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Messages - jimstrom

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1
Personal Projects / Re: NES RoboCop with Arcade sprites
« on: November 03, 2019, 07:39:48 pm »
Yes! Yes! yes! The Robocop arcade sprite is one of my favorite sprites of all-time, and i was really disappointed when none of the ports tried to adapt it.

2
I agree, i recently replayed Final Fantasy II and though it has a lot of flaws, it's still a really good game. There is some hacks existing, but not a plain restored type of hack. I also like the Demiforce translation a bit better than chaosrush, but both are really good.

3
That sounds like a really cool idea!


My brother and I came up with an idea for hacking FF6 that isn't like anything I've ever read about on here.

It started with a conversation about Sabin. His character arc is more or less wound up by the time he joins your party. His driving motivation after that becomes "let's beat up the Empire raaah," and he isn't required to be in the party after the Battle of Narshe for the rest of the game. As the game stands, Sabin is used mostly for the characterization of the other characters both directly (as a contrast to Edgar's stoicism) and indirectly (because the other characters mostly have really heavy emotional arcs).

My brother then said, "What could we do to change that?" and we got to talking. I'm now reporting what we came up with.

My first idea was to give Sabin a girlfriend who, after he sees her again in S.Figaro in the WoR, would then report that she had a 'bun in the oven,' but my brother rightly mentioned that if we made her as happy-go-lucky as him, it would be pointless filler, and if we made her a heavier character than him, it would make his character too emotionally heavy, so we dropped this idea.

I happened to mention that Vargas is completely dropped from the story with no further explanation, despite him being the main thing which leads to you recruiting Sabin, and I began to dream up a scenario as my brother kept asking leading questions.

So, what we eventually came up with was a story in which Vargas ends up being the "Sith Apprentice" to Kefka's "Sith Lord," as it were. After he's beaten by Sabin (this all happens offscreen and is just alluded to later), Kefka (who would have been in the area after all) offers to give him a fast-and-unauthorized Magitek Infusion to augment his martial arts abilities, and get back at Sabin.

The next time we see Vargas, he is calling himself Dadaluma, and whether Sabin is in the party at Zozo (and fights him) or hears about it (when the rest of the party convenes after the cutscene with Ramuh), he decides that he is dead-set on going to the Empire with Locke and Celes. This does reduce the available party slots to 1 for optional characters, but we thought "Why put all this work into a B plot through the game if Sabin isn't ever required?"

When you get to Albrook, there is an NPC whose dialogue would be changed to allude to some sort of trouble with a new Imperial Officer in Tzen. Vector would have to be made into a sort of 'broken bridge' for this to play out, and you would have to go to Tzen and find Vargas there barking orders at the townspeople. This would be where the exposition about him having joined forces with the Empire to defeat Sabin would happen, and you'd fight him and some cronies before he'd hightail it back to Vector.

Once that event was complete, you'd be directed to visit Maranda, whereupon someone with an axe to grind against Vargas personally would give you the means to enter Vector. This aspect of the B Plot for Sabin is something we'd need to work on harder; I'll admit that it was rather unsubstantiated in our discussion.

Once you got into Vector, everything would play out as it does in Vanilla FF6, but after you'd gotten about halfway through the Magitek Facility, you'd run into Vargas, who'd once again battle the party, revealing that he's had a Magitek Infusion, and this is what is increasing his power over time. After beating him, you'd end up seeing the scene with Kefka, Shiva and Ifrit, and continuing the Mtek Facility as normal.

Then, instead of Number 024 (who sucks and is pointless to the story), we had the idea of Sabin and Vargas having a duel to the death, where Sabin directs the other party members to 'stay out of it.' Vargas is killed here, and the rest of the WoB plays out as normal.

Now, in the WoR, IF you have recruited Sabin, and go into Figaro Cave (regardless of whether you already have the Falcon or not), and visit a certain location (which we also did not substantiate very well), we had the idea of Sabin hearing Vargas' voice and being freaked out (sort of a callback to FF4's Mist Cave). At that point, a flag would be set...

This flag (I'm guessing it would have to be some kind of ASM Instruction) would state that if Sabin was in the party, and Shadow was not in the party, and you stayed at an Inn, Sabin would have a nightmare about Vargas (which also has yet to be fully written).

Finally, when you get into Kefka's Tower, take Party 1 across the switch, and turn left or right, then have either Party 2 or Party 3 go the other way, and finally have either Party 2 or Party 3 complete the whole deal by going down the center, the game would run an ASM Instruction which checked if the party which is standing on the center switch contained Sabin. If so, Guardian (in the next room) would be replaced with a Demon-Possessed Vargas who offers to wage one last battle against Sabin, which of course he would lose.

At that point, Vargas, stripped of all his self-determination by this demon possession, would reflect on how his desire for power ended up taking away his freedom, in the end, and muse to Sabin that giving in to rage is ultimately an abuse of free will.

This has the effect of giving Sabin a relevant character arc, while using assets which are already in the game (MOSTLY), and not making him too much of an emotionally heavy character. It also makes use of things which are already in the story, and in a way vaguely calls back to Count Borgen in FF2 (Famicom), though this is merely a coincidence.

It would require sacrificing lots of the unused text boxes in the main dialog script, as well as the "Real Siegfried" and "Kaiser Dragon" battle captions, and it would also require coding a couple of events in the game from scratch, which I have no idea how to do.

But that's the skeletal structure of what we came up with.

4
Which One? Kung-Fu (Master) is based on a Jackie Chan movie (not to be confused with Jackie Chan's Action Kung Fu, which is an unrelated platformer). And there's Yie Ar Kung-Fu, which is not based on a movie, but has more Bruce Lee references.

Really? I always thought it was quite obvious Kung-Fu Master was based on Game of Death.

5
Something that just occured to me is the weird Newspaper article in Mike Tyson's Punch-out does in fact not provide the player with the Mike Tyson Code but instead to a Super Macho Man fight, in fact there is no way to actually get the password to Tyson in the game, which is kind of strange to me, that you have to beat Super Macho Man first each time you want to fight Tyson and most likely you will lose and then it's right back to Super Macho Man again, when there is an existing pass key directly to the dream fight.

Also the wording on the Newspaper is really strange to, who is the daddy that should come home really?

maybe a quote from Doc Louis would look better.

I don't really know if there is a way to edit this, and it's not really hard to look up the password on the internet, but i see this more as a fix to an otherwise really good game.

6
Personal Projects / Re: NES Goonies II Revised Design
« on: February 05, 2019, 11:45:40 am »
All for a new localization, i'm allergic to bad engrish, especially in adventure or rpg games, where a bad translation can make you search around foolishly for hours.

Take the pesky lady with the candle for an example, when every other character in the game reacts negatively when hit, refusal to talk, or Konamiman not healing you anymore, then suddenly you have to beat the crap of an old woman to get the candle, i belive there is a hint somwhere, but it is quite vague.

8
Personal Projects / Re: SMB2 - Super Beatles - Pepperland
« on: January 16, 2019, 03:27:02 pm »
That is an awesome soundtrack if it can be pulled off.

9
Personal Projects / Re: SMB2 - Super Beatles - Pepperland
« on: January 15, 2019, 06:47:17 pm »
"Eleanor Rigby" would be a good boss song.

And maybe "Get Back" as the choose your character song?


10
Personal Projects / Re: Zelda II Redux
« on: December 04, 2018, 06:16:20 pm »
Reveal?

11
Personal Projects / Re: Zelda II Redux
« on: November 30, 2018, 03:13:43 pm »
I have to agree the first one look awesome!

12
Some hack suggestions:

Nightmare on Elm Street (NES)

There is plenty of hacks of Friday the 13th, but i could not found a single one of Nightmare on Elm Street.

Some sprite editing to make the enemies a bit more threatening than halloween style ghosts would be nice, and maybe make Freddy a bit harder if possible.

Goonies 2 (NES)

The script is a little stilted and some hints are very vague, so a rewriting of the text to be a bit more natural would be nice.

Ducktales 1 & 2 NES -

Give Scrooge Mcduck and the beagle boys their cartoon color scheme.

Ducktales 2 NES -

Fix the diaglogue so Gyro and launchpad call Scrooge mr . Mcduck or Mr- Mc-D like the original.

Bionic Commando NES -

The no censorship hack is awesome, so now the only thing bugging me is that the Nazi's are wearing neon pink uniforms, a fix to give them grey, black or brown uniforms would improve.

Robocop NES -

a simple palette hack to make Murphy grey instead of blue.

Godzilla NES -

if someone could get rid of that stupid time limit, this game would be much better.

Castlevania 3 NES -

A sprite edit of Trevor to make him look a bit more like his PS2 Appearance

The Adventures of Bayou Billy NES -

I really like the mad city version with it's much easier difficulty, but i miss the sound effects and the graphics from the american version, so a simple difficult hack to the american version would be superb.

Back to the future NES -

Well it will still not be a better game, but the music in game is the power of love sped up to unrecognisable. A slow down of the music, and a simple sprite hack to make the ingame person look more like Marty, and it would atleast look a bit more like Back to the future.

partly Fixed - pacnsacdave made a hack http://www.romhacking.net/hacks/2638/


Double Dragon 1-3 NES

A simple change of Billy and Jimmy's hair just to make them more accurate.

Super Mario World - SNES

With all of the Super Mario World hacks, i am surprised to see that no one has atempted to restore the Koopalings to their super mario bros 3 colors.

Wizards and Warriors 1-3 NES

I have always wondered why the in game sprite of Kuros look nothing like the artwork, don't know if it can be done, but a sprite hack of Kuros to make him look more conanesque like the artwork would be cool.

Also fixing the horrible hit detection in Wizards & Warrirors 2 would improve that game a lot.

Battle Toads NES -

Just a simple shades and Gloves hack to Different between Zits and Rash.

Toki NES -

Change the sprite of Toki to look more like the Arcade version
 
Star Tropics 2: Zoda's Revenge

I would like to see a graphical overhaul of Star Tropics 2: Zoda's Revenge.

When the precursor game looks better, you have done something wrong.

Top Gear SNES

I was watching Top Gear, and thought that now when the original trio is no longer on the show, how about a hack of the Top Gear game?

Some things that can be changed is:

Exchange the Title Music to a arranged version of Jessica.

Exhange the racer character to the Stig and one of his cousins as player 2

Change the speech bubbles to quotes from the show like "Oh Cock" "How hard could it be?" and "Pooooweeeer!"

The Legend of Zelda 2: The Adventure of Link

After i've been trying Killerbob's awesome Loz Relocalized hack, i've would really like a relocalization of Legend of Zelda 2 as well, making the script a bit less stilted and more natural, and once for all solve the mystery of Bug & Error which got lost in the original localization.

Final Fantasy II NES

Final Fantasy II NES - Give Firion an 8-bit version of his Final Fantasy Origins sprite, and also make his portrait match that sprite.

Ghosts N Goblins NES

Since i'm a bit alergic to engrish, i would love to have a hack for Ghosts N' Goblins for NES to rewrite the bad engrish in the game.

Partly Fixed - Ghosts 'n Goblins Proofread by Mister Xiado. take care of the Engrish

If it also could be combined with WolfTeam22 Makai-Mura AC - (Arcade Conversion) hack it would be super. By the way implement atleast some continues to this version, the NES version was brutal but atleast you could practice, The Arcade conversion is so brutal you wont see it coming.

Thats all of my hack ideas.



13
Wizards & Warriors (NES)
A hack that fixes the vertical scrolling so it's as tight as the horizontal scrolling, and makes each gem worth 2x would be neat!

Also finally fix the hit detection i ironsword would be neat too.

14
Only the commands are affected by the Å and Ä mistake, the actual script appears to be fine. I have never played through the Swedish release but after a quick second look (I previously thought as you did) the translation seems to be surprisingly faithful to the North American NES version, which itself uses a rewritten and somewhat simplified script of the original Mac version.

The Å and Ä error is a very easy fix. Just open the game in a Hex Editor and at offset $19F55, change D7 to D6. And at offset $19FF2, change D7 to D6. As for the actual script, the game probably uses some form of compression so that may be a lot of work and tough to figure out.

Thank you very much, i seem to have mixed-up the Shadowgate and Sword of Hope translations.

After watching a let's play, the story text seem really well made actually, however the commands and items might need some grammar fixes.

Sword of hope on the other hand is terrible.

a quote from the game "Du Ser bröst vill du öppna bröst?"

which translates into "You See breast do you want to open breast?"

I think the orginal lines was "You see a chest do you want to open the chest"

15
Thanks! I shall atleast take a look.

16
Well i don't know much about hacking, so i thought i should see if anybody who speaks swedish does.

I've been concidering it though.

17
This is a hack or re-translation request.

I'm a swede and sweden have a few games that has been translated into swedish.

for NES

Shadowgate
Deja Vu
Maniac Mansion

For Game Boy

Sword of Hope

for SNES

Shadowrun
Tintin in Tibet

some of these translations was quite good actually.

however the translations for Sword of Hope and Shadowgate are horrible.

In shadow gate the letter Å (prounounced Oh) is not used at all, instead all places where the letter should be is replaced by the letter Ä (prounounced Eh) also every single item is in predetermined form like (The Sword, the Skull and The Potion.)

so my request is to remake the Swedish version of Shadowgate and sword of hope to actually made sense when read i swedish.

18
Well what i was referring to was the mistranslation of Bug (Bagu) which made the joke fly over everyones head.

19
That would be sweet, since i am one of the few who like the sequell more than the first game, in my opinion it does all the first game did but improves on it.

20
Here is my Hack Ideas that i've posted through the years.

Ducktales 1 & 2 NES - 

Give Scrooge Mcduck and the beagle boys their cartoon color scheme.

Ducktales 2 NES - 

Fix the diaglogue so Gyro and launchpad call Scrooge mr . Mcduck or Mr- Mc-D like the original.

Bionic Commando NES - 

The no censorship hack is awesome, so now the only thing bugging me is that the Nazi's are wearing neon pink uniforms, a fix to give them grey, black or brown uniforms would improve.

Robocop NES - 

a simple palette hack to make Murphy grey instead of blue.

Friday the 13th NES - 

this game could really use a full makeover, but till one is made, i'm simply satisfied with a change in Jasons color scheme from purple to blue, and the mask to white.

Fixed - SCD made a hack http://www.romhacking.net/hacks/2335/

Godzilla NES - 

if someone could get rid of that stupid time limit, this game would be much better.

Castlevania 3 NES -

It would be really cool, if one could remake the sprites on Trevor and Alucard to look a bit more like their later apperances.

The Adventures of Bayou Billy NES -

I really like the mad city version with it's much easier difficulty, but i miss the sound effects and the graphics from the american version, so a simple difficult hack to the american version would be superb.

Back to the future NES - 

Well it will still not be a better game, but the music in game is the power of love sped up to unrecognisable. A slow down of the music, and a simple sprite hack to make the ingame person look more like Marty, and it would atleast look a bit more like Back to the future.

partly Fixed - pacnsacdave made a hack http://www.romhacking.net/hacks/2638/

Journey to Silius NES -

I heard this game was supposed to be a Terminator game, so a graphic and text hack to make the game look more like Terminator would be awesome.

Double Dragon 1-3 NES

A simple change of Billy and Jimmy's hair just to make them more accurate.

Super Mario World - SNES

With all of the Super Mario World hacks, i am surprised to see that no one has atempted to restore the Koopalings to their super mario bros 3 colors.

Wizards and Warriors 1-3 NES

I have always wondered why the in game sprite of Kuros look nothing like the artwork, don't know if it can be done, but a sprite hack of Kuros to make him look more conanesque like the artwork would be cool.

Battle Toads NES -

Just a simple shades and Gloves hack to Different between Zits and Rash.

Toki NES -

The sprite of Toki in the Nes version looks way to cute compared to the other versions, a sprite make over would be good.

The Legend of Zelda

With all the re-translation hacks for Simon's Quest and other Engrish ridden games, i'm suprised to see no re-translations for the original Legend of Zelda, which have some really cryptic engrish in it (Eastmost Peninsula is the Secret for an exemple)

So a text/re-translation clean up patch for Legend of Zelda with hints that actually makes senser, would be a nice project.

fixed - Killerbob made a hack: http://www.romhacking.net/hacks/2777/

Star Tropics 2: Zoda's Revenge

I would like to see a graphical overhaul of Star Tropics 2: Zoda's Revenge.

When the precursor game looks better, you have done something wrong.

Top Gear SNES

I was watching Top Gear, and thought that now when the original trio is no longer on the show, how about a hack of the Top Gear game? 

Some things that can be changed is:

Exchange the Title Music to a arranged version of Jessica.

Exhange the racer character to the Stig and one of his cousins as player 2

Change the speech bubbles to quotes from the show like "Oh Cock" "How hard could it be?" and "Pooooweeeer!"

The Legend of Zelda 2: The Adventure of Link

After i've been trying Killerbob's awesome Loz Relocalized hack, i've would really like a relocalization of Legend of Zelda 2 as well, making the script a bit less stilted and more natural, and once for all solve the mystery of Bug & Error which got lost in the original localization.

Final Fantasy II NES

Final Fantasy II NES - Give Firion an 8-bit version of his Final Fantasy Origins sprite, and also make his portrait match that sprite.

Ghosts N Goblins NES

Since i'm a bit alergic to engrish, i would love to have a hack for Ghosts N' Goblins for NES to rewrite the bad engrish in the game.

If it also could be combined with WolfTeam22 Makai-Mura AC - (Arcade Conversion) hack it would be super.

Thats all of my hack ideas.

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