Thanks, the Wii game does sound really good so I'll probably check it out. I'd like to try Shiren the Wanderer and the PS1 game first though.
For me it feels great when you make proper tactical decisions in combat or can predict outcomes to some extent and be rewarded for it, not as much when it's pure luck.
AWJ: The first one, as pictured. Mine explosions do affect enemies but I guess the thing about equipment not carrying over to the bonus dungeon/hard mode wasn't a bug then. What was weird was that your wife talks about the vault, and then she discovers the box and that triggers the ending instead, then your items are all gone.
Thanks, I'll probably play Shiren (SNES) next.
Right, even in SNES Torneko monsters can be killed by landmine explosions if they're next to you when you set one off. You had me confused because in later games in the series there are items and abilities that render monsters directly
vulnerable to traps, and I thought that was what you were talking about.
Yeah, things get a bit screwy in SNES Torneko if you beat the game before fully "evolving" the town. And IIRC when you retrieve the Box of Happiness for the first time and trigger the ending, you always lose the items that you were carrying in your winning run. But that's not what I meant by not being able to take vault items into the hard mode. Once you finish the game, you can play either the normal dungeon or the hard-mode dungeon, depending on whether the normal town music or the Box of Happiness music is playing when you leave the town. The normal dungeon works like before, but the hard-mode dungeon strips all your items and just gives you one bread each time you enter it.
If you've only played the SNES Torneko then you're in for a real treat with Shiren. It's vastly more complex and adds many mechanics that went on to become standard for the series. It's got jars that you can put items in to expand your inventory capacity, some of which have magical properties (like identifying or transforming items placed in them) It's got shops that you can buy from, sell unwanted items to or even steal from. It's got 50 set-piece puzzle dungeons that you can win items for solving. It's got themed post-game dungeons, one where you have to rely on traps to kill monsters (you can't take items into it and no directly offensive items are generated, but you start with the aforementioned item that makes monsters vulnerable to traps) and one where you have to rely on meat-conferred monster abilities (you start with a weapon that randomly turns killed monsters into meat) If Torneko is SNES Rogue, then Shiren is SNES Nethack.