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Messages - adrien01

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Newcomer's Board / Re: Locating CI Palettes in an N64 ROM
« on: January 16, 2021, 03:54:07 pm »
Sorry to up this topic but here is the answer,

for answer your question, specifically for pokemon puzzle league almost all the time the palette was stored just before or just after the CI4 or CI8 texture.

For an exemple (on the french version of pokemon puzzle league) you can find the "3 2 1 READY" CI8 texture at 0xF7E78 and the CI palette at 0xF7C60.

I've already listed almost all the uncompressed textures in the french version of the game, don't hesitate to ask if you need them  ;)

As my knowledge there isn't YUV sprite in pokemon puzzle league, but a majority of textures are compressed

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Newcomer's Board / Re: Introduction Topic
« on: December 29, 2020, 10:08:59 am »
Hello everyone,

i'm Adrien, i came from france, i've played a lot in the past (especially nes,snes, n64,ps3/4,wii,switch)
i still play a few, but my new hobby is reversing some stuff (witch take soo much time...)

i'm often in game festival for animate stand and try to make people discover unknown games but fun to play.
i've also managed the super mario kart championship (the snes version) for few years with a lot of fun  :) (from around 2014 to 2018)

I've discovered this site since many years now, generally searching for documentation and software for modifying games.

i work since 2-3 years on reversing Pokemon Puzzle league (on N64), because it has a really weird pokemon sounds (and yes just for that  ;D)

i work on a software for modifying the game (texture, audio, videos, scenes..) it's still a work in progress (shared on github) and maybe share it on the romhacking site when it will be more finished :)
i also have the objective to make a multi version on pokemon puzzle league (manage to have the "worst pokemon screaming audio" from the french, english and german version. (it's almost finished)

maybe finding some people who work on this game, or just share some informations on the forum and discover a lot of other things ;)

See ya' ;)

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