« on: December 11, 2020, 06:34:07 pm »
ok, I know that COTM rando was discussed a lot, and its under a different engine, blah blah blah. But lets assume for a minute that there is a table of items. given a 1 byte hex, 00-FF, I doubt there is more than 256 unique items in the game. It would seam to me that a rando could be created that would just swap those table values around. If you know the locations of stuff. Of course as far as generating logic, like needing the wall kick upgrade to be able to reach certain areas, or double jump to reach certain others. You would have to know the corresponding memory addresses of where each item is located. I do not know how to do that. I don't know anything about TASing, I would think that would need to be known to add any kind of logic, where if memory address X is available to reach from the begining to get Item Y, then Item Y would allow access to location Z. Can not something like that work here?