Bugfix and Coliseum are both trying to use the same free space for something, and it crashes when trying to access that part of the ROM. Coliseum would have to be redone with this hack in mind to get it working.
Exactly this. At one point early on I had actually had a thought of putting it in and giving my own spin on things, maybe even do crazy things like add the unused weapons, but it was too late and the issue was already there.
One more minor patch on the way, but the date I have on it is "before Christmas." Thanks to TheMagus for bringing this up because I didn't know, but the PS1 version actually corrected a couple of enemy names. So far I have Shiitake and Schist, but I'll be tracking down a change list to see if there are any more just to make sure. GolemBoss's stutter is now correctly hyphenated too (if you're reading this: sorry but a hyphen is the same amount of space as "..." due to how the font character works in CT, so no space change!)
I'll also be doing a light bit of work on a version of Bugfix Alone that believe it or not, reverts the change to Fiends only. Fiendlord stays. This was also an idea from TheMagus as a middle-of-the-road idea, and while I originally turned it down I feel that some might be happy with it.
EDIT: Alright, took a gander at and... apparently only one changed at that time. Schist is from DS, but it's a similar whoopsie to Shiitake so I'll still use it.
November 29, 2019, 10:08:14 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Something else interesting I picked up while running through wizard and mystic lines: in Keeper's Dome, the line that mentions Magus is a bit of a consistency error. It should be talking about how Lavos appeared after being summoned, not how he was summoned away to somewhere else. Belthazar is obviously recanting sightings of Lavos mentioned in history.