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Messages - Megafield64

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1
Newcomer's Board / Re: Need help with ZeldaTech
« on: June 04, 2015, 01:25:38 am »
Thanks.  I'll edit the list with the appropriate coordinates in a hex editor and test the results.

2
Newcomer's Board / Re: Need help with ZeldaTech
« on: June 03, 2015, 08:38:47 am »
Can I find the raw screen coordinate s through Zelda Tech, or do I need to look somewhere else for the coordinates?

3
Newcomer's Board / Re: Need help with ZeldaTech
« on: June 02, 2015, 10:12:51 pm »
Thanks.  How do I know what or find out what digits represent which screen?  Do I take the number of the screen I want on the map (for example the screen by the ocean with the dock and heart container is labeled 75 within the editor.  Do I convert that number to hexadecimal and put it within that list?).

4
Newcomer's Board / Need help with ZeldaTech
« on: June 02, 2015, 07:32:36 pm »
I'm working on a Zelda hack using Zelda Tech and I'm having trouble getting the warp cave system to work.  I have 4 screens chosen.  On each screen I have chosen the Warp Cave in the Cave/Stair Options with both Quests checkmarked.  When I enter one it takes me to the Warp Cave, but the game freezes when Link touches a staircase on that screen.  What am I doing wrong?

5
News Submissions / Re: Utilities: Red Falcon 1.0 Released
« on: May 31, 2015, 09:03:43 pm »
Is there any chance for a Windows release?

6
Gaming Discussion / Re: Old games you wish would get updated re-releases
« on: November 23, 2014, 11:19:19 am »
I've played Wily wars and it was a great game.  I still would like to see the last three get an upgrade someday too.

7
Gaming Discussion / Re: Old games you wish would get updated re-releases
« on: November 23, 2014, 09:41:47 am »
I would love see a game released with all of the classic NES Mega Man games with updated graphics and music like they did for the Mario games on Super Mario All-Stars

8
Gaming Discussion / Re: Monsters carrying potions, etc. - Explanation?
« on: November 23, 2014, 01:16:36 am »
Monsters carrying potions and trinkets don't bother me.  It's when they're laughing all the way to the bank after I kill them is when it crawls under my skin.   ;)  lol.

Just keep a suspension of disbelief and everything will be fine.  Às Jim Henson once said, "fantasy will always win".

9
News Submissions / Re: ROM Hacks: The Simplified Hacks Just Keep Coming!
« on: November 21, 2014, 06:07:36 pm »
Here's the video of me playing through 8-4 and completing the castle.  As you can see, we both essentially did the same thing.  I don't see how the game is preventing you from continuing. 

https://www.youtube.com/watch?v=2a5njfdhwaY&list=UUyYpBroLIBAwmQK_at9L0Xg

10
News Submissions / Re: ROM Hacks: The Simplified Hacks Just Keep Coming!
« on: November 20, 2014, 07:32:35 am »
I like the palette changes to SMB Reved Up, but I've no need of a ramped-up difficulty.

If you have a couple hours to throw around sometime, could you perhaps do a simple palette hack of SMB?

I tried once, but it didn't turn out so well.

Actually, you're hack is what inspired me to make my color changes.  I just wrote a quick review on it.

Well, i tried it using fceux 2.2.2 but again,same results hahah  ;D
As you suggested i recorded a video of my problem  :) (sorry for the poor quality & lack of audio)

https://www.youtube.com/watch?v=bAkGdC97zNc

That is so odd.  I don't see you doing anything out of the ordinary in that video.  I'm stumped on why the game won't let you continue.   :-[  If I can't find a problem, I can't fix it.  I'm going to upload a video of me playing that spot as well and you will see you're not doing anything different from me.  This is baffling.   :banghead:
Youtube isn't accepting the file that fceux produces as a video file.  How do I convert it so it can be uploaded?



November 20, 2014, 07:43:54 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Googie, No Mega Man 6 Simplified.




I'm currently working on Castlevania III Simplified.  Once that's finished and posted, I'll get to work on Mega Man V Simplified and Mega Man VI Simplifed.

11
News Submissions / Re: ROM Hacks: The Simplified Hacks Just Keep Coming!
« on: November 19, 2014, 09:12:56 pm »
I just playtested that part of 8-4 castle on FCEUX v. 2.2.2, VirtualNES v. .89, and Nestopia v. 1.40 and didn't have any problems accessing the part of the castle after the water area.  I don't understand what's preventing you from finishing the game.   :-\  The original ROM I used was the GoodNES (Super Mario Bros. (W)[!].nes), so I don't see how that could be the issue if you used the patch on the very ROM I created the patch from.  This is very puzzling.   :banghead:

I'm glad that you've been able to play my other hacks without any issue and enjoyed them.   ;D  I just wish I could figure out how to prevent the bug you're experiencing, but I cannot seem to replicate it to solve the issue.  Is it possible you could somehow make a video of you experiencing this glitch or try downloading FCEUX?   I really want to try to find out how to fix this issue.

12
News Submissions / Re: ROM Hacks: The Simplified Hacks Just Keep Coming!
« on: November 19, 2014, 02:26:16 pm »
I'll be able to look into it later tonight and hopefully I can find what's causing you to be unable to finish the level.  Thanks for bringing this bug to my attention.   Have you had any issues with any of my other hacks? 

13
News Submissions / Re: ROM Hacks: The Simplified Hacks Just Keep Coming!
« on: November 19, 2014, 07:48:22 am »
That didn't happen to me when I play tested it.  I'll have to take another look.  What emulator are you using?  I play test my games on FCEUX, Virtual NES, and the real NES hardware via the Ever drive N8.  I'll do my best to see what the problem is and fix it.  Sorry for any inconvenience.     :(

14
News Submissions / Re: ROM Hacks: The Simplified Hacks Just Keep Coming!
« on: November 17, 2014, 09:28:33 pm »
It's no trouble.  I found the time to update both Mega Man IV Simplified and Super Mario Bros. Reved Up!!  All we have to do is way for the submissions to be approved.   :)

15
News Submissions / Re: ROM Hacks: The Simplified Hacks Just Keep Coming!
« on: November 15, 2014, 11:34:45 pm »
I have a simple solution to that Spooniest,  I could update the zip file of Super Mario Bros reed up with a separate patch with just the palette change without the level edit.  Unfortunately I won't have a chance to work on these updates till Monday.  Have a heavy schedule with work and family till then.

16
News Submissions / Re: ROM Hacks: The Simplified Hacks Just Keep Coming!
« on: November 15, 2014, 08:27:24 am »
I can change that.  I'll update it soon.

17
Thank you for enjoying these new hacks.  I'm currently working on some Christmas themed hacks that will be released in December.  Currently I have Christmas hacks for Donkey Kong Jr, Bugs Bunny Crazy Castle, Gyromite, Simon's Quest, and Mega Man 2 in development with a couple more planned if I have the time.   :D

18
Thanks.  I'll give this a try when I have the chance too.  If have any more questions after trying this, I'll get back with you.

19
Newcomer's Board / Need a little help on hacking NES Golf & Mega Man 2
« on: October 17, 2014, 03:50:55 pm »
I'm currently working on some Christmas themed hacks, but I've ran into a couple of roadblocks and need some help.

First, the Nintendo release of Golf for the NES.  For the most part, I've learned how to find and change the palettes in NES games as you can see in my previous hacks (like Bugs Bunny Crazy Castle Update), but editing the palette in Golf is giving me some problems.  The hack I'm working on is essentially Santa Claus playing golf at the North Pole.  I've found and been able to change to the Golfer's palette so I can edit him to look like St. Nick in his traditional outfit, so no issues there.  However, I'm having a hard time finding the location of where the palette for the green grass is located.  Most palettes use the same color as its transparent color (including the Golfer) and I've changed each palette I've found into white in attempt to change the grass into snow, but nothing works as each time I reload the rom with the changes, the grass remains green no matter what palette I change.  I've been able to change the color of the trees to make them look snow covered, and been able to change the bunker color to make the sand look colder, but the normal grass is escaping me.  Could anyone help me in finding where the palette for the grass is located?  Thanks.

Second, I need help in locating the damage data of the bosses in Mega Man 2.  I really don't know where to or how to start finding where within the rom each boss damage tables are located.  In other words, I want to change how much damage each weapon does to each boss in order to make each hack I make of Mega Man 2 have a different weakness order in order to make each new hack a new experience.  Data Crystal has the data for Mega Man 4, but I wish I could find this data for both Mega Man 2 and Mega Man 3 as they are top favorite games and have lots of ideas of hacks for both games.  Any help or advice is appreciated.

20
News Submissions / Re: ROM Hacks: Amp, What's Up Doc?
« on: October 13, 2014, 01:36:56 am »
Thanks for the comments.  You can use passwords from the original game if you find any levels too hard.  I did test and beat each level, so no level is impossible.  Some may require more thinking than others.  As for replacing the Sylvester clones, I am not at that level of hacking yet.  I'm capable of changing graphics, text, and palettes on my own and use level editors for level editing.  I actually think of myself as more of a designer rather than a hacker.  My next hack, which is a Crazy Castle hack with Mario in it.  (Sylvesters are Koopa Troopas, Yosemite is a Goomba, Daffy is a Shy Guy, and Wile E. is a Buzzy Beetle.  Currently, I'm testing the last few levels and editing the opening sequence and ending picture.  Hopefully, it will be finished by the end of this week.

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