1102: How can I start a ROM hacking group?
One of the biggest neophyte mistakes is to attempt to start a new
ROM hacking group to accomplish some project you've thought up. First
of all, no experienced ROM hacker is going to join a group founded
by someone who's never released a ROM hack. Secondly, unless you plan
to do a significant portion of the work (and no, managing a team does
not count) then most ROM hackers will avoid your attempt to start a
group because it looks like you're wanting to take credit for their
hard work. If you really want to start a ROM hacking group, then show
some progress on a project of your own and then solicit people to
help you with it. It's generally easier to find an existing group and
offer your services to them, however.
The Definitive Guide to ROM Hacking for Complete Beginners
I'm actually not a complete "neophyte" to ROM hacking, and I have released a couple of hacks on some other, more obscure hacking websites. I've also started hacking a few other games, but was unsatisfied and did not release them, primarily because I felt that the original games themselves were unenjoyable to play, and no one would want to play a hack of said game.
I don't know why anyone would think I would just take credit for someone else's work. I just wanted to start a group hack of a game like, say, MegaMan 2, where there are separate stages. Each hacker could work on a separate stage and change whatever attributes of it they wanted (although common enemies and characters would have to be agreed upon beforehand, of course). Everyone would get credit for what they did.
I didn't start work on a specific game because I thought that if there was no interest then I'd just wasted time and effort at a hack that I'd never finish. In my opinion, it would be better to ask everyone what game they want to hack before starting out on it.