News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - chillyfeez

Pages: [1] 2 3 4 5 6 ... 32
News Submissions / Re: ROM Hacks: FFIV Ultima v25!
« on: May 02, 2021, 08:40:50 pm »
I did notice a problem, just after I gained control of Cecil and spoke to Kain, I went to check my status and the screen glitched. Please fix. I'll be more than happy to play this upon fixing this issue.  :)

Did you use the optional inventory management patch? The documentation for that isn't great, but it needs to be used on an unheadered ROM and that us exactly the kind of problem you would face if you used it on a headered ROM

News Submissions / Re: ROM Hacks: FFIV Ultima v25!
« on: May 02, 2021, 10:38:14 am »
Why does the title screen say "Normal Mode", when there's only one mode/version to choose from now anyway? Seems pointless now since you already removed the "Baby Mode" patch from before.

Easy and hard modes are not completely off the table,but making those requires reaching a point where we're done adding new content, as a different mode would generally require making adjustments to most aspects of the game. It just seemed silly to remove "normal mode" from the title screen if we'd eventually be re-adding it later.

If you want, I can make a patch just for you that says "Special Mode" on the title screen instead.

News Submissions / Re: ROM Hacks: What Lies Within?
« on: November 05, 2020, 12:37:32 am »
On another note, nice to see you finished this, Chilly. I know you've been working on it for a long time. I'll have to check it out next time I'm playing some SNES.

Hey thanks, SunGodPortal. Nice to hear from you, too. Of course I'd be interested to hear your thoughts if and when you get the chance to play.

News Submissions / Re: ROM Hacks: What Lies Within?
« on: November 03, 2020, 12:51:06 pm »
No, just a black screen. No title screen whatsoever.
Ah - then it is, like you said, probably not the right version. First thing I'd check is header/no header. The included patch is for a ROM with no header. Windows (assuming you're a windows user) will say that the ROM is 1024 KB (it will say 1025 for a ROM with a header).
If you search for the utility "TUSH" on RHDN, that program will identify if the ROM has a header and will facilitate removing it if it does.
Using version 1.0 instead of 1.1 will probably also be a problem, though you'd likely be able to still see the title screening that case.
Beyond that, it gets more complicated. There are lots of edited versions of FFIV out there. I think there are utilities that exists to check the various identifiers provided in the "ROM information" section of the project page, but I'm afraid I haven't really used them.

November 03, 2020, 12:52:48 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Have you started the other parts or are they just tentatively planned right now?
Mostly the latter. Part 2 should get started soon-ish. My life is a little crazy right now, though, so I don't know how long soon-ish is.

November 03, 2020, 12:55:10 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Obviously this will clash with TAY. :P
Clash in what way? I am taking its existence into account as I develop the story. There are characters in TfW who were originally introduced in TAY. That being said, I am proudly "Rian Johnsoning" the FFIV universe. You'll know what I mean to some extent when you play part 1, but it gets so much better later.

News Submissions / Re: ROM Hacks: What Lies Within?
« on: November 02, 2020, 09:38:25 pm »
This looks very nice, but I couldn't get it to work. I tried 2 different FF4 roms that I have sitting around and both Bsnes and Zsnes - all I got was a black screen every time.

Black screen after the title screen? The new game intro starts with just a gong sound over 10-15 seconds of a black screen. On purpose.

News Submissions / Re: ROM Hacks: What Lies Within?
« on: November 01, 2020, 11:12:45 am »
Hey, thanks, StratosVX! Glad you're enjoying it so far!

I am overjoyed to see that you're finally satisfied with releasing this gem! Having playtested it from very early on unto some of the most recent builds, I can say that this is one of the most in-depth and fulfilling FFIV hacks anyone will have the pleasure to play as of now. There is a lot of replayability in the Epic Choice system as well as the mercenaries which really changes up the way you approach a given encounter. With fair, but challenging gameplay, some legitimate twists in both gameplay and story, this is a treat that any FFIV fan should play.

Thanks for the plug, Grimoire, and always good to hear from you!

Damn, sounds technical. Not surprised though, since it's your project after all. You're a little beyond simple text edit hacks. :)

This is considerably more than a text edit, for sure. I tried to make it feel within the gameplay canon of ffiv, mostly, but there is a lot going on behind the scenes.

So haven't played it yet, but it's definitely near the top of my "to play" list when I find time, but I was wondering. How you are handling these four parts, are they essentially just standalone games, sharing the same story line or will our game saves from previous parts carry over to the next (that'd be cool!). Obviously don't spoil the story!!!
Cool, man. Of course I'm excited to hear what you think once you've played.

I've set up some under-the-hood routines that draw certain data from different places in ROM depending on whether specific progress flags are set in SRAM. That, in combination with the doubled ROM size, will allow me to put it all on the same ROM.
So, when part 2 is finally released, it will actually be parts 1 and 2. And Part 3 will be 1, 2 and 3. At the end of part 1, it asks if you want to save your game. If you say yes, you are transported to a 3x3 room with a save point, and exiting the room runs the credits and ends the game. One part 2 comes out, exiting that room will resume the game at the beginning of part 2. So you'll be able to play all the way through, or pick the game up where you left off in the previous part.

Congratulations! ABOUT TIME!

LOL. I took some detours, for sure. It's changed quite a bit (gameplay-wise, not story-wise) since you played it all those years ago. If you play it through again I'd be interested in hearing what you think!

About time you finished this! First thing I read on the project page was, "40 years after" and I thought, damn you old. And let's hope it wont be the same long wait for Parts 2,3, and 4... cliffhangers better be worth it if so.

I mean, yeah, I'm old but I didn't start making this hack when I was 1.

A lot of what took Part 1 so long was tweaking the game mechanics, then getting play testers to help me figure out if the tweaks were viable. A lot of that doesn't need to be re-done for subsequent parts, so while I won't be cranking the rest out like a factory (I do have a full time job), I don't anticipate they will take nearly as long as Part 1.

Hi, everyone.

The first official release of my magnum opus has finally dropped. I've been working on this since about 2012 (if you've been around that long, you might remember a thread I started about this probably five years ago or so). It's only part one of (at least) four, but playthrough can take probably 4-10 hours, depending on how much you're into sidequesting and secret hunting, and it's designed to have considerable replay value (which hopefully comes across as much as I intend).

Anywho, here are the deets...

This is a sequel to the original FFIV (and to The After Years). The main character is Edge's son, Furio. Furio is the newest member of the Royal Eblana Mercenary Army and while carrying out routine missions he begins to uncover a sinister plot to wipe out mankind.

In addition to a brand new story, this hack also seeks to check a lot of the boxes on my list of "wouldn't it be cool if FFIV had this feature?" Many of which are features from later games in the series, but in a way that fits nicely into the FFIV universe. Among them:
A. Mercenary Characters: Mercs are playable characters who do not participate directly in the plot. Mercs represent a variety of fighter classes, each with different abilities that can help the party in various ways. Mercs are hired by speaking with Namingway at their home barracks. The player can choose to have any available merc in the party, as long as s/he has the right Job Card. Job Cards can be purchased in shops, and occasionally won in battle or found in treasure chests. Job Cards can be expensive, but are not expended when hiring a new merc, so it is only necessary to have one of each Job Card in your inventory at any time. Mercs will also charge for their services, taking a flat rate every day (every time you sleep in an inn or a tent or cabin), which varies depending on the class. If you do not have enough GP to pay your merc, s/he will leave the party. Mercs join the party unequipped, but will leave all equipment behind if they leave or are dismissed.

B. Limit Skills: When a character is weakened during battle, s/he has a chance to perform a special technique known as a Limit Skill. You will know a Limit Skill is available because a message saying, "LIMIT BREAK!" will appear at the top of the screen, and the character's Fight command will be replaced with LIMIT. Limit does not need to be used right away and it will remain available even if the character is healed. Once the Limit skill is used, it becomes unavailable to that character for the rest of the battle, and the Fight command returns. Each different character class uses a different Limit skill.

C. Epic Choices: At certain points in the game, the player is given the ability to decide how the story will progress. Epic choices may carry consequences such as what boss monsters the player fights, what characters join the party, and more.

D. Chocobos: Chocobo forests no longer exist, but chocobos are still available as a means of transportation on the world map. In order to ride a chocobo, the player must catch it. Chocobos appear randomly among other monsters on the world map. The player must defeat all other monsters quickly without damaging the chocobo. If you take too long or hurt the chocobo, it will run away. Once you have caught a chocobo, you may dismount or re-mount it at will, as long as you do not walk too far away. When a chocobo is far enough away to be out of sight, it will run away. Chocobos are capable of reaching parts of the world map that are otherwise inaccessible, as they can cross streams and travel through shallow parts of the ocean.

E. Backpack: Though the Fat Chocobo is no longer around to store extra inventory, Furio does carry a backpack which enables him to store extra items. To access the backpack, choose "Cache" from the menu.

Here are a few random screenshots:

Here's a link to the project page if you'd like to give it a try. I'd be excited to talk about it with you. We can do that here, or over at the FFIV Ultima/TfW discord:

Enjoy, and stay tuned for Part 2, coming in hopefully less than eight years!

Personal Projects / Re: Final Fantasy IV - Ultima
« on: August 11, 2020, 06:36:16 pm »
Hey, Dakitty.

Congratulations on actually winning that fight. The honest truth is that we didn't think it would be possible without cheating, but we were proven wrong about a week ago. We are actually working on a more legitimate reward as we speak to make up a minor update in the sort-of near future. That may or may not be very satisfying to hear, but so it is.
If it makes you feel any better, while the reward may be somewhat insulting to players who win the fight legitimately, it does prove conclusively that the fight has been won.
The name "cheater" is not something that can actually be entered into the Namingway screen. Too many letters to spell out with normal characters, and the "er" character is not available in the Namingway screen. Also, as Golbez and Anna are also renamed "Cheater," this represents the only way that those two characters can ever be renamed.
So, despite the tone, the "reward" is the mark of a winner.
That being said, as I said, we are working on a better reward.

Personal Projects / Re: Final Fantasy IV - Ultima
« on: August 02, 2020, 12:06:44 pm »
I mostly enjoyed this hack, but damn those few bosses.

Have you designed the bonus bosses with the Demifiend bonus boss from Digital Devil Saga in mind?
If so, you need to adjust the options of the bosses.

It isn't a very pleasant experience to be literally crushed with a Dungeon Master's "Rock falls, everyone dies" attack after defeating 3 of 4 crystals.

The Demifiend on the other hand crushes parties at the start, when they are armed with complete immunities everywhere and can only be defeated, if you allow some weak points.

In any case, I am going to cheat at this boss, because I do not wish to spend another hour on it.

While they are available to challenge relatively early on, the Crystals are intended to be one of the hardest individual battles in the game.

That being said, no fight in the game is impossible (ok, there is one fight we actually did design to be impossible without gg codes, but even that has been won legitimately by one player). Most come down to:
Party setup

The endgame content is intended to mesh with the expansion of endgame equipment and party swapping. You may need to seriously shake things up from one superboss to the next.

As far as strategy goes, I'd suggest stopping by the FF4U discord. It's an active community, and there are a lot of passionate players willing to offer advice.

Similar/close in what way?

By which I mean, I could recommend some fun ffiv projects to check out, but aside from being hacks of ffiv, they aren't very similar to Namingway.

Namingway Edition uses Project II as its base, or, more appropriately, is an offshoot of the original concept of Project II.

Also using PII as its base is FFIV Ultima. Ultima is essentially the same script as PII, but adds a great deal of new content (weapons, bosses, a bonus dungeon, I think?).

You could also check out Unprecedented Crisis, which was created by pinkpuff, who created FF4kster, the tool that essentially made all of the above possible. UC was created as a showcase for the abilities of FF4kster as an editor, but is also a pretty cool hack in its own right. Thus far, this has all been a bit shameless, as I had a hand in creating all of these (talk to the teachers in the training room in UC - one is named after me  :laugh: )

Then there are the randomizers...
I had nothing to do with these, and I've never played either, tbh, but my understanding is that the hacking is genuine next level sh*t.
The Lunarian Shuffle and Free Enterprise. Neither one is hosted on RHDN, but the links here will take you to their respective sites, which should give you a good explanation of what they are.

Agree. The real problem ends up being 1) they included a provision to decrement the item quantity for SOME items in the "look for" instruction, and 2) the "remove" instruction removes the whole item record instead of decrementing.

In the end, the amount of bytes of code wasted is relatively inconsequential, but the glitch is tantamount to punishing players who dare to dig deeper, and that's a pretty big problem.

Well, they need the "remove item" event instruction for excalibur, because you give up legend AND adamant...

Gaming Discussion / Re: How did Mother 4 first get started?
« on: September 28, 2019, 08:38:28 pm »
I think a better way of describing Earthbound - instead of "complex" - would be "detailed." There's a large cast of compelling NPCs, a meandering (though doubtless linear) story, a smorgasbord of usable items which - while many are copies of one another - underscores the originality of the varying locations, and a definite affinity for Chekhov's gun. It's quirky and well thought out and very detailed, but not particularly complex.

News Submissions / Re: ROM Hacks: Rosy Robot Raises a Ruckus!
« on: September 27, 2019, 06:16:23 am »
You people have no idea what you're talking about. Irrespective of the content or depth of the hack itself - to which I can't speak, I haven't played it - I clicked over here to say this:

THAT is how you write a release announcement!

Nah, I'm the Industrial Light and Magic to Rodimus's Disney Studios. I can do some cool tricks, but I'm practically nothing without a project to which to lend my service. I've been working on a thing for six or seven years and it's nowhere near ready.

Pages: [1] 2 3 4 5 6 ... 32