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Finishing abandoned translations would be really cool, too. I changed the thread title, thanks for reminding me about the abandoned translation projects.  :cookie:

I don't know if this would count or not, but Tales of Destiny 2 (PS2) was started by Cless many years ago and has been inactive for a very long time now.  This is one that needs to be finished.

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ROM Hacking Discussion / Re: The Difficulty Settings Project
« on: July 09, 2015, 02:21:38 pm »
After almost 2 1/2 years of inactivity since my last post, I thought I would give an update on this project.

Basically, I am overwhelmed at work and no longer have the time to dedicate to this any more.  Not to mention, it's been so long since I've worked on these that I've completely forgotten everything I've learned (I still have notes on exactly what I did on each hack, however).  Therefore, I need to resign from this project.

I was previously unable to get the lifebars working properly.  Therefore, I am going to ask the Community if anyone is interested in getting that piece of these hacks working.  If so, we can both take credit on the notes that we submit.

Is anyone interested in this at all?

Here are the games I've worked on:
Castlevania I
Castlevania III
Double Dragon 1
Double Dragon 2
Double Dragon 3
Journey to Silius (I don't believe this one needs any more work, so it should be good to go as is)
Metal Storm
Ninja Gaiden 1
Ninja Gaiden 2
Ninja Gaiden 3
Rad Racer 1
Rad Racer 2
Shadow of the Ninja
Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles 2
Teenage Mutant Ninja Turtles 3
Zelda 2

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Newcomer's Board / Re: Need help translating?
« on: August 27, 2014, 04:55:45 pm »
Hello mars,

I don't know if you are looking for specific projects to work on where help is needed.  Two of them that come to mind are Tales of Destiny 2 on the PS2 (http://www.tales-cless.org) and Tales of Rebirth (http://www.talesofrebirth.altervista.org).  Both of these are very highly-anticipated translation projects where progress is either stalled or slow due, largely to a lack of translation help.

Does that help at all?

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ROM Hacking Discussion / Re: The Difficulty Settings Project
« on: February 07, 2013, 02:47:05 pm »
Okay.  I've done some thinking about this and see where there was a misunderstanding from more than one party here.  I would have thought that I would be known as the author since I have been working on this project through this topic.  I still can't figure out how so many missed that.  But, I understand what happened now, even if I don't understand how it happened.

I've modified the descriptions on the three Double Dragon hacks, so hopefully they will show up on the site soon.  These new ones will describe a bit more of what the hacks do.

I think we’ll just leave it at that.  I think enough has happened with this already.

Also, one other note:  these hacks were already finished.  They weren't incomplete like was assumed above.  So, there is no need to remove them.  If I had gotten any feedback on them like I was hoping, I could've modified them, but I didn't get any, so there isn't anything else for me to do with them at the present time.

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ROM Hacking Discussion / Re: The Difficulty Settings Project
« on: February 01, 2013, 05:01:59 pm »
Okay, then.  I can understand your points.  I do not see any messages on my login, so I had no contact on this at all.  All I noticed is that these hacks were posted without my permission, knowledge, or credits at all.

Like I said, I had absolutely no problem with submitting these and was ready to do so at any time.  I just hadn't heard anything from anyone is a long time, which is why I've been silent during this time.  But, regardless, I should have at least been asked about this.  I felt like my work was stolen when I saw these submitted like this. 

Anyway, I will be away for a few days, so I'll think this over during that time.

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ROM Hacking Discussion / Re: The Difficulty Settings Project
« on: February 01, 2013, 09:50:39 am »
All right.  I don't know who did this, but someone apparently has stolen my work on the Double Dragon series and submitted it to this site without my permission or even asking me if this was okay.  There wasn’t even any credit given to me on this work.  This is completely unacceptable.  I demand for this to be removed from this site immediately.

If this is how I am going to be treated and thanked for doing this, then I will have no part in this any more.  Therefore, I am not going to release any more of my work and am officially shutting this project down.  I will keep what I've done, and anything else I may do in the future.

This is just unbelievable.  No credits, no nothing.  There isn't even a complete or thorough description on those files.  I would have submitted more and allowed this to take place if I was just asked.  I had nothing against doing that.  But, look at what happens instead.  Sigh...

Anyway, this will be my final status update on this since I have nothing more to do over here.

Administrators, do what you need to.  But, I am all finished.

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ROM Hacking Discussion / Re: The Difficulty Settings Project
« on: January 07, 2013, 04:31:15 pm »
Has anyone tried this hack out yet?  It's been several weeks now, and I still haven't heard anything.  I can get the Double Dragon hacks ready for submission at any time, and was hoping to at least hear something by now.

Any thoughts?

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ROM Hacking Discussion / Re: The Difficulty Settings Project
« on: December 20, 2012, 02:16:18 pm »
Sorry about the delay in updates on this.  It was a lot of work to actually get this submitted, as this site is very picky with filetypes and submission rules.

I have just submitted the Zelda II Easy hack.  So, it should hopefully become available through the site soon.  My first submission!

I know almost everything about Zelda II. Feel free to ask any question related to data tables or enemy AI...

Thank you very much for your offer.  However, I didn't have any trouble with this game because I did not adjust the life maximums at all.



If this goes well, I will submit the Double Dragon hacks next, since those have now been requested a couple of times.

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ROM Hacking Discussion / Re: The Difficulty Settings Project
« on: December 10, 2012, 11:37:30 am »
I apologize that it has been so long since I've replied to this.  I am all finished with Zelda 2, so it is ready to go.  My being unable to figure out the life bars does not affect this game at all since I did not adjust how much life you have.  So, if anyone wants it, I can either submit this onto the site or on this forum.

I also think Journey to Silius can be submitted too, since having the lifebars extended on this game doesn't look messed up or have any issues.  Again, if anyone wants it, just let me know.

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ROM Hacking Discussion / Re: The Difficulty Settings Project
« on: November 16, 2012, 03:39:43 pm »
snarfblam,

Thank you very much for that detailed explanation.  I will look into this over the next several days and see what I can figure out.  That helps a lot.

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ROM Hacking Discussion / Re: The Difficulty Settings Project
« on: November 15, 2012, 05:01:32 pm »
neige,

Thank you for your suggestion.  What you stated makes perfect sense; however, I'm unsure on how to find the code where the lifebars are displayed.  This is something completely different from anything I've done so far, which is more on the "calculation" side, if that makes any sense.  How does the code work on the "visual" side?  I think that would be very helpful-knowing how that part works.

If I could see just one example on one game, that may be all I need to work on this last part.

Thanks for your help again.

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ROM Hacking Discussion / Re: The Difficulty Settings Project
« on: November 06, 2012, 09:17:28 am »
Thank you for letting me know how it's going so far with your testing.  I'm sorry it took me so long to respond.  If you reply to your own posting in less than a week, the system merely edits your previous post, which is why I didn't see it until now.  That is why I've oftentimes waited an entire week to post something that could have been posted much sooner-otherwise, no one would know that I made one since the topic edit date wouldn't have been updated.

I think I'll wait a bit longer before officially submitting any of this onto the main site.  I was hoping someone would be able to help out with the life bars since that is something I am entirely unfamiliar with.  If I could just see how one of them works, I could probably do the others.

I have been working on Zelda II and am almost finished with it.  It took me a while to figure this one out because of all the different variables involved, but I took a different strategy that I think has worked.  However, that game will need quite a bit of testing before I feel it's ready due to its size.

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ROM Hacking Discussion / Re: The Difficulty Settings Project
« on: October 22, 2012, 01:37:16 pm »
This is a fantastic idea, so many old games seem like they're being frustrating on purpose, or else intended to play like an arcade game and take in another quarter every time you die. I grew up playing games like this, but if I don't have the benefit of nostalgia for a particular title, the difficulty is the thing to turn me off so many of them, even games which are otherwise excellent. I know I'm essentially restating the entire purpose of this project, I just agree strongly. So thanks for these efforts, I hope for more games to become playable; e.g. Popful Mail for Sega CD is a game defined by its horrible rebalancing for the American market, it's just horribly un-fun. They scaled up enemy damage by almost ten times and stripped back the period of invincibility after the player takes damage. It powerfully demonstrates how a couple of minor changes make the difference between a great game and a waste of time and effort.

I'm glad to hear that you're as interested in this as I am.  What you've stated above is exactly how I feel-there are many games that have been completely ruined by their unreasonable difficulty level.  And, making a few changes can make a huge difference and make an unplayable game playable.

Anyway, I haven't heard any comments on the Double Dragon hacks I released.  In other news, Shadow of the Ninja and Journey to Silius are pretty much finished.  Just another quick update.

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ROM Hacking Discussion / Re: The Difficulty Settings Project
« on: October 12, 2012, 01:27:10 pm »
darkanx,

All right.  I've just sent the files to snarfblam, so hopefully we will be able to get these up for you.  Thank you for your patience.

I used LunarIPS to create these files, so you could presumably use the same program to patch the games.

Anyway, these three games are pretty much done.  I've adjusted starting life, either enemy life or damage values, starting lives, etc.  I don't have a complete changelog handy with me right now, so I can't state everything I've done at the moment.  The only thing that doesn't look quite right is that the life bar displaying on the screen is completely full if you have any more life than the game defaults.  This is because I don't know how to adjust how the bar displays.  But, rest assured, you do start with more life than what shows.

Anyway, I hope you enjoy these.  I am in full agreement with what you said earlier about the difficulty of these games.  That is what I've been working on with this project.  This series should be much more manageable now.

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ROM Hacking Discussion / Re: The Difficulty Settings Project
« on: October 11, 2012, 09:22:44 am »
snarfblam,

If you wouldn't mind, would that be all right?  How do I submit these files to you?  I tried sending a private message, but don't seem to be able to include attachments there either.  What would work best for you?

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ROM Hacking Discussion / Re: The Difficulty Settings Project
« on: October 10, 2012, 09:33:35 am »
Okay.  I've created the ips files for just the Double Dragon series to start since that is what you seem most interested in at the moment.  But, I cannot seem to attach them to this post.  Am I missing something here?  I was hoping to get some feedback on them, and didn't expect to run into this issue.

I guess I'll have to officially submit them, which means I'll have to create the text file to submit with them.  Give me a bit of time to get that done.  I have the ips files here and was planning on attaching them right now, but this will slow the process down a bit.



Edit:  Wait a minute.  I was looking at the Submit Files page, and it appears I can only insert URLs of files???  I don't have any URLs.  I only have the files directly on my computer.  Now what am I supposed to do?  Is there some other way to submit these?  This is my first time doing this, so I probably don't know what I am doing completely.

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ROM Hacking Discussion / Re: The Difficulty Settings Project
« on: October 08, 2012, 01:48:25 pm »
How goes the project? With the release of the super awesome Double Dragon Neon, I have had a wicked itch to play the original games, none of which I ever beat.

I've been working on the project and have asked numerous times if anyone wanted me to release anything, but have not gotten any responses to those questions at all.  I am pretty much finished with the Double Dragon series, so if you want me to attach an ips file, let me know.  I haven't actually created the ips files yet, but it sounds simple enough so I could do that soon if you would like.

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ROM Hacking Discussion / Re: The Difficulty Settings Project
« on: September 20, 2012, 01:32:45 pm »
I guess I could again explain more of what I have been doing, since my original explanations have most likely been forgotten in this thread.

I am not changing the game mechanics or how the game actually works or plays.  What I am doing is finding and changing values for attributes and properties, like life/energy values and damage done/received for attacks.  I didn't want to change how the games actually played since they for the most part play quite well.  It is just the difficulty that needed work and rebalancing, which is exactly what I've been doing in each game.

The exact changes I've been making vary from game to game, especially since they all play differently and are coded differently.  There have been many instances in which a simple adjustment has required a lot of code searching and value changing or has caused some side effects that needed to be dealt with.

It is definitely possible that I will modify code in some games to do certain things (like give you more than one hit in games that only allow one hit before dying), but that is something for a bit later on.

One thing I do not know how to go about is something that I've been running into with almost every game I've modified.  I've asked for help on this more than once before, but haven't gotten anything.  How do I adjust the life bars in games that display the amount of life/energy you have in a bar form?  In games like Ninja Gaiden and Double Dragon, if I increase the amount of life you have, the life bars are completely full if you have any greater than the default in the game.  How can I adjust the life bars so they display properly?

As far as Battletoads goes, I've heard so many bad things about the difficulty of that game that I stayed away from playing it.  The same thing with Ghosts & Goblins.  These seem to be good games, but the extreme difficulty of them take all the enjoyment away so it is no fun playing them at all.  That sure is a bummer.  Although, with the experience I am getting doing this, I suppose I could try them at a later point.  But, right now, I am working on the games I am familiar with.

Hope that helps clear things up a bit!

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ROM Hacking Discussion / Re: The Difficulty Settings Project
« on: September 17, 2012, 12:53:03 pm »
I am still working on this project and am making more progress.  Since my last posting, I've finished testing Double Dragon 3 and both Castlevania 1&3.  So, those two series are ready to go.  I didn't do anything with Castlevania 2 because the difficulty in that game is pretty well balanced already.  The main challenge in that game is figuring out where to go and what to do.  As long as you have maps and a walkthrough, that game is quite good (in fact, it was easily my favorite of the three Castlevanias because it was the most balanced and playable).

I will turn my attention to finishing up and testing the TMNT games next before moving onto something else.  Give it at least a couple of weeks to get through those, though.

Is there still any interest in my updates at all?

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ROM Hacking Discussion / Re: The Difficulty Settings Project
« on: September 04, 2012, 01:12:08 pm »
I totally applaud your efforts on this and hope you will keep at it. I love classic gaming, but a lot of the stuff from the nintendo days was just killer-hard and frustrating. A lot of "easy-type" patches are junk because they basically turn on god mode. I want it easier, not to play itself. So please do keep at it! Maybe someone will come along someday and help hack in actual menus into the game for difficulty selection. I think it would not be too hard. Just a standard chunk of code that loads in the game before anything else, kind of like all those trainers people hack into games. If you could find someone who does those, you could get some advice/help on getting a few implemented, then release the documentation for the masses to help on the project.

Regardless of however it progresses, kudos!

I totally agree with what you have stated above.  That is the reason I am working on this project.  I want to make games that are too difficult and frustrating easier, but not "godlike".  As I stated in my original post, that is a goal of this.

At this point, I am still working on this.  It is nice to hear that there is still some interest in this project.  It will probably be time for me to release what I've done with the Ninja Gaiden series if that is desired.  In other news, I've finished Double Dragon 2 and feel it is pretty much ready.  However, I'll wait until I finish DD3 before releasing that so I can release the entire Double Dragon trilogy together.

As far as the menus goes, from what I've been in communication with earlier in this topic, that probably is not feasible right now.  I am working on the Easy modes right now.  Once I work on the Medium modes later on, I'll release separate ips files for those, so we'll just have two different patches for the two difficulty settings.

One other thing:  it has been mentioned a couple of times earlier on to adjust the levels or enemy behavior, among other things.  I am not really interested in making game adjustments.  I'm only interested in adjusting some of the values since the games are quite playable.  I wasn't intending on changing the games themselves, if that makes any sense.  I may adjust some "# of hit values" for games that don't have life meters (I actually did something similar to this in Metal Storm a few weeks back), but it will be a while before I do any of that.  I have gotten some experience with actually adding code with what I've had to do to some of these games, so I'll leave this possibility open for the future.


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