Quote from: KingMike on October 12, 2015, 11:46:03 AM
Wasn't ZAS one of those games that purposely used the ghosting effect on the original Game Boy LCD for some graphical effects?
I'd like to check it out on a real system but sadly it's one of those insanely overpriced games.
I wonder how that would've carried over in the patch.
Yup! The game simulates multiple background layers by displaying individual layers on alternating frames, which would then bleed into each other on the OG screen and appear to be displaying simultaneously. If you play the game on a modern screen and/or an emulator that's not properly configured for ghosting it'll flicker like crazy.