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11 March 2016 - Forum Rules

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#1
Sounds cool, so like the SA-1 hacks that remove the slow down from older SNES games ?
I see version 1.1 on the project page...but will wait for version 1.2 to be added.
Question, for a Windows 10 PC, what would be the best emulators to run SuperFX-2 games on ?
Currently only have Zsnes and wondering if there are other options available.
Also, are there any videos of this in action ?
#2
Awesome, really happy to see the project page updated !
Looking forward to next year's update.
The Discord has shown off a lot of interesting stuff  ^_^"
Again, thanks for adding lots of cool things to this game.
#3
Beat this earlier this year !
Happy to see the project has been updated  ^_^"
This hack has a challenging start and does a nice job at changing a few items/weapons.
If you think you know the game or even think you are good...
Try out this hack to challenge yourself !
#4
Is it possible to update the front page thread with all of the updated information here ?
Looking forward to figuring out how to get this running !
Also, thanks for sharing this project here.
#5
Looks really cool !
At a bit of a loss on how to get this working.
Is is possible to link the project's romhacking page in this thread ?
Also, would this run on a "repo-cart" or is this emulator only ?
#6
Wow, looks like a really nice project !
Does the team also have a Discord for discussion and such ?
Going to give this a try.
#7
Woah...this is big !
A big super robot wars fan myself. 
Always had to import the PS2 games and use a guide to play most of them. 
One of the few versions I have not played since playing the GBA titles.
Again, big thanks to the team that worked on this project.
Hope you have a Discord or something so we can say what's up
#8
Happy to see "Bokuno Hack" finally posted here. 
The next step would be to get it translated to English.
Still not too hard to follow if you have played the recent global release.


#9
Oh wow, "saga2edit" eh ?
That is what I am talking about !
Can now more easily mess around with Final Fantasy Legend II for the gameboy.
#10
Oh BABY !!
Been waiting on this legendary update for some time now  ^_^"
Although I did have a time with the difficulty back in the "version 1.6.0" days
Looking forward to see where the four years of hard work has elevated this hack.
Again, highly recommend everyone who enjoys RPGs to check this out.

Also, do take the time to look at how many people are credited for working on this.
#11
Hello everyone, I have really enjoyed the feedback I have received from this hack so far !
It appears I might have made it a bit too easy to speed run  ::)
Now that the hack is released, I plan on taking a break from it
And continue to listen and respond to the feedback it is receiving.
There are a few things I wanted...but were unable to do/figure out myself
Like editing the script, adding a custom logo on the title screen, and adding optional enemy encounters.
However, outside of those things, I am satisfied with the changes I have made to the game.
It is still amazing to hear that people beat this RPG under 3~4 hours   :thumbsup:
Again, thank you and I look forward to watching your gameplay videos !
#12
Hello everyone, I hope you all had a fun summer !
So my hack of this game is now completed.
But I would like to edit the title/intro screen of the game.
Since this is an old-Gameboy game,
Are their any tools available to do this ?
If not, I am willing to learn how to do this
And I just would need direction on where to start.
I would like to know what is possible with this...
Like something as simple as "Hacked By..." under Start/Continue
Or something like a new image above "Start/Continue"
I hope I can get some help with this matter soon
Looking forward to people checking this hack out !!

September 01, 2019, 02:16:01 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

Alright, I have submitted my hack of this game !
Hope you all enjoy it
And I am open to any feedback.

**EDIT**

Project is now live :

http://www.romhacking.net/hacks/4659/
#13
**UPDATE**

Hello everyone, I have now finished my second test run of the game
And very happy with the changes made along the way.
I have been having a blast testing everything out
But currently debating if I want to do a little more editing with the monsters.
As of now, it should take around 4~5 hours to beat the game instead of 2~3 hours.
I will be taking this next week to review a few things and then release what I have.
#14
**UPDATE**

Been offline for about two weeks now
Everything that I want to change is now done.
Will take the next week or so to walk through the game and test things out (boss battles and town shops)
While testing, I plan on making small edits to make the game flow the way I want.
Again, I plan to have things ready in the coming week...so thanks for everyone's help !!
#15
**UPDATE**

Had some computer problems and almost lost my progress.
A buddy help me recover everything ^_^"
Even with that long set back, I have completed my shop edits.
Currently working on editing the boss battles in the game (stats and items)
Also, I think I have figured out how treasure chests work
And plan on tackling that next.
As far as the random encounters
I do not believe, at my current skill level, that I can tackle these edits.
So once the boss and treasure chest edits are complete
I will do some gameplay testing and release my progress.
Again, thanks to everyone for their continued support !
#16
**UPDATE**

Okay, so I was able to learn more about how Mutants learn skills after battle
Along with how to edit the type of skills they can learn based on the 'DS Level' of the encounter
With that said, I have finished editing those learnable skills.

Next, was able to locate and learn about the weapon/item shops Offsets
And how to edit the Hex value to change what they sell.
Should be done with the shop edits today.

So the last two things I have been unable to figure out are :
-- Treasures
-- Encounters

It looks like the Treasures are stored somewhere between Offset '0x1C82C ~ 0x1E5F8'
But the order of the Hex values have me puzzled.
Will continue to look into this...but if anyone here can give me some hints
I would really appreciate it.

Finally, Encounters...this is where I am really in the dark.
May have to leave this alone and just release my progress if I do not have a breakthrough this month.
I really wanted to edit which enemies you encounter at different locations in the game.
But looking through the data...I have not been able to solve how enemy grouping works.

Anyhow, once I get the Shops and Treasures finished
I will release my hack here (unless I figure out the random encounters)
Again, thanks for all the support !
#17
@Jorpho

Whew, feeling much better now !
So I have successfully edited party member 'Human M' starting/base stats :

**Human M

--Offset 0x378E2 ~ 0x378E3 (read backwards xE3 - xE2)
HP Value (DEC *HEX) 59 *3B 00 ~ 80 *50 00
--Offset 0x378E4
STR Value (DEC *HEX) 6 *06 ~ 9 *09
--Offset 0x378E5
AGL Value (DEC *HEX) 5 *05 ~ 7 *07
--Offset 0x378E6
MANA Value (DEC *HEX) 3 *03 ~ 5 *05
--Offset 0x378E7
DEF Value (DEC *HEX) 3 ~ 03 ~ 5 *05

Also, able to modify what type and how many equipped items 'Human M' starts with :

--Offset 0x378E8 ~ 0x378E9 (read backwards xE9 - xE8)
Skills Pointer Value 7F 7E ~ B5 7E
Skill Pointer Update 0x37E7F ~ 0x37EB5
--Offset 0x378E0
Race & Number of Skill Slots Value 01 ~ 03 (0 = Human & 3 = 4 slots)
--Offset  0x37EB5
Item Slot 0  00 ~ 4F  Punch
--Offset  0x37EB6
Item Slot 1  00 ~ 17  Bronze Shield
--Offset  0x37EB7
Item Slot 2  00 ~ 35  Bronze Armor
--Offset  0x37EB8
Item Slot 3  00 ~ 1D  Cure Potion


So big thanks to everyone here that has been pushing me in the right direction !!
Where I am stuck now is the stat growth rates.
This section is very confusing to me...unsure how these values are read and calculated.
I believe it starts around Offset 0x33F90
Will continue to look into this, but open to advice and direction about this issue.


January 29, 2019, 07:12:55 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

**UPDATE**

Okay, so I have just completed the following :
-Updated party & guest members base/starting stats
-Updated party & guest items/skills 

Tested this for the First World and everything is looking and working right.
My next step/plans are as follows :
-Change what monster/group appears in boss/un-skippable battles
-Change the type of skills mutants learn at each "DS Level"
-Change what items are sold at shops 
-Change what items or monsters appear in treasure chests 

A bit in the dark on how to accomplish this, but open to suggestion and direction while check out the data.
I really want to make the boss encounters a bit more challenging (More HP)
Which is possible...but I really want to learn how to chose what "group" of monsters show up in a boss battle.
I know you have 3 Slots (Left, Middle, Right) for monsters encounters
And each type of monster can come as a group
But again, still uncertain how to edit this with a Hex-Editor.
#18
@Jorpho

Well, I say that because there is a large chunk of ZEROs after the last equipment entry.
But it sounds like even if I enter a value in that space
I would need a way to make the game point/read there
Which I am unsure how to do.

Hmm...it is important for me to be able to learn how to do this
Because I want to also expand on how many attacks/abilities enemies and guest members have.
For now I will just have to work with editing what ever item/ability slots are in use
Along with the stats I can find.

So while this does limit the scope of what I want to hack/modify
I will focus on what I can do now and try to figure out a solution.
Again, I really appreciate the direction
And will think about this over the next few days.
#19
@Jorpho 

Ah, I do apologize !
I will try to keep things spaced a bit tighter.
Cool, I have now found each items/attacks HEX value thanks to this site :
http://shenafu.com/
I have made a backup will start testing this out.

Okay, so when you say "re-arrange the data"
Do you mean like finding unused space in the same memory back ?
Currently looking into how to do this (very new to me)
And I am interested in starting the game with an extra item or two.

For growth rates, I believe 'Human M/F' and 'Mutant M/F' have different rates
But the math is a little tricky for me to understand.
Like a Human M/F has a 1-in-5 chance to increase Mana after a battle
And a Mutant M/F has a 1-in-8 chance to increase Mana after a battle
I am unsure how this is read or calculated in HEX
This information should be stored around Offset range 0x33F90 ~ 0x33FAF
But I am unsure about the calculations.


@KingMike

Yes, I may have to dive deeper into the different weapon types
To see what stat they can increase upon use.
But I believe that Human M/F and Mutant M/F
Have a certain range for the RNG for gaining stats after battle

I may hold off on the growth rates for now (unless I have a breakthrough)
And focus editing starting/base stats
While learning how to add additional items/skills to party members and enemies.

Again, really appreciate all the support from everyone here !!
I feel like I am getting closer to what I really want hack in this game
#20
@Q

Thanks for the heads up !!

So here is a progress update.

So I am using the hex-editor program HxD

And I have opened the ROM file with it.

Now that I sort of understand Offsets and the like

I want to edit 'Human M' starting equipment/items :

Human M Item/Equipment slot #1

Offset -- 0x37E7F

Long Sword Hex Value -- 01

Human M Item/Equipment slot #2

Offset -- 0x37E80

Bronze Armor Hex Value -- 35

Question #1,

If I change the Hex Value at these Offsets

Will it change the equipment/items in these slots ?

Question #2,

How would I add more equipment/items to this character ?

Next I want to edit 'Human M's starting/base stats :

Human M Hp Value(DEC) = 59

Offset -- 0x378E2 - 0x378E3 (Backwards ?)

Human M Str Value(DEC) = 06

Offset -- 0x378E4

Human M Agl Value(DEC) = 05

Offset -- 0x378E5

Human M Mana Value(DEC) = 03

Offset -- 0x378E6

Human M Def Value(DEC) =  03

Offset -- 0x378E7

Question #3,

So similar question, I would change the values in this offset to change this character's staring/base stats ?

Question #4,

Would it be possible to modify the growth-rate stats of this character ?