News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Vincent7

Pages: [1]
1
Personal Projects / Re: Final Fantasy VII NES Project
« on: July 29, 2013, 12:27:39 pm »
Lugia, about ending images. Maybe you grab some from advent children? With meteor and Red XIII

2
Personal Projects / Re: Final Fantasy VII NES Project
« on: July 14, 2013, 06:55:04 pm »
Bug: in bone village while talking with man near tent if you choose to dig good treasure and set men for digging, you can't talk to man near tent anymore.

3
Personal Projects / Re: Final Fantasy VII NES Project
« on: May 28, 2013, 06:00:11 pm »
I agree, but there is too many random battles, so soon they starting  just bothering. Well, same problem in the nanjing version,but here battles more difficult or let's say - hardcorely. In x1,2 and 3 battles very easy. Specialy with bosses.

4
Personal Projects / Re: Final Fantasy VII NES Project
« on: May 28, 2013, 04:48:52 pm »
I think the other version of FF4 (Final Fantasy X, X2 and X3) is way better than this one  ::) (I'm talking about the new project :))
Only in graphic. In that version many differences which nanjing version haven't. Specialy teleports.

5
Personal Projects / Re: Final Fantasy VII NES Project
« on: May 26, 2013, 07:21:43 pm »
I don't like Chpexo's version of title screen. I think nanjing's version based on gba version of ffIV, so original title screen close to gba game, except chinese letters down the title. Also, some people may think that is no final fantasy IV but ffII with changed title screen. Got it?

6
Personal Projects / Re: Final Fantasy VII NES Project
« on: May 26, 2013, 09:50:19 am »
I have an idea for new project. What if reedit final fantasy IV by nanjing just like lugia did for VII? And use in nanjing's version graphic from ffIV by Henggedianzi? But first it's gotta be translated, of course...

May 26, 2013, 10:26:47 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Lugia, you have to fix bug in latest patch. In the opening area soldiers didn't stop coming

7
Personal Projects / Re: Final Fantasy VII NES Project
« on: May 18, 2013, 06:50:47 pm »
Now opening area very close to original! Great work!

8
Personal Projects / Re: Final Fantasy VII NES Project
« on: May 18, 2013, 12:21:04 pm »
Lugia, you should change the color of Heidegger clothes to green, just like it was in original game.

9
Personal Projects / Re: Final Fantasy VII NES Project
« on: April 05, 2013, 10:48:51 am »
Hmm... In original ff7 as i remember, city of ancients is not so grey

10
Personal Projects / Re: Final Fantasy VII NES Project
« on: March 01, 2013, 03:27:31 pm »
After i got tiny bronco and Cid joins to the party, second tiny bronco still stay behind Cid's house when i back to the rocket town. Gotta fix it.

11
Personal Projects / Re: Final Fantasy VII NES Project
« on: February 11, 2013, 08:52:15 am »
bugs report: in nibelheim in the house under shops can't walk to the right chest. And i can't open any chests i've found

12
Personal Projects / Re: Final Fantasy VII NES Project
« on: October 16, 2012, 12:29:53 pm »
Cid joins to team when i go to gold saucer for Dio's keystone, team going to ghost hotel, after that cloud and aeris meeting, played on scene, going back to hotel and Cid already here.

13
Personal Projects / Re: Final Fantasy VII NES Project
« on: October 15, 2012, 04:19:52 pm »
In cosmo canyon in buildings cloud looks like in unpatched version of game, bugenhagen looks like black mage when i first time meet him. Is it bug or unfinished things? And in gold saucer Cid joins to team in ghost hotel its normal? ;D On battle arena Barret's enemy is Dyne who died in corel prison.

14
Personal Projects / Re: Final Fantasy VII NES Project
« on: October 14, 2012, 08:20:09 am »
Thanks lugia i got it. One bug i found, after saving aeris, if i follow barret to locked door after messagebox i can go thru that door

15
Personal Projects / Re: Final Fantasy VII NES Project
« on: October 13, 2012, 10:38:47 am »
Mayor still don't give me a card :( save here http://upwap.ru/2868567

16
Personal Projects / Re: Final Fantasy VII NES Project
« on: October 10, 2012, 02:33:06 pm »
lugia, when u'll update the patch?

17
Personal Projects / Re: Final Fantasy VII NES Project
« on: October 06, 2012, 08:26:54 am »
Lugia, you're right! Its a door bug. Today i loaded battery save in this place, and i can move up! But when i go to the locked door on this 67 floor, i can't move up again. Its cuz i dont have card ain't it? Now i got more bugs, when i go out of shinra's building, 4 soldiers don't attack me and i can't talk them, second, major domino don't give me keycard.

18
Personal Projects / Re: Final Fantasy VII NES Project
« on: October 06, 2012, 03:52:35 am »
I just going up the stairs. You said that area works fine at the fceu emulator, but i can't use battery save created by nestopia in the fceu cuz its don't load it, starts new game, nestopia's quick saves don't work at the fceu too. Its possible to convert nestopia saves to fceu?

19
Personal Projects / Re: Final Fantasy VII NES Project
« on: October 05, 2012, 09:48:25 am »
its in shinra's headquarters. When i go to save aerith. But i forget what floor it is. Here is quick save http://upwap.ru/2860061

20
Personal Projects / Re: Final Fantasy VII NES Project
« on: October 04, 2012, 09:45:57 am »
I found a bug, in this place i cant move up. Here the save http://upwap.ru/2858813 i used nestopia emulator. Lugia can you fix it please i don't wanna start new game..

Pages: [1]