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Messages - xstuff

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I would love to see a hack of the Legend of Zelda: The Wind Waker where you can play as the adult version of the Hero of Time Link, along with some changes to the story and dialogue. The reason I mention playing as the adult version is because at the end of Ocarina of Time, after Link defeats Ganon, Zelda plays the song of time to send Link back seven years into the past to relive his childhood, but rather then being sent into the past, Link mistakenly ends up in the future, right where Wind Waker's story begins. I guess, in a way, it would be like Breath of the Wild's story, but on GameCube.

Personal Projects / Mega Man X2 - No armor GFX
« on: November 13, 2018, 11:22:34 pm »
Like the previous title, this patch removes all of X's armor graphics
and includes some new ones for the shoryuken and reduced damage animations.

Here are some screenshots:

Here's the link:

To patch this, you'll need a copy of this file: Mega Man X 2 (U) [!].smc, and Lunar IPS
or any other program, but I recommend Lunar IPS to patch it with.

Known bugs:

It's nothing major but after you get the helmet upgrade, you'll notice that
the top of X's helmet will shift a little while moving. This is due to the
way that the top part of the upgraded helmet graphics are set up.

Personal Projects / Re: Mega Man X3 - Zero Project (V4.0)
« on: July 14, 2018, 04:47:18 pm »
Yes, alot better. The head was just to small on the final version.

I like the three tunic colors on the right of the equipment screen.
Especially the 3rd sword icon.

Everything about this hack looks impressive :)
And I'm looking forward to seeing more stuff added in too.

Personal Projects / Re: Mega Man X1 - Proto Edition (v1.2 - final release)
« on: September 10, 2017, 04:17:57 am »
Sorry for posting, I know it's been a while, but I wanted to let everyone know
that I released another update of the hack. Please check the first page.

ROM Hacking Discussion / Hacking the password system in Mega Man X1
« on: September 02, 2017, 05:07:24 am »
I was wondering if anyone had any knowledge on how the password system
saves the items you collect on Mega Man X1. I'm asking because
I wanted to change it to where if you entered any password, it wouldn't
save any of the items you collected. Similar to how you couldn't save
the hadouken capsule upgrade after collecting it. So if anyone had any
knowledge on how the password system works, it would really help me a lot.
If not, then it's understandable.

Personal Projects / Re: Mega Man X3 - Proto Edition(1.0 release)
« on: August 26, 2017, 02:57:27 am »
I uploaded a video that shows off a new title screen logo I made, and some short gameplay of the hack.

NOTE: I released the first version of the patch. The link is on the
first post

ROM Hacking Discussion / Re: Mega Man 5 - Protoman Edition
« on: August 25, 2017, 02:45:07 pm »
Looks impressive, especially the trailer :)

Personal Projects / Mega Man X3 - Proto Edition (1.0 release)
« on: August 23, 2017, 11:04:04 pm »
1.0 release 8/30/2017

Like the previous two, this sequel puts you in control of Protoman from the
classic series once again.

What's done so far:

1.All of X’s graphic tiles have been changed with sprites of Protoman

2.New dialogue

3.Protoman has his own weapon get sprite

4.Protoman has his own 1up sprite

5.Protoman has his own menu icon

6.Protoman has his own life bar icon 

7.Charge shot palettes are different

8.You can only access 3 upgrade enhancement capsules like the first title
(In addition, you can also access the red/pink capsules)

9.New weapon colors

10.Protoman has his own intro cutscene sprite

11.Protoman has his own menu protrait

12.Protoman has his own stage select icon

Here are some screen shots:

I'll be releasing a patch for this, once i'm done making some minor adjustments.

EDIT: I made some more changes. it's nothing major though, but i am satisfied with
the results.


A new title screen logo(this is also shown on the preview video)

I changed X.Buster to P.Buster in the weapons menu. However, changing the "X", also effected
the word "EXIT", spelling it as "EPIT" :huh:
I don't know how i'm going to fix that :-\

(Originally, the weapon was going to be called P.Strike, but after looking at some info on
Mega Man Powered Up, and playing the game as Protoman, I realized that the name was already
used. Plus you can only fire charged shots in that game. Which was something I didn't want
in my hack.)

Here's a link to the patch:

To patch this, you'll need a copy of this file: Mega Man X 3 (U) [!].smc, and Lunar IPS
or flips. Whichever one.

And make sure it's unheadered.

There are still some things I want to add, but that will be in the next version:

. A smaller life bar

. Shorter dash length

. Different charged shots 

. Figuring out how to fix the spelling error of the word "EXIT"

Personal Projects / Mega Man X2 - Proto Edition(1.0 release)
« on: June 04, 2017, 11:09:06 pm »
Like Proto Man 21XX, this sequel puts you in control of Protoman from the classic series.

So far, I replaced all of X's graphics with Protoman's, except for the wire frame model.  I'll have to
see where that's stored. But I changed the charged shot and special weapon palettes, as well as some of
the dialogue though. Also, Protoman can only access two upgrade enhancement capsules. You'll have to find
out which ones.

Anyways, here are some screenshots:

I'll be releasing a patch for this soon, once I find some important offsets I need to edit.

I decided to release a patch of what I have so far in the hack for now, but I'll be working on it still from time to time:

To patch this, you'll need a copy of this file: Mega Man X 2 (U) [!].smc, and Lunar IPS.
And make sure it's unheadered.

A readme file is also included with the patch, so you can look at that for more details.

Personal Projects / Re: Play as Bass in Megaman 7 (Snes)
« on: January 14, 2017, 06:18:15 pm »
I'm having the same problems too.

Personal Projects / Re: Play as Bass in Megaman 7 (Snes)
« on: January 05, 2017, 11:45:20 pm »
Me too :)

Seeing the stage intros on the Playstation 1 version of Capcom vs Snk pro would be interesting to see.
They could be rendered into Full Motion Videos(FMV) like the intro and the capcom logo. Then afterwards,
it can transition into gameplay.

Personal Projects / Mega Man X1 - No armor GFX
« on: October 24, 2016, 11:19:15 pm »
Have you ever wanted to play as X without any armor enhancements, but still have the abilities
of them? Well, it's now possible in this hack. This hack removes all of X's armor graphics
and includes some new ones for the hadouken and reduced damage animations along with the
ending cutscene as well.


To patch this, you'll need a copy of this file: Mega Man X (U) (V1.1).smc, and Lunar IPS.
Make sure it has a header on it.

Here's the link:

EDIT: I released another version of the hack.
Please see page 1.

And sorry for double posting.

Personal Projects / Re: ProtoMan 21XX a MegaMan X1 Hack
« on: February 25, 2014, 06:45:44 pm »
doubling damage taken would also do wonders for balance (and would be consistent with how protoman was nerfed in 9 and 10). in addition, you could make it so the armor upgrade only reduces knockback without reducing damage.

I actually blocked the path to the armor capsule, when I was working on it a few month's ago.
Sense I didn't know how to remove it completely.

I could edit the armor attachment to reduce knockback, If I knew how, but the only thing I could do
was block the path to it.

Personal Projects / Re: ProtoMan 21XX a MegaMan X1 Hack
« on: February 21, 2014, 07:05:17 pm »
This is a very fun hack, and I hope that the creator continues to release updates on this patch. Though I also hope that in future releases, Protoman's buster is toned down in terms of power. My ideal changes are as follows:

1) Buster Shots are changed to Level 1 Charged Shots (the green ones). If possible, make it to where Protoman can only fire up to two of these at a time. The reason for this is in that Mega Man 9 and 10, one difference between Megaman and Protoman is that Protoman can only have 2 shots on the screen at a time, while Megaman can have up to 3.

2) Level 1 Charged Shots is changed to Level 2 Charged Shots.

3) Level 2 Charged Shots is changed to Level 3 Charged Shots.

4) Level 3 Charged Shots is changed to Charged Rolling Shield weapon. Unlike the regular charged Rolling Shield, Protoman is still currently able to fire while this shield is up, making it more effective than the actual rolling shield. This is actually very powerful in most circumstances within the game, even against bosses. So having it as a Level 3 Charged Shot would be much better for it.

5) Charged Chameleon Sting weapon is removed from Protoman's normal buster, as it allows him to pretty much beat the game effortlessly. For me, beating any game effortlessly isn't a very fun experience.

Thank you for making this awesome hack. Your spriting of Protoman in particular is fantastic. Hopefully the buster is toned down a bit in the next patch, though. :P

I actually done that back in October of last year, while I was working on it some more.
I had to change that because I read some comments on a let's play video of my hack on
Youtube with people saying "he's overpowered, the hack isn't fun, it's too easy, and not challenging". I hated that >:(

Also, someone is making there own version of Protoman 21XX.
So I'm planning on changing the name of my hack in the next update.

I wish I knew how to reduce the max number of Buster Shots that Protoman can fire on screen.
If I knew how, I could change it.

Personal Projects / Re: ProtoMan 21XX a MegaMan X1 Hack
« on: August 07, 2013, 04:43:08 am »
Is there a patch for this?

I updated the link.

Personal Projects / Re: ProtoMan 21XX a MegaMan X1 Hack
« on: October 21, 2012, 01:57:40 pm »
Aaaaaaaaand you forgot to mention to require unheader too.  I test header and it wont work.  So I remove the header and it work.  So please edit your post to add Unheader.

Sorry about that, i didn't think it was necessary sense i tired it myself,
and it worked fine i should of mention the unheader part.  :-[

Btw, are you going to edit him some more, like adding super armor or giving him his shield? Also, could I suggest making his scarf a little more animated esp. when running?

I don't think i can, do to the tile gridlines, and all i could do
was make a scarf and no shield, and i didn't think about
making any armor parts cause i couldn't think of a
design. But if i did i would need to edit all of the
tile graphics again.   

And pardon me, but you missed fixing Protoman's head when climbing ladders. :huh:

I notice that when i was playing it
i'll fix it up. :) 

Personal Projects / Mega Man X1 - Proto Edition (v1.2 - final release)
« on: October 19, 2012, 09:36:58 pm »

v1.2 final release

Sorry for posting, but I want to let everyone know that this will be the
last version I post since I was able to add some more features in this hack.

And again, I decided to call this version "Proto Edition" if this isn't a problem. 

Previous features:

1.Buster shots are now normal buster shots.

2.Level1 charge is changed into level2 charge shots.

3.Level2 charge is changed into level3 charge shots.

4.Level3 charge is changed into the charged rolling shield weapon.

5.A small life bar. (still the same)

6.Some new dialogue. (updated)

7.New weapon colors. (still the same)

8.All of X’s graphic tiles have been changed with sprites of Protoman. (some of them are edited)

9.Protoman has his own weapon get sprite. (updated)

10.Protoman has his own 1up sprite.

11.Protoman has his own life bar icon.

12.Protoman has his own mugshot. (updated)

13.Protoman shows up in the ending.

14.Charge shot palettes are different.

15.Dash length is short.

16.You can only access 3 upgrade enhancements.

New features:

17.Changed X.Buster to P.Buster.

18.New title screen.

19.Protoman's name appears on the stage select screen.

20.You can no longer charge special weapons with the buster

Additional notes:

. You can no longer get the buster upgrade from Zero, but you'll
still perform the charging animation(This even happens when you
already have the upgrade as well)

. If you entered a password to continue from where you left off,
the game would load the original length of the life bar. This has
been fixed.

. The subtanks appear red in the menu(this was done so they would
match the color of the subtanks that are hidden in some of the stages. 

New screen shots:

Here is the link new patch:

Like before, you're gonna need this: Mega Man X (U) (V1.1).smc
And make sure it has a header on it.   

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