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Messages - Grimlock

Pages: [1] 2 3 4 5 6 ... 19
1
Personal Projects / Re: Mario's Keep (Finishing abandoned w7n hack)
« on: April 17, 2021, 12:58:39 pm »
Have you chatted with w7n?  I am working on a project with him and have direct contact.  I'm pretty sure he has a profile here as well.  I'll point this project out to him next time we chat on Discord.

2
Gaming Discussion / Looking for 2 player co-op ROM hacks
« on: March 30, 2021, 11:45:06 am »
I'm looking for 2 player ROM hacks for any of the following systems:

NES
SNES
GEN

I've been getting together with family and friends and having game nights on Saturdays.  I'm looking to add some more games.

We've been playing the 2 player Super Mario hack mostly but I'm sure there's more out there.  Any recommendations?


3
So I have for years been wondering why there is not forum section for graphics editing or audio editing.  I think the staff at RHDN should seriously consider adding these sections.  There is a great deal of difficulty in editing graphics and in editing audio.  I understand the roots of ROM hacking, initially it was programmers doing all the work but that has changed over the many years ROM hacking/editing has evolved.  ROM hacking is often done by teams, of which contain individuals dedicated to graphics or audio and sound.  I think RHDN should expand to include sections that reflect the various roles of the ROM hacking community. 

Fellow members please respond with your opinion on this topic.

My apologies as to the post being here, I don't know where else to place it.

4
I was quietly doing something similar, aiming for a "Metroid Redux" kind of treatment months, if not a year ago.
I was using Snarfblam's Map+Save latest unofficial build (as well as some more stuff, like 7 Energy tanks and others), and also implemented animated graphics for lava based on Rogue Dawn.

Give me a few days and I'll upload everything I had on this.
Just let my crappy slow-ass Gentoo machine finish updating and I'll give you all I had, you can even name the project Metroid Redux if you want, as I don't really see myself going back to this anytime soon.

Sure, sounds good.  Send me a PM or hit me up on Discord.  Grimlock#7135

I'm very open to anyone who wants to contribute, especially with the music.  It could remain as the original but I know there's some talented people out there that could do some really nice remixes of the originals.

January 14, 2021, 10:35:03 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Taking this project to the next level?  Coooool!   :woot!:  Can't wait to see what it is you are planning.  This might be a weird question, but will there be rain like in Rogue Dawn?  That was probably my favorite thing in that entire hack, haha.  Since you used that as a base for this, I was just curious if it remained.

Also, will you be announcing anything soon about your Mario project?  That sounds intriguing, as well!

Hey, sorry, I missed your message.  The Mario project is a merging of Mario and Metroid.  It's nearly to the stage where level design can begin but the features of the modified game engine as well as the art by a very talented pixel artist on our team are looking pretty fantastic.

Regarding the rain, I think it's a good idea, I might consider it if it doesn't feel like too much of a departure from the original Metroid environments.

5
Also, can't wait to see more of your silhouette hack!  Has that made any progress?

No progress unfortunately.  I've been focused on this project exclusively between the two.  I'm actually much more excited about the silhouette project that this remake but I want to provide a high quality result before I move on to the silhouette project.  I'm also working on a very high end Super Mario hack with two talented individuals that I feel will make a pretty significant impact once it's completed.  My primary role is level design for that particular project.

Thanks for the feedback everyone.  I've stepped up my goals for this project and I plan to take it to the next level beyond my original intentions.  :thumbsup:

6
Hey all, I just wanted to provide an update, this project is getting closer to completion.  I'm wondering if anyone would be interested in visiting the original music and enhancing it.  The music would essentially be the same but improved, much like the other aspects of the game that have been improved.  Also, if any experienced graphics artists would like to take a crack at the title screen, game over screen, or game ending sequence I'm open to bring others onboard, otherwise I'll produce those graphics after I complete the remaing level design and tile work.

Here's a few more screenshots of the original and the enhanced level design you can expect from this game modification:


Original Level Design:




Enhanced Level Design:





Original Level Design:




Enhanced Level Design:


7
Thanks for the replies everyone, I appreciate the feedback.  I'm merging the organic look of Rogue Dawn with the original NEStroid.  It's going to have all of the Rogue Dawn modifications since this it literally a modification of Rogue Dawn from the original RD source files.  I have two motivations behind this project; to provide a companion patch for the Rogue Dawn development tools so they can be released for others to use, and secondly for the fun of creating a more organic version of NEStroid.

For those that don't particularly care for the block look of the slopes maybe they'll grow on you after playing this version of M1.  One of my goals is to keep it close to the original graphical style.  Currently it is vanilla tiles for the most part but I may further enhance the tiles after the level design is complete (or others may do with it as they please, the tools will be included).  Although I do want this to be high quality I do want to complete it in a reasonable time as I feel my efforts with my M1 silhouette project will be better spent and I'd like to get back on it soon.

NEStroid (Metroid 1) Silhouette Project:
https://www.romhacking.net/forum/index.php?topic=27483.msg367575#msg367575

EDIT:  T101, thanks for your help with RD, email sent

8
ROM Hacking Discussion / Re: List of Co-op / Multiplayer hacks
« on: July 16, 2020, 11:17:39 am »
Great list, I'm always looking for more multiplayer versions of games.  :thumbsup:

9
Personal Projects / Re: Super Mario All-Stars Redrawn
« on: July 14, 2020, 10:13:56 pm »
I just wanted to chime in and congratulate you on the progress you've made.  The images in post #1 are impressive.  I'll be putting this on my flash cart for sure once you're all wrapped up.  Awesome work so far, looks fantastic.  :thumbsup:

10
Any way you could integrate the two player hack made by CorpseGrinder?  That would be a pretty epic upgrade.

Here's the hack:

https://www.romhacking.net/hacks/4180/


11
(This post will be updated on occasion to reflect project progess)

Metroid 1 - Complete Reconstruction - A Hack of Rogue Dawn

This is a complete reconstruction of Metroid 1 using the game engine modifications of the rom hack Rogue Dawn.  I have reverted the custom Rogue Dawn graphics back to the original classic graphic.  In addition to the classic graphics I have added several new tiles to accommodate the slope mechanics that were integrated into Rogue Dawn as well as others to add an additional layer of detail.  All of the new upgrades, bug fixes, mapper expansion, slope detection, and all the other fancy what’s it’s of Rogue Dawn will be included in this modification.  Consider this a Rogue Dawnized recreation of Metroid 1.

The game rooms will resemble the originals but will receive RDs organic level design style.

Link to Rogue Dawn at RHDN:
https://www.romhacking.net/hacks/3280/

Foundation for future projects:

This ROM hack will be released with the source files (precompiled build) and the tools used to create it.  In addition to essentially resetting the graphics back to the classic tiles the innards of the ROM have been highly organized to create a platform for others to use as a foundation for building their own original Metroid ROM hack.  After the version 1.0 release I intend to work on tutorial files that will be included in revised releases. 
Providing a foundation for others is a large part of the purpose behind this project.  Releasing the RD source files and the tools wouldn’t have been a good way to go.  RD is incredibly complex, layers and layers have been added to the level design.  Essentially to anyone who wasn’t actively developing it, it looks like a mess internally (Palette swaps, tile swaps, warping, screen loading code for text, complicated combo and structure usage) so it would be a fairly difficult foundation to start with.



Extra goodies:

In addition to reconstructing the original layout there will be several new secrets and conveniences built into the level design.  The flow of the original game will be there but additional secret passageways and secret item rooms are being added.  RD had more missile pickups than the original.  The new power ups from RD will be integrated into the level design so new item rooms may be added.


Progress:

(Project started in summer of 2019)

Brinstar - 100% Reconstruction - Enemy Placement required
Norfair  - 100% Reconstruction - Enemy Placement required
Tourian  - 100% Reconstruction - Enemy Placement required
Ridley   - 100% Reconstruction - Enemy Placement required
Kraid    - 15% Reconstruction - Current work in progress

Title Screen         - 0%
Game Over Screen     - 0%
Game ending graphics - 0%
Game ending text     - 0%

Adding new item rooms and secrets - 25%



Project Images:


Old Vs New











Other Images












12
Personal Projects / Re: Chrono trigger plus
« on: October 12, 2019, 04:05:10 am »
Can I continue with my saved game if I apply this updated patch to the existing (already patched) ROM?  I'm already to Zeal.

13
Personal Projects / Re: Chrono trigger plus
« on: September 21, 2019, 11:12:51 am »
I've been having an issue at times where pressing X or Y to open a menu just results in a black screen.  So far it's happened seemingly mostly in the over world but I also had it happen when I was in the coliseum in the future.  I recall it happening in another area too, a cave I think.  Apologies for the lack of details on that one.  I also experienced a perm-stuck when I first returned through the first portal and walked on the warp pad at the festival.  I just got stuck on it.

14
Personal Projects / Re: Chrono trigger plus
« on: September 16, 2019, 10:33:41 pm »
Walk by default with speed shoes.

This can be applied to an existing CT+ ROM, and can safely be included with main distribution as an option.

Fantastic!  :thumbsup:  Thanks Mauron!  This would be great to add to the main download.  I'm sure there's others who would prefer to retain the original run controls for various reasons.

15
Personal Projects / Re: Chrono trigger plus
« on: September 16, 2019, 11:20:00 am »
Great work on this project, I'm only a couple hours in and so far I'm enjoying the changes. There is one thing though, regarding the "always run".  Is there a way to toggle that? I actually kind of like the default run setup that requires you to hold the B button. Is there a button combination to toggle it? If not, is there a hex value I can edit to change it to default? If you can, in the future it would be a nice feature to edit the run behavior so that a press of B toggles run/walk rather than always run, hold B to walk. I just find that in many instances the walking speed is too high, such as trying to walk up to a box or person.  I find holding to walk a bit odd and it just doesn't feel right.  Any solutions you can offer?

16
Metroid Silhouette






Project Team:

Graphics & Level Design:   Grimlock
ASM Programing:   Makes use of existing Rogue Dawn ASM - Credit to Snarfblam
Music:   None


Description:

A new Metroid hack project that is currently in the early design phase.
I wanted to go ahead and start this thread to start sharing content and get some ideas and feedback from you all.
This project uses the Metroid Rogue Dawn hack as a foundation (ASM modifications only).  No music, level design, or story line elements will be used from that project.
 
There is currently no back story for this hack; none is planned at this time.

(This post will be updated from time to time to reflect any progress)


Area Themes Being Considered:  (Contributions accepted and appreciated)
 
Industrial Area/city
Alien Forest - Dark
Alien Forest - Fog
Inside living organism/cave like
Lava cave/cliffs
Starry night rocky plains
Evil - Haunted like area
Military base
Space port/landing area


Test Screens and Concept Art:

















17
Agree, the fat letter "X" always looked ugly in the HUD. I did a quick and dirty fix on my own hack some time ago by simply drawing yet another letter "X".

Looks better thinner but if you made the "X" a little smaller too it would make for a less crowded look.

18




Wow man, I gotta say, that ship looks fantastic!  I replicated the Metroid 2 ship in NEStroid which was kind of neat (not used in a released hack) but man this blows it away!  I'm seriously impressed!

19
News Submissions / Re: ROM Hacks: Castlevania: The Holy Relics... Released!
« on: December 08, 2017, 12:07:56 am »
Fantastic  :thumbsup:, I just started playing it on my tablet to give it a try, can't wait to get it on my Everdrive and play it on the AVS.  Congratulations on the release!  Great work everyone!  :beer:

20
Personal Projects / Re: Metroidvania (Castlevania Nes Hack)
« on: June 05, 2017, 01:40:02 am »
Hey, I have to say this does look pretty cool!   :thumbsup:

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