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Messages - InfamousKnight

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Gaming Discussion / Re: 9:21 at the bottom of the northern cave(FF7)
« on: January 03, 2015, 03:44:03 pm »
Is there no link for this? I don't understand. You posted a topic just to talk about a speedrun you did?

Shouldn't this be in Gaming Progress or something?

Yeah, can someone merge this? I don't have that power anyway(unless I copy and paste this post and put it inside there and have someone delete this one, but what good is that?).

Gaming Discussion / Re: 9:21 at the bottom of the northern cave(FF7)
« on: January 03, 2015, 08:20:45 am »
Well, I don't have a video to it, but I do have a save file for some kind of evidence. I would have to copy it from my ps3 and convert it to .mcd if someone doesn't have a ps3 and would just like to view it on their computer. The writing it out pretty much makes up for it. There's not much else I can do but redo by recording it. This run doesn't require a lot luck anyway. Although I'm not the best at slots nowadays..

Gaming Discussion / 9:21 at the bottom of the northern cave(FF7)
« on: January 02, 2015, 09:28:56 pm »
I got a 9:21 time at the bottom of the northern cave with my segmented FF7 run(no video so I can't prove it, but I do have the save file).

This run uses slots to one shot most of the bosses in the game. Most of the slots runs are single segment, and they use weird walking to manipulate encounters(I did not do any of this). And they also don't steal any right arms.

Saving takes time so its a time loss. I saved many times throughout the run because of A: I can't sit for long hours and rush back to the game during a cutscene, and B: I fear that I might screw up slots.

Since this is segmented, I pray that cait(the one that utilizes slots), gets hit on the first turn as time is lost waiting for that to happen(which makes up for the time saving time loss).

Once I got past carry armor and got the submarine, I headed down to the genika turks, got a limit break from the unknowns, saved, killed the turks for the experience, healed, got another limit break, saved, and killed emerald weapon. I prayed that emerald would show up right there in front, and that cloud gets killed(getting a first turn on this super boss at these low levels WILL NOT happen). Oh,  and I forgot to mention I picked up the double cut and put it on tifas powersoul to get it at 4x cut.

Since I had 4x cut with the powersoul and curse ring(that I stole from ultimate weapon back at mideel that is faster than doing the beat-up-key sidequest), and took on the remaining battles with 4x cut. Sadly enough, it's animation took too long and was just an over kill for that area). I was thinking about stealing the ziedrich for cid's venus gospel with DB-AC, but I just couldn't bother. Somehow, my cover materias duplicated. I guess because of like overflow or something. And I didn't realize this until it no longer mattered..

Diamond weapon was a pretty weird strategy I used against him. Killed off tifa so that diamond wouldn't shoot fireball at her, entered the battle, had cloud and cid cast their limit breaks, immediately revived tifa, had her cast 4x cut. Had cloud die with foot stamp + fireball, hoped that cids deathblow would hit. This battle could have been faster if I exchanged the earth harp with kalm traveler to get the bezerk spell to cast on tifa for some higher damage.

For hojo, everything went well except for Hojo-NA. Cloud threw an S-Mine once hellectic hojo was dead which caused him to hit a character(thankfully it wasn't tifa). And tifa killed hojo-na before he could even act(aka in one turn).

Screwed up the split scene. I was supposed to make everyone go down. But by accident I made everyone go up and couldn't care less to reset as this was only a test run. And I went in the middle path were the swamp was and made the save once I got there at the bottom.

Other notes include: I stole 2 right arms. One for a group of enemies at correl, and one for dyne. Killed off a couple of flap beats for more HP for cait to survive aqualung(saved for both battles). By the time I got to materia keeper, I still had a couple more battles to go before I had slots. I could have saved to get a first turn on cait, but cared less to do so as this was only a test run.

I also went back to the kalm traveler to turn in the earth harp by the final save. This cost me 20 minutes as the new time was 9:41. It could have been shaved off by a lot if I had better movement and skipped random battles by opening and closing the menu on the exact same frame as I got the battle. I have done that before(many times as well) and that could have saved a lot of time..

Programming / Re: Program abortion due to superior C compiler
« on: November 23, 2013, 07:41:39 am »
Had you used Google, you would have quickly found the compiler flag to disable GCC’s stack protection.

That said, there is very little good about smashable stacks; I’m afraid your disappointment is a small price to pay for a safer software ecosystem.

They actually have a flag to disable that? I wouldn't have even thought of that to be honest. I'll google it..

Programming / Re: Program abortion due to superior C compiler
« on: November 23, 2013, 06:49:18 am »
So basically you're writing terrible programs and then you blame the OS because it don't allow you to do what you want ?!

It was really a test. I used gets because thats the only function I know that doesn't check bounds. And I blame the OS because on windows this actually would work. Not sure if its really my compiler though. I'm using gcc to compile it.

The test was to see buffer overruns. I just copied the example code from some cplusplus site.

Programming / Re: Program abortion due to superior C compiler
« on: November 22, 2013, 05:56:34 pm »
I would have to admit this "rant" wasn't very funny but it was pretty funny if you think about it. Basically what I was doing was trying to cause a hack(something not intended to happen by the maker) and get something not intended for the so called "hacker". That's pretty much the jist of the joke.

Programming / Program abortion due to superior C compiler
« on: November 22, 2013, 03:56:48 pm »
I really don't like it when an OS has so much security that it takes the hacking away. As we all know(and should know) that hacking isn't bad or illegal it just depends on how you use it.

My definition of hacking is: Using technology for purposes other than what it was meant for.

Anyways, I tried doing some testing with smashing stacks with input functions that don't check bounds such as the gets function and the program that ran knew there was a buffer overrrun(as far as I know. idk if it was the OS) and it just aborted the program saying "***stack smashing detection*** aborting program. I just got really ticked that its so secure these days. I just get mad when theres some security flaw that can be used for good reason or bad reasons and they remove it.

I could give a lot of examples right now but you get the point.

Oh, and I'm running linux mint 15 when I did this.

Note: The idea of this came from an exploit for the original xbox that a game called Splinter cell had some vulnerable in the game where it might have used gets or some xbox api function that doesn't check bounds either. Usually it was loaded by using save files that were bigger than they should have been aka shellcode inserted.

Gaming Discussion / Re: New consoles launch
« on: November 18, 2013, 10:27:20 am »
AAA marketer with the same exact voice as Vince McMahon: They're not "video games," they're electronic entertainment, damnit!

Exactly. But yeah, I mean, if you're not a quality freak, then theres no need to move on. All you have to not care about are graphics(realistic graphics that is).

About the age thing, I had the same thoughts.

Gaming Discussion / Re: New consoles launch
« on: November 18, 2013, 04:51:19 am »
I'm 18 and since graphics don't matter to me, I could play any game. I just like older games because of their content. Some games I play don't have any graphics at all whatsoever.

Come to think of it, how much better can it get? Graphic wise? Are they going to make it so real that its not even a game anymore? Just some simulator? Are they going to get rid of game over screens and replace them with heaven or hell depending on what you did in the game? I would laugh if thats what they're going to do.

Gaming Discussion / Games that are so random its scary
« on: November 07, 2013, 09:27:36 pm »
So, those roguelike games that have those randomly generated dungeons with items to find in it really scares me when they over do it. For example: chocobo dungeon 2 for the PSX. That game is so random I'm afraid to play it. I mean, isn't it stressful when you get that rare item and it only can be used once? It makes you think too hard. I guess I could just make a backup save file with that rare item if I want to use it again just for the fun of it.

But yeah, just getting so lucky and then become a nervous reck and then die would probably kill me in reality. Yeah, you can actually die from too much stress. And with all the stress I have I don't want to make it worse. I have gotten pretty lucky in some games in my first play through or first test speed run. Pretty interesting if you ask me. I could tell some stories about those times I got lucky but its really not beneficial at all. I guess some people  think they're fun to read about stories like that. I do a matter a fact.
Back to the subject, does anyone else feel that way? I would think its stressful for everyone but I'm not to person to say that. But not knowing the chances of something happening or its the first time you ever got that rare item in just about 50 play throughs is pretty stressful too.

Gaming Discussion / Re: Gaming preferences?
« on: October 26, 2013, 06:04:58 pm »
@FallenAngel I mean when its so "pixelated" that theres really not a lot you can do other than make things really big to actually make anything with. For example: On the atari 2600, most of the time it was just small sprites because they didn't have a lot of options other than to make it really big to make anything interesting.

@Fast What I mean by "puzzles" I mean like block, make all lights turn the same, stuff like that. I also wasn't aware that getting clues from villages was considered a puzzle. And about the mini games, I mean like sneaking section(oh boy do I hate that), games that take time and focus to do(like that time in FF7 where you have to press all the buttons at once). Seriously, someone that played that game 50 times still can't pull it off on their first attempt. And like that rope mini game where you need the right time to get on it.

Some of those factors keep my hands off FF7. Theres just things in that game I don't like. Its a good game after all.

Gaming Discussion / Gaming preferences?
« on: October 26, 2013, 02:35:37 pm »
What are your gaming preferences?
Mine are:
1: Good character design(that is like a must in my world)
2: Turn-Based Battle system(so I can compete with it easier and I'm not really good at action games)
3: Fitting music(as in it fits whats going on)
4: Good game design so that you don't get lost
5: Non-linear gameplay(as in getting clues from villagers on what to do)

So yeah, thats pretty much it. I don't really care about "realistic" graphics or 3D graphics. I also like a long journey in the game.

Here's what I don't like:
1: Mini games that slow me down
2: Puzzles(any puzzle really)
3: Searching for an item just to advance through the plot
4: Graphics that are so bad, it doesn't even have art to it.
5: Cryptic game controls(most commonly when you press select to do something you have to do as seen in some of the AVGN episodes)

Things that I don't really care about as in it doesn't bother me:
1: When they rip ideas on from other games
2: A story line
3: Weird shit that happens(I honestly don't even notice)
4: When the game is too easy
5: Minor flaws(such as bugs that break the game as in making it even more easy)

So yeah, thats the format I want you guys to use. Just five things or less.

On a side note: Has anyone already done this recently? I haven't found anything yet. I just skimmed through the topics.

Gaming Discussion / Re: Final Fantasy VI brought to iOS and Android
« on: October 09, 2013, 09:54:38 pm »
Nice. I wonder what they have planned for FFVII. If its 2D, I'm all in. So then that way theres "some" change instead of just some touch version. But if thats the case, I will still buy it just to support my favorite company. However, SE is desperate for money right now and I'm afraid they might rush so quickly that the game is just as bugged as their first game(FF1). That'll be fun playing some buggy FFVII game. Would be really nice if they bugged Defense all together. That will be interesting. Seeing how much damage it really does. I think Defense changing things around too much. However, in FFVII, low level games, defense is mandatory to even survive 1 turn.

Another thing, they seem like they're just going to port every FF game to the iOS and expect to see some money after words. Idk how that all works to be honest. Like I don't know why they're desperate other than the fact that they might go bankrupted but I don't understand why that would happen. Is it because that company keeps the employees finances up?

Personal Projects / Re: Final Fantasy VII NES Project
« on: October 09, 2013, 05:25:37 pm »
NES.emu is a really good emulator for the android. It cost 4 dollars but thats nothing unless you're in some financial crisis.

Programming / Re: My strategy game
« on: September 04, 2013, 05:23:28 pm »
What schools call computer science (I don't personally acknowledge it as such) isn't likely to help you become better. You have to start doing this yourself, and do your own research. I can guarantee you that almost everyone here is self taught, so everyone can attest that.
You keep on doing the same trivial things in always the same way. That isn't likely to help you get better. Do something bigger, do it differently. But before that learn how to structure it, how to split it into independent units, and how  to use data types to your advantage. Read a few programming books.

Maybe I should stop exposing my trivial things? I had a LOT of trouble figuring out that side thing. This isn't one my post where it is figure this out for me. I was truly lost.

And Lost Temparler(excuse if I misspelled that) I think I've tried that. Maybe it did work and I didn't realize it because I was so frustrated. But yeah, that idea did come to my mind but I think it didn't pan out. Maybe it was because I had the numbers mixed up. This happens when you don't have a plan for the program. I was reading a beginners game programming book and it said that was really important even for the simple stuff. So yes, I did read an ebook. Then again, the day I made this post was the first day of school and I was pretty stressed out.

Programming / Re: My strategy game
« on: September 04, 2013, 03:30:40 pm »
As I said several times before, use a state machine. Then seperate logic from output. And abstract data structures.

State machine? I've never heard of that. Anyways, I have computer science all year so I should get much better after the course. I'm pretty much a self taught programmer. But frankly, that doesn't work too well with me.

After 4 years of experience, I didn't learn a whole lot :P My first language was Batch which is a really bad start as I stated back in my How I started Programming topic.

Programming / Re: My strategy game
« on: September 04, 2013, 03:15:55 pm »
The thing I'm having trouble with is keeping the sides either 1 or 2. So if player 1 entered a number then side would change to 2 and if player 2 entered a number then it would switch back to one.

I couldn't figure out any other way of doing it. I was self aware of that repetitive code. You can't just add and subtract the sides. You can't just make a condition that checks for if its 1 then make it 2 if its 2 then make it one. That would just end up with the same value every time. Making a function wouldn't make any difference either.

A side from the code, what do you think of this game? Find any glitches that are abusive? Find the perfect tactic?

Programming / My strategy game
« on: September 03, 2013, 09:08:47 pm »
I got this idea from school today. I am disappointed in the code because of the turn thing. I couldn't figure out how to switch sides every turn so I did it the bad way.

So, here is how the game is played. You have these A's that represent apples and a P that represents a poisonous apple. You could take out 1-3 apples and whoever ends up with the poisonous apple loses. So turn by turn you take 1-3 apples. There is a perfect tactic to winning this game and its a magic number but that wouldn't be any fun to tell you what it is. Unless you got some good math skills. Yeah, I played this game in Algebra 2.

Here's the code:

The whole reason why that code is so bad is because idk how to switch sides efficiently. So is there an easier way of writing this?

Gaming Discussion / Re: RPGs with good game design?
« on: August 31, 2013, 08:11:54 am »
Thanks for all the suggestions! Now I have completed games without a guide before but those were not RPGs. Then again, I can't say that RPGs have bad game design always after seeing this list.

FF7, sure, its popular and overrated, but the design isn't the best. After you leave Rocket Town, you get the Tiny Bronco, the game tells you to go to the temple of the ancients but you're really supposed to go to the gold saucer. You can figure that out by exploring everywhere which is fun and puts the exploration into the game.

But yeah, exploration is pretty fun too. I might try out FF6.

Personal Projects / Re: Final Fantasy VII NES Project
« on: August 30, 2013, 06:04:33 pm » is the progress? Any estimated Date?:P

Didn't you read the rules? The project is done when its done. Patience my friend! Besides, he's already done 99% probably already done. Some of the midgar places need some adjustments but that's all in time. And Lugia might have bigger problems to worry about.

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