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Topics - Tharthan

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Gaming Discussion / What do I do if the Nintendo ship sinks?
« on: June 11, 2016, 03:32:23 pm »
I've been a Nintendo gamer my whole life. I've only briefly played other companies' consoles over relatives' and friends' houses.

Nintendo seems to be a sinking ship when it comes to being a first party developer for its own consoles. I'm pretty sure they are banking on the NX being a success, but there's no guarantee of that.

I'm with Nintendo so long as they are a first party developer, but Nintendo is more and more looking like Sega did back in the late '90s.

I don't want to abandon Nintendo. I even have a little bit of stock in them (I have for a good while now). I like their products, their games, and their family-friendly attitude. But I'm going to have to do something if they leave first party development.

Should I stick with PC gaming if they go down, or is there a console that I may like instead that I ought to go to?

Out of all of the games that you have ever played, what are the hardest games (which aren't hacks) to beat on the systems that they were made for?

Gaming Discussion / What's your favourite card game?
« on: May 07, 2016, 09:42:08 am »
Mine is Old Maid. You can play it with any three people, and you don't need any special deck to play.

Gaming Discussion / What's your favourite board game?
« on: May 06, 2016, 07:04:33 pm »
Mine is Monopoly.

Gaming Discussion / What's your favourite bad game?
« on: May 06, 2016, 03:03:18 pm »
What's your favourite “it's so bad, it's good” game?

Right now I think that Shadow of Destiny is my favourite.

I'm still playing Animal Crossing: New Leaf even though I got it over four years ago.

I have always been a fan of the Animal Crossing series. My favourite was probably the original, if only for the music and dialogue, but I like all of the games in the series.

New Leaf has so much in it that it can be played for longer than other entries in the series. Hence why I'm still playing it.

Fellas, how much mileage do you typically get out of an Animal Crossing game?

Gaming Discussion / Extending the lives of games
« on: November 28, 2015, 03:07:01 pm »
I find that, as we continue to receive a giant cesspool of dross flowing in from development costing way too much, that extending the life of games which we already have becomes more and more important.

Some games, however, have a few problems, such as:

1. They have no true "ending".

2. They have little if any value in them for playing them again.

3. They have monotonous parts in them which one would not wish to experience again.

So extending the lives of those kinds of games can prove tough.

How do you typically extend the lives of the games which you already have?

Gaming Discussion / Nightmare Busters!
« on: November 26, 2015, 01:46:24 pm »
I was just checking out Nightmare Busters for the SNES, and...

My word, why wasn't that game released?

It would have been one of my favourite SNES games ever had it been.

Think about it, you play as this elf-eared dwarf magician who uses magic to beat up enemies. That's rockin'! That's so rockin' I don't know how to express how rockin' it is.

Seriously: awesome game.

EDIT: Actually, hold on. Is that supposed to be a leprechaun?

Eh... he looks more like an elf-eared dwarf magician to me, personally.

Gaming Discussion / Shining Soul?
« on: November 14, 2015, 07:23:10 pm »
How were Shining Soul and Shining Soul II for the GBA?

Would they be worth my buy (I don't like spoilers so no gameplay videos or trailers please)?

I heard that they play like a top down The Legend of Zelda-style RPG, and I have always been fond of The Legend of Zelda.

Gaming Discussion / Shovel Knight
« on: October 25, 2015, 01:45:46 pm »
Recently, I have been playing Shovel Knight again, as they recently made an update that I was able to download onto my 3DS by connecting online that allows playing as one of the other knights.

I really, really enjoyed it when I played it for the first time, and I am still enjoying it now as I am playing with the bomb alchemy knight character too (I can't remember his name off of the top of my head. I didn't find him to be the most memorable of the knights). I would have preferred to have played as one of the other knights, but... I am not going to look a gift horse in the mouth. Shovel Knight was fun to play for the first time as Shovel Knight and it is still fun now playing as the bomb alchemy knight character.

What I will say is that it is astoundingly more difficult playing as the bomb alchemy knight than it was playing as Shovel Knight. I suppose that that is part of the fun, though.

What do you fellows think about Shovel Knight?

Did you enjoy it? If so, what was your favourite thing about it?

Have you tried playing as the bomb alchemy knight yet? If so, what do you think of him? How does he compare to Shovel Knight in your opinion?

Would you be interested in playing through the game once more? If so, which knight would you like to play as?

Gaming Discussion / Does anyone know what game this is?
« on: July 09, 2015, 08:56:26 am »
To be frank I have long given up hope that I will ever find this game again, as I have come to the conclusion that it must have been a rare homebrew game of some sort, because even its cover art looked like a slightly modified Final Fantasy Mystic Quest cover art.

People have suggested and found VERY similar games, but no one has ever found the precise game that I remember.

When one started the game, the had a huge character select screen. The screen's design was like a super giant version of the GBC game Heroes of Might & Magic 2's campaign mode character select screen. Again, though, unlike HoMM2, the character select screen in the game that I remember had at least a hundred or so characters, I'd reckon.

Out of the hundreds of characters, the player could pick four.

Once they were picked, the game revealed itself to be a Doom-perspective style dungeon crawler with a Doom-like health bar system. When one of the player's character got attacked enough, they would eventually turn into a skeleton. When all four of the player's characters had their profile shots turned into skulls, the game brought up a game over screen with creepy music (IIRC)  and some text that said something along the lines of "Your friends have passed onto another plane" in a creepy font. I couldn't read at the time that I played the game, so I had to ask my mother to read it to me, hence why I can't remember what it said well.

Anyways, when walking about the dungeon, I strongly remember that the first or second floor had a gnome or dwarf that the player could throw a (magical) cloth on to stop them in their tracks. In fact, if I recall correctly, when the cloth was dropped upon the dwarf it seemed to have... magically made the dwarf disappear, because I think (though don't quote me on this) the player could pick the cloth up again without any negative consequences.

Also, the game was for the SNES.

... ... ...

That's all that I really remember about the game, because I only played it once or twice. I was very young when I played it, and I was scared out of my wits by it for whatever reason (now that I think back to it the thing that might have scared me the most was the skull thing.

I went with my father to Funcoland and traded it in. That was the last I ever saw it.

I strongly regret that decision now, as I would have loved to play the game now.


Anyways, from the research that I have done, no officially licensed SNES game meets my description. As such, I strongly suspect that it was some sort of bootleg or homebrew game.

There is also the possibility that it might have been a homebrew port of some game that was officially released on other consoles.

Gaming Discussion / Billy Hatcher and the Giant Egg
« on: July 06, 2015, 01:07:29 pm »
I am playing this game again with my younger sister, as it was one of her favourite games growing up. Neither of us was able to manage getting through the ice level in the game even back when she was younger, though.

Did anyone else like this game?

If I recall correctly, it was supposed to have a sequel, but the sequel was cancelled not too far into development because of lack of interest by the gaming community.

I feel that that is a shame, as Billy Hatcher is a fairly good game.

None of the other games as far as I am aware have this issue, but...

If the Triforce pieces were hidden away before Ganon came to power, then...

Whose monsters are we slaying in the dungeons to get to Ganon? And why is Ganon himself in a dungeon?

Did some supplementary material ever explain this?

Is Ganon unable to touch the shards himself and thus just hired guards to guard them? So, did he basically pull a Werdna (from Wizardry) and build something around the shards to keep people away (not that that is what Werdna did, but it is somewhat close. He built all of his dungeon stuff [or spellcasted it into existence, if I recall] to keep someone away or something like that if I recall correctly).

Were the monsters placed there by the old guard before it fell?

Were the monsters placed there by Princess Zelda?


I just don't understand because for instance Moblins are definite workers for Ganon, and (although I can't recall if they appear in any dungeons off of the top of my head. I can't remember any instances particularly) some of the other monsters work for Ganon in the future.

So what gives?

Was this explained in the manual or something? I can't recall if it was.

For me, Eastern RPGs are more preferable due to the fact that they often don't take themselves super seriously. Some older Western (video game) RPGs were like this as well. And I'm not talking about parody RPGs, I'm just talking about a game that can have some fun with itself, even if it's just a little bit.

Western RPGs generally tend to be überrealistic, gritty and dark. Most of the humour is of the cynical variety, which is not my cup of tea.

So basically, Western RPGs aren't my style personally, but I can understand why others might like them. The Elder Scrolls is a series that is pretty fun, in-depth, full of lore and inspiring in certain ways, for one.

But they just aren't for me.

What are your opinions?

Gaming Discussion / Platformers and saving.
« on: June 17, 2015, 06:42:41 pm »
After playing some harder platformers, I got to thinking:

Should platformers, or at least notably hard ones, have some sort of save function?

And, I know level select doesn't count as "saving" in itself as it doesn't actually save anything, and in most cases is only in the game for developer testing and debugging, but it is nevertheless along the same lines of what I am talking about as it allows one to pick up where one left off before getting a game over.

(NOTE: Regarding the poll, I have only run into one game with both save files and passwords, and that was because it was a port of a game that used to have passwords and, although the company added save files to it, they chose not to remove the passwords. I am not sure if it was a platformer, though.)

I've just played through it again, and I am now wondering why there haven't been more crossovers like this.

Fighting games and beat 'em ups have some crossovers in Japan (and over here on some newer consoles) but not so many over here at all.

Why is that?

Battletoads & Double Dragon, in my opinion, shows the best of both worlds: one has the Double Dragon characters in a Battletoads game, and for those who are purely fans of only Battletoads, you have another Battletoads game to enjoy.

Why didn't more companies jump on opportunities like this?

I would have loved a Kunio-kun + Final Fight crossover, or a Double Dragon + Final Fight crossover, or a King of the Fighters + Final Fight crossover.

How come only Rareware jumped on the opportunity? Why is it that only now do we have "Marvel vs. Capcom" and the like games?

Did it have to do with practicality? Tough intercompany dealings?

What is/are/were your favourite arcade game series (either one series or multiple series) and/or your favourite arcade games?

Gaming Discussion / What would you want in a new Scooby Doo game?
« on: May 30, 2015, 01:53:00 pm »
Taking what we have learned from both old and new television tie-in games into account, and with Scooby Doo having been traditionally one of the longest rerunned "Saturday Morning Cartoon"-type shows (it started in 1969), I am compelled to ask:

If there were to be a new honest-to-goodness Scooby game, what would you want in it?

What wouldn't you want in it?

Would you want it to be based on the newer Scooby Doo stuff, or the classic stuff? Something in between?

I will put up a poll if I see enough common suggestions suggested.

ROM Hacking Discussion / Standalone GBA Mario Bros. ROM?
« on: May 28, 2015, 10:28:23 am »
Considering the recent success of the extremely well-done Donkey Kong Classic, I am surprised that no one has brought up making a standalone Mario Bros. GBA ROM from one of the Super Mario Advance ROMs.

I suppose there would only be a superficial difference, as one can simply play the GBA Mario Bros. remake through one of the Super Mario Advance games already.

Still I think it would be neat.

Thoughts? Would anyone like this? I have personal incentive to do this, but I'm not going to bother unless other people desire this as well.

Programming / Text overflow issue, amongst other things.
« on: May 27, 2015, 06:20:22 pm »
(I'm not sure that this is in the right subforum. Sorry if it isn't.)

I can't reckon why this hack I made and submitted here years ago doesn't work any longer. Maybe I didn't test it in the right way before.

Does anyone know what might be going on with this?

What I can tell you off the bat is that the text is not working properly. Once it gets to the part of the intro scene in which Mr. S (I think that was his name) is talking, there are spaces all over the place where they had ought not to be.

Clarification (if you can call it that) on the description that I gave for the hack [unrelated to the issue at hand. I just chose to put this here to clarify something I said in the description]:
I have not recovered at all whatsoever, but I still would like to know what is wrong with the hack that I made.

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