So, according to various tutorials, I`ll have to create a table, to later export into a text file, and later changing the pointers, etc.
My problem is: I can't make a complete table file.
I used MonkeyMoore and JWpce to create the table/show the complete table, but only recognizes hiragana/katakana separated, and this game uses hiragana, katakana and multiple kanji at same time, and has to be organized (WindHex shows the characters, but it's in random points)
-There's a more simple form already to have all 3 writing types in a hex table without putting it manually?
-The table has to be a correct one? (i. e.: If あ(a) is =7D and so on, means that if あ is other hex code, the text will not display correctly.)
-What is the bitmap format and other measurements of snes on sprite editors?
Thanks for answering.