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11 March 2016 - Forum Rules

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Messages - ChaddyBones

#1
I haven't played the game in a while, but if you want someone to look it over for typos, I can offer that at least!
#2
Quote from: FuxorLuck on May 15, 2021, 01:36:41 AM
Personally, I like the clean version more than the one with the vocals.

Agreed, and it would require less work for the team too. No need to worry about subtitles.
#3
Fantastic news! Hope things go smoothly for you guys!
#4
Man, this looks fantastic! I feel like that PC Engine CD port of Mega Man from years ago could have used a graphical upgrade like this, rather than just a straight port.
#5
Really looking forward to this one. My Dreamcast doesn't get much play time these days, but you can bet I'll be dusting it off to do a full playthrough of this one when it's finished! Nice work so far, things seem to be moving along nicely!
#6
Always good to see another PCE translation! Good luck with the rest of the project.
#7
Personal Projects / Re: Balloon Fight - 4 players hack
October 16, 2019, 01:43:51 AM
I'm all for this! The Battle City 4-Player patch, and now this! These will make some great games to play while having a few beers with the boys! :beer:
#8
Not this again...
#9
Fantastic job on the new Title Screen! Captures the aesthetic and feel of the original perfectly! :thumbsup:
#10
Quote from: tc on May 06, 2019, 02:40:10 AM
I think the Wii version is closer to the original game. It has useful resources like an English logo.

Yeah, it was localized on the Wii in the "Ultimate Shooting Collection". The intro seems to be untranslated, but I believe all the in-game dialogue has been translated to English. Could definitely help with the project.
#11
Personal Projects / Re: Panorama Cotton In English
November 04, 2018, 11:35:17 PM
Always happy to see a new Genesis/Mega Drive translation! Looking forward to the release!
#12
This sounds like a cool project, and nice job on the mock-ups. Some of them look pretty much exact to the original screenshots that were shown in Nintendo Power. Crazy to think this game was originally meant to be a Terminator game. And it actually would have been a good one!
#13
Personal Projects / Re: Megaman the Wily Wars Sram+
January 25, 2018, 04:45:51 PM
Quote from: Ar8temis008 on January 25, 2018, 09:12:14 AM
Well that's a given, but I want to include optional patches without the changes.

This is probably the best option. Have a patch that has everything ready to do for those who want the patches in their entirety, and separate ones that will allow people to piece together the patches they prefer. I personally only want to apply patches that will adjust the game to be more like the originals (SRAM, Shooting Speed, and Movement Speed) so I welcome this approach!
#14
Personal Projects / Re: Megaman the Wily Wars Sram+
January 24, 2018, 12:57:43 AM
Fantastic job on this hack! I love that Megaman can still inch forward like he's suppose to when tapping the D Pad, something that was no longer functional in the original hack. But would it be possible to get a separate patch with only the 3 improvements listed below to keep things more true to the original? Would be much appreciated. Thanks!

-Sram fix by motzilla
-Movement delay is fixed! Now it plays just like the nes original.
-Bullet speed is 67% faster, also just like the NES originals.
#15
Big fan of the anime. Looking forward to seeing this finished! Nice work so far.
#16
Quote from: Psyklax on December 01, 2017, 03:33:27 PM
Oh, that's a good point, I don't remember if I ever did. :D I guess I should get round to that. Plus releasing all my Famicom Disk System translations... Thanks for the reminder! ;)

No problem, looking forward to that title screen! I can give that a test for you on real hardware too and let you know how it turns out. Just make sure to change the region. Japanese SMS roms wont boot on an North American or European Master System.
#17
Was the title screen translation for Rygar ever released?
#18
Quote from: phalanX on August 15, 2017, 11:32:51 PM
Actually, Hokuto No Ken/Black Belt has already a french translation. I was hoping to deal with that after I finish my Hokuto No Ken/Last Battle project for Genesis.

That sounds exciting, I've always hoped someone would translate Black Belt and Last Battle back into Hokuto No Ken/FOTNS. I'm a big fan of the series!
#19
Unless it was coded in the same way as Link's Awakening DX where the game is compatible on both GB and GBC hardware.

EDIT: Nevermind, I see what your saying. I guess it would still be a neat feature to have, even if you are playing it on your SNES without colour. For a more complete authentic feel of compatibility features anyway...
#20
Believe it or not, I'm 100% responsible for that CIB Splatterhouse SD design. I use to be part of the Timewalk team when we were still around. I myself was never really a fan of the whole "wanpaku graffiti" sub-title either. Splatterhoue SD seemed a lot more appropriate and fitting to me so I went with that. ;D