, 10:58:52 am »
Pardon the late reply. I haven't been in this thread for a while since my hiatus isn't quite over yet ( Soon. Promise. ) I don't know of a way to remove the poll without replacing it with a new one...
1. No problem at all! Due to personal issues at my home and some other things, I was unable to reply in this thread anyway.
2. In regards to removing a poll without replacing it with a new one, I guess you can ask a moderator.

12
Personal Projects / Re: Super Mario All-Stars Redrawn
« on: August 04, 2020, 04:07:24 pm »
Forgive me for getting off-topic, but can we please take down that poll? It's been quite irrelevant for a while now.

13
Personal Projects / Re: Super Mario All-Stars Redrawn
« on: July 03, 2020, 10:42:23 am »
I thought I made it pretty clear but yes, I will very likely leave the dress pink. It feels bad to ignore poll results but the poll was made before a lot of the work done in this thread opened up new possibilities.
I figured that was the answer, but I actually wasn't 100% sure that's what you were saying until now. Thanks for your reply. :)

14
Personal Projects / Re: Super Mario All-Stars Redrawn
« on: June 28, 2020, 02:51:58 pm »
@pocket - Did you notice my last post? I don't mean to be rude but I asked you whether or not you were going to ignore the poll to leave the pink dress the same. Have you been busy lately?

15
Personal Projects / Re: Super Mario All-Stars Redrawn
« on: June 17, 2020, 05:15:05 pm »
We shall see, it was the poll winner, but I made that poll a long, long time ago, before the work stratoform started. If I can swap Peach for Daisy only when Luigi is playable, I think i'll leave Peach's design alone.
You mean leave the All-Stars version alone, right? I actually voted for the first choice, which was to keep her dress the same as in SMB.

16
Personal Projects / Re: A Link to the Past: Redux-Relocalized
« on: May 22, 2020, 11:12:18 am »
What a weird place to grow on as a gamer. I heard it all the time. And i am from South America.
So you heard it all the time in the gaming world where you live. That's fine. But I don't think I grew on in a weird place in gaming. After all, A Link to the Past is an SNES game, and not an NES one like Zelda 1 and 2 were. Although I am aware that sequels can and have had numbers in their names on different consoles (i.e. Mario Party 2 compared to Mario Party 5, 6, and so on).

17
Personal Projects / Re: A Link to the Past: Redux-Relocalized
« on: May 21, 2020, 05:40:36 pm »
@Tomato - Good find, though I must say a lot of it is unofficial, and despite that Nintendo did use "Zelda 3" in some aspects/areas, including former working titles, a lot of this was also promotional hype to get more and more people to buy the game, not that this was the sequel to Zelda II.

Nevertheless, I think I get the picture.

18
Gaming Discussion / Re: Happy Birthday, Pac-Man!
« on: May 21, 2020, 02:18:52 pm »
Pac-Man doesn't turn 40 until tomorrow, but a Happy Pre-Birthday to Pac-Man anyway! :)

19
Personal Projects / Re: A Link to the Past: Redux-Relocalized
« on: May 21, 2020, 02:14:42 pm »
As someone who lived the NES era...
Do you think I didn't live during the "NES era"? Think again. I was born in '86, and by the way, I don't remember ever hearing the terms "Zelda 3" and "Zelda 64". ;)

20
Personal Projects / Re: A Link to the Past: Redux-Relocalized
« on: May 21, 2020, 12:14:37 pm »
So why am I here? Well, I've noticed that nobody has really bothered to retranslate Zelda 3. The general consensus seemed to be that the translation is good enough and that you understand the story well enough, or that Zelda's narrative wasn't worth the effort because "nobody really cares". I wasn't quite in agreement: there are more than a few details in the game that are either left out of the English release, inconsistent with what we know from later Zelda games, or just plain wrong. Not only that, but Z3's script is just plain sloppy in a few areas and indicative of early 90s half-baked translation efforts. Even the GBA port does not fix most of its flaws. So, I made it my mission to rewrite the game's script to be, well, better. My main goal with this hack was to make things more consistent with A Link Between Worlds, to add more flavor where it helps, and cut down on wordiness and overly verbose language.
It seems that people on this site like to refer to Legend of Zelda: A Link to the Past as Zelda 3, like it's the sequel to Zelda II: The Adventure of Link. As far as I'm concerned, it's not. But I'm guessing people do that because it's the third installment in the Zelda series. On that note, we might as well refer to Link's Awakening for the Game Boy as Zelda 4.

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