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Messages - Moothead

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1
Personal Projects / Re: Final Fantasy VII NES Project
« on: June 16, 2013, 11:38:16 am »
I was about to say how terrible Gaea Cliff looked before seeing the tiny sliver on the right :D. Really can't wait for this, your work so far has been pretty outstanding!

2
Personal Projects / Re: Final Fantasy VII NES Project
« on: November 20, 2012, 06:23:00 pm »
Samurai Spirits may work. It uses a different package chip but from what I can tell it seems to have a similar PCB. Only problem is I can't ID the chip used on the cart so that I can compare the pinout to this (http://www.buyicnow.com/fincat.php?cat=192).

Compare it to your post from a few months back with images of the PCB for the actual FF7 cart: http://www.romhacking.net/forum/index.php/topic,12466.msg209021.html#msg209021


Edit: Looking at them together they seem to have quite a number of differences. I think the safest cause of action would be to get a hold of a copy of the FF7.

3
Personal Projects / Re: Final Fantasy VII NES Project
« on: November 19, 2012, 02:28:17 pm »
Nice find!

Sent the guy an email to ask whether he'll ship to the UK. Steep price so I'll try to talk him down a bit before buying though. I'll also see if he can open it up and take pictures of the PCB to make sure it's suitable.

4
Personal Projects / Re: Final Fantasy VII NES Project
« on: October 15, 2012, 04:35:12 pm »
Hey Lugia, can you edit in your checklist from a few pages back to your first post and update it as you get things done so we get an idea of where you're up to please :)?

5
Personal Projects / Re: Final Fantasy VII NES Project
« on: September 25, 2012, 01:40:30 pm »
Patience is a virtue ;). Personally I'm waiting for him to finish it before I start playing it, I don't want crappy maps and enemies ruining Lugia's awesome work  ;D.

6
ROM Hacking Discussion / Parallel Worlds Title Screen fix
« on: July 21, 2012, 12:14:29 pm »
Hi,

Is there anyway to fix the glitched Parallel Worlds title screen?

Thanks.

7
Personal Projects / Re: Final Fantasy VII NES Project
« on: June 20, 2012, 05:53:02 pm »
You guys should work on the enemies in the game. I would start with the midgar enemies. Ugly monsters in a factory. No one wants to see that in the beginning of the game.

Think he's doing things like enemies after completing all of the maps.


One thing that he won't really have to worry about is the fact your typical repro maker won't be able profit off of this as it'll likely require the original which demands quite a high price these days making it hard to profit from. Those who can make their own PCBs and chips with the correct mapper however may be able to unfortunately.

8
Programming / Willem Programmer with TSOP Adapter problem
« on: May 28, 2012, 02:31:05 pm »
Hi,

I'm having an issue with my Dual Powered Willem Programmer with TSOP48/40B adapter. I can ID and erase my chip (AM29F032B) but when I try to program a rom I keep getting "Error at 0x000000 Chip = 0x27/67 Buffer = 0xXX" (Whatever the buffer for the rom is at 0x000000). I'm guessing it's jumper related since I was having a similar issue when trying to program my a 27C801 until I changed the jumper setting.

Any help appreciated :).
Jordan.

9
Personal Projects / Re: Final Fantasy VII NES Project
« on: May 21, 2012, 09:36:55 pm »
Were you able to find any copies at all?



Junon is done, here's the before and after:





Not yet, somone said his sold for $75 I think it was with the crappy box it came with which is too much for me.


Awesome work with Junon. Really looking forward to this.

10
Personal Projects / Re: Final Fantasy VII NES Project
« on: May 19, 2012, 03:45:47 pm »
I'd be willing to give it ago when the hack is completed if you like. Postage may cost quite a bit if you live in the US though. May be better to find someone in the US who's willing to give it ago.

11
Personal Projects / Re: Final Fantasy VII NES Project
« on: May 17, 2012, 05:44:47 pm »
Yep, once I'm done with all the maps, dialogue, and events, I'm going to change all of the enemy graphics.

That's fanastic to hear, I hate the enemies they the original has.

Man, I would love to have a reproduction of this when Lugia's excellent updates are finished
(but as with any project like this...nothing is 'final' ;))

From searching for the flash chip, it appears to be present in Ambit 200 modems and can be flashed with a homemade 'blackcat' jtag cable for them. I wonder if you could take one of these modems and use it to write our rom data to it...unless there's a simpler way?

If I were to do this I'd probably just buy a MX29LV160 chip and flash it with the adapter I use to make SNES Reproductions. The biggest problem for me is finding an original copy of the pirate cart that isn't incredibly overpriced for what it is :(.

12
Personal Projects / Re: Final Fantasy VII NES Project
« on: May 17, 2012, 07:02:47 am »
Awesome. Will you be correcting the enemies in this hack so that the enemies are the same or at least similar to what are there in the PS1 version?

13
I'm wanting to make a reproduction of this game so I can play it on my SNES but I'm wondering how to go about the 2.5MB rom size. Usually the roms are in multiples of 1MB but when spliting this rom you end up with a 512KB file and two 1MB files. I was wondering how do you go about doing this; is it 2 8MBit EPROMS and a single 4MBit EPROM and if so is the wiring the same? Also, can you double up the 512KB file and put in on an 8Mbit rom?

Thanks :).

14
Personal Projects / Re: Final Fantasy VII NES Project
« on: May 05, 2012, 10:39:53 am »
Thanks  :)


One of the Chocobo Farm's buildings is done, here's a before and after.



You have made this remake so much better with your modifications! What was once a crappy stand in for the Chocobo farm house is now an incredible replica! Can't wait to actually play this, don't want to start till it's completed.

15
Personal Projects / Re: Final Fantasy VII NES Project
« on: April 29, 2012, 02:13:35 pm »
Does anyone know where you can get shenzhen nanjing games from? I'd love to make a reproduction of this when it's done.

16
Personal Projects / Re: Final Fantasy VII NES Project
« on: April 29, 2012, 08:56:08 am »
Chocobo farm looks fantastic!

17
ROM Hacking Discussion / Re: Split SNES Rom on Win7 x64?
« on: April 26, 2012, 02:43:49 pm »
http://i661.photobucket.com/albums/uu340/moothead2/Picture1-5.png

Is the part next to the arrow the rom header?

18
ROM Hacking Discussion / Split SNES Rom on Win7 x64?
« on: April 26, 2012, 12:46:47 pm »
I've tried using SnesTool but it doesn't work on x64 Windows 7. Does anyone know of a way to split SNES roms on this operating system? Don't want to go throught eh hassle of dual booting.

Thanks.

19
Personal Projects / Re: Final Fantasy VII NES Project
« on: April 25, 2012, 01:24:33 pm »
Hi there. Great work so far, it's fantastic. I was wondering though if it's possible to make a reproduction of this game so I could play it on the real thing or is it basically impossible without making the board from scratch? Also, how far done is this as a rough %?

Sorry if these are annoying questions that have already been answered.

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