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Messages - BadChad

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1
Personal Projects / Re: Panorama Cotton In English
« on: November 04, 2018, 11:35:17 pm »
Always happy to see a new Genesis/Mega Drive translation! Looking forward to the release!

2
Newcomer's Board / Re: Journey to Silius Terminator project
« on: March 17, 2018, 10:41:53 pm »
This sounds like a cool project, and nice job on the mock-ups. Some of them look pretty much exact to the original screenshots that were shown in Nintendo Power. Crazy to think this game was originally meant to be a Terminator game. And it actually would have been a good one!

3
Personal Projects / Re: Super Mario Land 2 DX [Updated to v1.12]
« on: February 10, 2018, 04:58:04 pm »
The border itself looks great though I question the value of putting a SGB border into a GBC-exclusive game which will only work on emulators supporting the non-existent-in-reality hardware combination.

I'm curious of this myself. Looks fantastic, but seems irrelevant...

4
Personal Projects / Re: Megaman the Wily Wars Sram+
« on: January 25, 2018, 04:45:51 pm »
Well that's a given, but I want to include optional patches without the changes.

This is probably the best option. Have a patch that has everything ready to do for those who want the patches in their entirety, and separate ones that will allow people to piece together the patches they prefer. I personally only want to apply patches that will adjust the game to be more like the originals (SRAM, Shooting Speed, and Movement Speed) so I welcome this approach!

5
Personal Projects / Re: Megaman the Wily Wars Sram+
« on: January 24, 2018, 12:57:43 am »
Fantastic job on this hack! I love that Megaman can still inch forward like he's suppose to when tapping the D Pad, something that was no longer functional in the original hack. But would it be possible to get a separate patch with only the 3 improvements listed below to keep things more true to the original? Would be much appreciated. Thanks!

-Sram fix by motzilla
-Movement delay is fixed! Now it plays just like the nes original.
-Bullet speed is 67% faster, also just like the NES originals.

6
Personal Projects / Re: Hokuto No Ken/Black Belt (Sega Master System)
« on: December 05, 2017, 09:18:05 pm »
Big fan of the anime. Looking forward to seeing this finished! Nice work so far.

7
Personal Projects / Re: Translating every Master System game
« on: December 02, 2017, 06:52:39 pm »
Oh, that's a good point, I don't remember if I ever did. :D I guess I should get round to that. Plus releasing all my Famicom Disk System translations... Thanks for the reminder! ;)

No problem, looking forward to that title screen! I can give that a test for you on real hardware too and let you know how it turns out. Just make sure to change the region. Japanese SMS roms wont boot on an North American or European Master System.

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Personal Projects / Re: Translating every Master System game
« on: December 01, 2017, 11:36:01 am »
Was the title screen translation for Rygar ever released?

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Personal Projects / Re: Translating every Master System game
« on: August 17, 2017, 10:54:44 am »
Actually, Hokuto No Ken/Black Belt has already a french translation. I was hoping to deal with that after I finish my Hokuto No Ken/Last Battle project for Genesis.

That sounds exciting, I've always hoped someone would translate Black Belt and Last Battle back into Hokuto No Ken/FOTNS. I'm a big fan of the series!

10
Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: June 08, 2017, 09:55:01 pm »
I'm torn between one and two. I'd be ok with either.

11
Personal Projects / Re: For the Frog the Bell Tolls DX (WIP)
« on: December 08, 2016, 11:40:54 pm »
Unless it was coded in the same way as Link's Awakening DX where the game is compatible on both GB and GBC hardware.

EDIT: Nevermind, I see what your saying. I guess it would still be a neat feature to have, even if you are playing it on your SNES without colour. For a more complete authentic feel of compatibility features anyway...

12
Personal Projects / Re: SD Splatterhouse needs a better sub-title
« on: November 03, 2016, 12:47:20 am »
Believe it or not, I'm 100% responsible for that CIB Splatterhouse SD design. I use to be part of the Timewalk team when we were still around. I myself was never really a fan of the whole "wanpaku graffiti" sub-title either. Splatterhoue SD seemed a lot more appropriate and fitting to me so I went with that. ;D

13
Personal Projects / Re: Kaeru no Tame ni Kane wa Naru Color Hack
« on: September 24, 2016, 06:04:45 pm »
Looking pretty damn good to me! :thumbsup:

14
I have to agree, we should just leave things as they are for now. All these alternate patches are just going to take away time from finishing the actual game, and all this "I want this, and I want that" tends to come off as a bit ungrateful. It's not up for us to decide. Let the game come out, and if there a great enough demand for these alternate patches, that's something that can be explored at a later date.

As for me, I'm perfectly fine enjoying the game exactly how the creators of this hack envision it. They've done fantastic work up to this point that I can see and I have no reason to doubt them. Keep up the good work. We're almost there! :beer:

15
Personal Projects / Re: Kaeru no Tame ni Kane wa Naru Color Hack
« on: July 30, 2016, 11:37:59 pm »
Thanks guys :beer:
Here is some progress: https://youtu.be/ZSlSSWtEm0g

Really liking the look of everything. The colour looks great and everything seems to work very well together in my opinion.

One little thing I noticed that I figured I'd mention though. You added that little spike/cow lick to Prince Sable's hair, which I actually like as its a little touch which makes the sprite just a little more accurate to original artwork of the character. But I noticed that the cow lick is most commonly shown on the the right side of his hair (our left) and figured it could be changed to reflect that. I also noticed the cow lick is not present when seeing the sprite from behind which could be added as well. Just a minor suggestion I though I'd point out.


16
Personal Projects / Re: Kaeru no Tame ni Kane wa Naru Color Hack
« on: July 25, 2016, 10:37:21 pm »
Works for me! :thumbsup:

17
Personal Projects / Re: Kaeru no Tame ni Kane wa Naru Color Hack
« on: July 13, 2016, 08:12:50 pm »


It felt so perfect... and balanced.

I totally have to agree here! All this talk about about changing this and that, but I personally think it looked best the way toruzz had it in the beginning. Everything just felt right. Now I feel like everyone's nitpicking is just stirring everything up and making it hard to find a focus. I say stick with the original pallet!

18
Personal Projects / Re: Super Pitfall NES (improvements)
« on: July 13, 2016, 08:01:13 pm »
I have also contacted james rolfe and mike through e-mail to tell them about the hack but I have no idea if they will even see the e-mail. It would be great if they reviewed it.

Yeah, you might have to send them a copy of the game on cartridge. I don't know that they would do an AVGN episode, but I can definitely see them doing a "James & Mike Monday's" for it. They've played rom hacks a few times and I'm pretty sure those carts are usually sent to them.

19
Personal Projects / Re: Kaeru no Tame ni Kane wa Naru Color Hack
« on: April 18, 2016, 12:28:04 pm »
This looks fantastic so far! I don't really have any issues with the red cross as it is personally. But if it was changed to be pink or something, that wouldn't bother me at all.

The only thing I'm noticing that could be fixed is the plain patch of ground between the two houses in the top left corner. Right now you have it as just plain grey to match the stone walkways. I'd suggest filling it in with some grass. And maybe the fixing the stone in the bottom right corner by the water, but that's just nitpicking.


20
Personal Projects / Re: Kaeru no Tame ni Kane wa Naru Color Hack
« on: April 17, 2016, 01:33:08 am »
I'm all for the changes as long as things don't go too overboard. So far everything looks really good and also seems to stay in line with the type of changes Nintendo made when making the "DX" version of Link's Awakening. So I feel like they would have made similar changes for a "DX" release of this game!  :thumbsup:

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