The skin came out a lot better. It became too smooth and dark in the previous version.
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Oh, apologies! For some reason they looked like the long-neck originals on first glance (but this becomes apparent to not be the case when compared to your older mock-up). Thanks for pointing out my mistakeI love that idea.
And now, for something that absolutely no-one asked for,
Figured I'd try my hand at creating alternate Stella/Loretta/Wind portraits for the locket image
Not sure if they're too different from the current portrait looks (but its of a photo in a locket so ?maybe ok)
Clothes are different yes, but then makes sense Brauner would doll-up his victims...
Mock-up with in game resolution:
@JohannGralog:My monocolor dual crush graphics and the portrait-with-name graphics were already limited to 15 colors. I can redo the portrait-with-name for Jonathan with a Kojima portrait though, now that there are more options, Same for the two menu graphics.
I decided to not implement those portraits yet in the beta patch because I knew they were going to have issues with the indexed 16-color palette (as mentioned above), so I simply focused on the main big portraits. That's why I didn't include them in the patch.
However, now that you mention it, given how the sprite rips for Grimoire of Souls have been dumped, we could now use those for the Menu, Info screens and the Mini portraits as well, to keep everything within the same consistent artstyle.
Not to undermine Siegfried's drawings for those two, as he is an amazing artist and I still love his drawings for each character he has done, but compared to the rest of the portraits, they do clash in terms of aesthetic look (we are still using his drawings for the other characters in the game though).
Please, do let me know what do you think so we can proceed accordingly.
1) The problems mentioned in this post still remain:Was anything wrong with these?
So that means the Dual Crush images, Death and both Loretta and Stella's portraits still have some problems to be worked on. For Loretta and Stella, perhaps shortening their necks could help, as well as recolouring them in a way in which the heterochromia for their eyes can be better seen in-game (same for their skin tone in their vampire form).
2) All of the portraits for Menus and the mini portraits mentioned in this post aren't implemented yet:
Siegfried Belmont provided portraits for the menu:
Menu portraits (255 max and 15 max respectively. Didn't know the restrictions)
And the other menu:
(I used the GoS portrait for this Charlotte, it filled the rectangular space better and the muddy quality wasn't an issue at this low resolution and simple palette)
I'll see if I can figure something out for the Dual Crush thing, and then I'll consider the mini portraits.
Dam, Syd!That's some stellar stuff to work with.
Those portrait rips are just what I was hoping for! (Damn I love the Genya Arikado portraits, they're so good!)
I feel like these ones cover pretty much the remaining portraits, and also give us different views into each character, which we could rework into other portraits to have a bit of variety, while keeping everything in the same artstyle.
For example, for Charlotte, we can use the 2nd one (side view) in that rip for her text portrait, and work with the other 3 for other portraits. The same applies for Jonathan's.
@JohannGralog, what do you think of these?
for vincent's vampire ending portrait wouldn't it be better to make his skin pale ?The different ending portrait is for beating hard mode. There are also unlock conditions for Dracula and Death.