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Messages - JonGandee

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ROM Hacking Discussion / Re: Need help with SYD of valis hack
« on: September 12, 2021, 09:03:24 am »
I can try, I guess.

2
ROM Hacking Discussion / Re: Need help with SYD of valis hack
« on: September 11, 2021, 01:59:50 pm »
YYCHR is what I used.

3
ROM Hacking Discussion / Need help with SYD of valis hack
« on: September 11, 2021, 11:03:51 am »
I want to edit the graphics and I can easily do that with a save state. But I don't know how to put the graphics into the rom.
Here are some of the graphics edited in the CHR. They are unfinished but that's not important.


So how do I put these into the actual rom. They work in the rom file when I load the save state but I want the graphics be in the actual rom.

4
ROM Hacking Discussion / Re: Bruh, help me
« on: March 25, 2021, 02:39:04 pm »
Thanks.

5
ROM Hacking Discussion / Bruh, help me
« on: March 20, 2021, 06:01:13 pm »
I'm working on an Adventure Island hack. How do I change which palette Master Higgins' head uses. I want the whole sprite to use the 3rd palette to save up the palette sets.

This is how the sprite I made looks.

This is how I want it to look.

6
My platform is NES.

7
I wanted to make a Luigi sprite for the game but it's nearly impossible to find the tile data in the hex editor. Unfortunately, this is what I have.

Where is Yuko Asou's tile data located because I'm trying to rearrange the tiles and I'm about to give up.

8
How can I hack Yuko Asou into Sonic The Hedgehog 1. I want her SD Valis abilities. Unfortunately,  my skills at hacking Sega Genesis games are the worst thing ever. Help?

9
ROM Hacking Discussion / Re: All my SMB1 questions in one thread
« on: January 20, 2021, 10:33:16 am »
Oh, this could help.  :)

10
ROM Hacking Discussion / Re: All my SMB1 questions in one thread
« on: January 18, 2021, 04:53:12 pm »
Thanks, but this all doesn't look too easy.

11
ROM Hacking Discussion / Re: All my SMB1 questions in one thread
« on: January 16, 2021, 01:04:31 pm »
I'm pretty good at using utilities.

12
ROM Hacking Discussion / Re: All my SMB1 questions in one thread
« on: January 16, 2021, 11:44:47 am »
Oh, thanks. But unfortunately, I'm not really good at disassembly.

13
ROM Hacking Discussion / All my SMB1 questions in one thread
« on: January 15, 2021, 09:53:18 am »
I don't want to make multiple topics, so here you go.

How do I remove flashing effect from fire flower and super star?
How do I disable Bowser's front hitbox?
How can I make it so the screen scrolls only if Mario is in the middle of the screen?
How do I make it so if Fire Mario takes damage, he only goes back to Big Mario and not back to Small Mario?
How can I make the title screen just on a blank background with no demo?
How do I stop the bottom pixels on the UI from glitching when the screen scrolls?

14
ROM Hacking Discussion / Re: SMB1 Title Screen help
« on: January 14, 2021, 08:44:25 am »
Thanks. My hack is in a beta so you could probably tell why the title screen has some errors.

15
ROM Hacking Discussion / SMB1 Title Screen help
« on: January 12, 2021, 10:16:59 am »
Ok, this is my title screen. But I have two problems.
How can I remove the select icon for 2 players? (The arrow and the blank space)
How can I remove the top score display on the title screen?

16
ROM Hacking Discussion / Re: Help removing 2 player from Super Mario Bros
« on: January 12, 2021, 10:05:34 am »
Thanks.

17
ROM Hacking Discussion / Help removing 2 player from Super Mario Bros
« on: December 23, 2020, 03:23:32 pm »
I have seen rom hacks that remove 2 player mode. I want to do the same but I don't know how. I try to look up a tutorial on how to do it, but the only type of results I get is the 2 player co-op rom hack where both players get to play together instead of taking turns. Can somebody help me? It's really annoying.

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