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Messages - TimeCop

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1
I haven't submitted anything for a long time and I've forgotten. Anyone else willing to submit these?

Do you know exactly what each hack does?

The romhacks come with readme files in Japanese, but I can't read them. But I can find some English pages. Some are simple bug fixes, and the TO one is the most substantial. The TO also has a series of optional patches as well.

Chronicle of Valeria has massive changes, adds a day/night cycle, adds new classes, new items, and adds Neo.

Bugfixes:

Chronicles of Valeria:

2
ROM Hacking Discussion / Re: Tactics Ogre: Chronicle Valeria
« on: November 07, 2019, 08:47:08 pm »
This is a great find! You can actually submit them yourself. From what I can tell, there are hacks for the following games

Because the files are so small it looks like archive backed them all up. Does anyone know if KT has a new current site?

Checking, the Ogre Battle hack was already submitted, but that appears to have been the only one. He also has an additional bug-fix romhack that doesn't alter the game. The other romhacks have not been submitted.

https://www.romhacking.net/community/3719/

3
KT had a Geocities site for a rather extensive Tactics Ogre romhack called Chronicle Valeria. He also had romhacks for several other games, including Brigadine. I don't think any of these have been added to the RHDN database have them? An archive of his site is here:

https://web.archive.org/web/20180526211523/http://www.geocities.jp:80/kt_0t3wqu6irw/index.htm

4
ROM Hacking Discussion / Gran Turismo 2 Plus
« on: November 06, 2019, 04:04:57 am »
Quote
Gran Turismo 2 plus is an unofficial bugfix and update for Gran Turismo 2. Two versions are provided:

Light - This is solely fixes for outstanding bugs in the game.
Complete - This restores cut content and adds new content in the style of the base game, as well as including all fixes from the Light version.

https://www.gtplanet.net/forum/threads/mod-gran-turismo-2-plus-bug-fixes-restored-content-and-new-content.378282/


5
I like a lot of the idea of rebalancing the game. Making the enemies more aggressive and making the battles tighter is interesting.

Don't like the idea of a morality system. Rock Volnutt is a nice guy, and the story/setting is pretty upbeat. It's not Fallout or a WRPG. It doesn't fit the setting.

A separate Undub or MML JP Restored might work. Restore JP content but leave the game untouched. The JP version had a really unique main menu too.

Oh and this romhack is aimed to work on real hardware right?

6
How load this pack, there is no tutorial LOl. I'm trying on HDNES, but nothing works... Halp!

1. Use Mesen. RetroArch version of Mesen also works.
2. Create "HDpacks" folder in system
3. Place unzipped folder in HDpacks folder.
4. Ensure game rom and folder have the same title.
5. Run game.

7
I loved the Famicom Ninja Gaiden games, and I was thrilled to learn it got a re-release. The first thing I noticed was the music was really weird. A lot of odd choices and missing features always bothered me. I was hoping that one day someone would fix them via romhacking. This is pretty much everything that I was hoping for and then some!

Quote
I would upload it here, but I can't. Romhacking.net doesn't support uploads of stuff like this. It's not a hack, tool, or document, so I wouldn't be able to file it under anything. This site really needs a section for emulator mods. There's other HDNES/Mesen graphics packs in this forum that could be put in that kind of section, too.

Yeah, I think there should be a place for pure graphic mods that aren't proper romhacks. I can see things like texture packs being too big for RHDN, but these HDNES projects are pretty small. And I guarantee that these will likely be lost in a few years unless people are specifically archiving them.

8
News Submissions / Re: Other: Ninja Gaiden II: HD Graphics Pack
« on: April 24, 2018, 01:04:19 pm »
Quote
Link to main project thread

This link does not work.

9
Good work!

I never liked the brown/white font of Trilogy. I found it a very strange color choice. Trilogy has many strange choices like that. The original's pure white is actually more readable.

This should be uploaded to romhacking.net directly for preservation purposes. Once projects are uploaded to cloud-storage, they can easily get forgotten about and lost after a few years. Especially for more obscure games.

10
Gaming Discussion / Re: SNES and PSX Overclocking:
« on: February 19, 2018, 08:09:17 pm »
Thanks, will be interesting to try GnG and Gradius 3.

There's a romhack that fixes a lot of the programming issues in Super Ghouls n Ghosts and speeds up the game significantly. This works on real hardware too.

https://www.romhacking.net/hacks/3473/

12
Gaming Discussion / SNES and PSX Overclocking:
« on: February 10, 2018, 05:06:12 am »
Snes9x Libretro has added OC.

http://www.youtube.com/watch?v=Y9OKuox9tv0
http://www.youtube.com/watch?v=GkjRSwxJNBs

Beetle PSX Libretro has also added OC. This one seem's a bit wonky though, as going too high seems to double the game's speed. I don't really know all the details on this.

http://www.youtube.com/watch?v=3SayOf-3zVc
http://www.youtube.com/watch?v=Cki0kCGD36Q
http://www.youtube.com/watch?v=hW7-3UrUSOU
http://www.youtube.com/watch?v=BaSG3Yb1kOE
http://www.youtube.com/watch?v=jF_iZyD-lQ0

13
ROM Hacking Discussion / Re: Archiving Large romhacks via torrents:
« on: February 07, 2018, 01:29:28 am »
Anyway, what romhacks are you referring to?

I have not made a complete survey of the site, but there are several romhacks that are too large to host on RHDN servers directly. Here are two examples that I know of:

http://www.romhacking.net/translations/2042/
https://www.romhacking.net/hacks/444/

The current strategy is to rely on private sites + cloud storage. Inevitably these sites will die. Then people are going to ask if anyone has a copy, and it maybe it's years later, and no one can find it. Someone might chime in saying they had it, but their HDD died, so they don't have it anymore.

Torrents are imperfect, but it gives at least some hope of spreading it around and increasing the chance of it being saved. Plus if there's backups by RHDN (offline and online) then it can be replaced as needed.

14
ROM Hacking Discussion / Archiving Large romhacks via torrents:
« on: February 06, 2018, 11:05:32 pm »
Some romhacks are too big to host on RHDN, and this may lead to them being lost. I can understand bandwidth costs make it not viable to host them directly on the site. Websites and cloud storage inevitably die. So I propose this solution.

1. A torrent is produced which collects all of these romhacks in one package. This would greatly increase the chances of them being preserved.

2. These romhacks are preserved on RHDN servers as a backup, but aren't made available to download. This is just another layer of backup.

3. RHDN has offline archives of all the romhacks on the site, including the ones too large to host. At least several copies are made and periodically updated.

15
Good work. Are these ready to be submitted to the RHDN database?

16
ROM Hacking Discussion / Re: Screenshots
« on: August 19, 2017, 06:35:30 pm »
No, in the PSX version under the hatch there are only two rooms. Maria as a boss is not available.
http://www.romhacking.net/hacks/3606/

The 1.2 Japanese version includes several small fixes. Most of these are already in the English release, but some aren't, such as the Ritchter flame whip fix. 

https://tcrf.net/Castlevania:_Symphony_of_the_Night_(PlayStation)#Japanese_1.2

And I would recommend making a new thread just for this romhack. It's very interesting.

17
ROM Hacking Discussion / Re: PSX romhacks and ECC Data:
« on: April 13, 2017, 04:26:22 pm »
The problem is emulators like epsxe allowing this to happen, and people only test in epsxe.

18
ROM Hacking Discussion / PSX romhacks and ECC Data:
« on: April 07, 2017, 09:08:05 pm »
Some PSX romhacks break the ECC Data. This results in those romhacks not working on both real hardware and accurate emulators. Typically they're only testing the romhacks in something like epsxe, which doesn't care abou ECC Data.

All hope is not lost however. To fix this, users can use tools like ECCregen to repair the game after patching to make the games work. However, this is an extra step that adds complication to the patching process, and is completely uneeded if romhackers had just patched their games properly in the first place.

So, get the word out that PSX romhacks should patch the ECC data as well, and to test the romhacks either on real hardware (ideally) or high accurate emulators.

Also, romhacks that make use of ASM hacks, do not work on real hardware under any circumstances as far as I know.


19
Does it work on real hardware?

Are the loading times for the game bad? I remember a lot of SNES to PS1 ports got super long loading times.

20
Game is kinda slow, a bit ugly, and wasn't too popular.

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