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Messages - Iunnrais

#1
Personal Projects / Re: Final Fantasy VI: Divergent Paths
September 24, 2021, 04:42:09 AM
Oh, please don't get me wrong!  I already read in this thread how you aren't going to do this yourself, and I'm not asking you to!  It's MORE than fair to say that your project (or your part in the project) is complete (minus final bug fixes if any)!  Just hoping someone else with the skill and inclination might come along.  I'm also lamenting that my own programming skills stop at C, and don't think I have quite the head for assembler.
#2
Personal Projects / Re: Final Fantasy VI: Divergent Paths
September 23, 2021, 10:07:24 AM
I bet the only way to do a merge would be to forget about maintaining ability to be used on an original cart, and expand the rom size somehow.  Alas.

That said, doing so would probably make it possible to bring back things like the old desperation attacks in addition to everything BNW offers.
#3
Personal Projects / Re: Final Fantasy VI: Divergent Paths
September 22, 2021, 04:42:55 AM
Hey, just wanted to stop in and say I *love* the story changes I've encountered so far (just the three paths so far, but I plan to keep going of course!)

I also want to say that this hack, so far, has been fully compatible with Dancing Mad (the MSU-1 audio hack), so that's a plus!

Now we just need someone to merge this with Brave New World for gameplay improvements to go along with the story improvements.  But what with Celes having Jump instead of Runic, Leo being a thing, and all the map edits and script edits, I'm betting that's not going to be a trivial merge at all... if it was just text I could probably manage it, but I don't think I could manage the assembly hacking.
#4
Alas, Dancing Mad doesn't work on top of the most recent TWUE patch at all.  It's Dancing Mad first, or not at all. Gah.  I've posted on QHIMM where the dancing mad developer sometimes hangs out.

Edit in case someone else encounters this problem:  Fixed it!  Turns out my "US 1.0 rom" was not 1.0, despite being distinctly labeled as 1.0.  Sigh.  A fresh copy verified as actually 1.0 now works fine.  Yay!
#5
I'm having trouble getting the hack of TWUE+MSU1 to work properly... in that it's giving me a black screen the moment it starts the first battle in Narshe.  Here's what I did:

I started with a US 1.0 rom.

I applied Dancing Mad to it.

I patched it with TWUE 3.04 + bugfix + opera + add ons.

Loaded it up in Batocera for RaspberryPi4, which uses either SNES9x or BSNES (I'm not sure which is used for the MSU-1 portion).  Regardless, it loaded just fine, Dancing Mad's CD quality music plays wonderfully, I get to Narshe, the guards attack me, and it goes to a black screen.  The battle music is playing, but the black screen is softlocked there.

Any advice for troubleshooting?