Seems you just updated GBAMusRiper (so now I can extract and use the newest version). I like how you converted the jar files into command line windows executables which means I don't have to keep remembering the Java parameters to rip something. Thanks!
Pokemon Emerald now rips like a charm too meaning I can replace the low quality GBA rip recording I have with this. I also find it interesting that all the song data for Pokemon Red/Blue is contained within the Emerald rom.
Anyway, one question though (I've been meaning to ask before). It seems a "Summon Night" (the first game in the series) rip ends up having at least one missing instrument (usually the lead synth) even when using this new version of GBAMusRiper. Any idea if the game uses a special driver for part of the music?
This is how the song is supposed to sound (taken from the GSF):https://www.dropbox.com/s/mo1e8pca6455b6d/Sea%20Bottom%20Cave.mp3
This is what GBAMusRiper produces:https://www.dropbox.com/s/hu2rdwizsgejrz7/song012.mp3