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Topics - SpookyElectric

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Newcomer's Board / Community Pom file compression
« on: April 10, 2020, 02:37:57 am »
So I was attempting to edit some of the graphics in Community Pom the other day, when I came across a snag.

The way I've been doing it is, I convert the TIM files into BMPs with TimViewer, edit the BMPs in Usenti, convert back to TIM, then replace the original TIM file within the BIN image using Tim2View. I was successfully able to insert my edited 'Now loading' screen into the game using this method, no problems. However, inserting my edited title screen graphic would cause the game to reset right before it's supposed to display (also caused the music not to play during the intro, for some reason...)

It would appear the culprit is the multiple CLUT files stored inside the title graphic. CLUT #1 is the image itself, CLUTs #2-16 just look like a black screen. Here's the original graphic next to my English edit, to prove they're identical in every other regard.



To the best of my knowledge, there are no programs that can edit the TIM image directly, and no way to convert the TIM to any other format that won't strip it of all additional CLUTs. I did track down a program to merge TIM files together, but no matter what I did, it would only bring the number of CLUTs up to 2. Any possible solution to this conundrum?

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