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Help Wanted Ads / [Art][NES] Hokkaido Rensa Satsujin: Okhotsk ni Kiyu
« on: October 05, 2018, 04:58:18 am »
I have reached a point where I am reasonably confident that I can deliver a high-quality translation hack of the Famicom version of Hokkaido Rensa Satsujin, the sequel to Portopia Renzoku Satsujin Jiken and the second of the Yuji Horii Mysteries.  The main help that I need is a competent translation of the script, which is linked below.

I am nearly certain that this is the entire script for the game aside from a few incidental things related to starting the game.  As you can see, it is quite large, so I do not expect a quick response to this request.  As I feel that this game actually merits the effort, I'm also asking for help with converting any artwork from Japanese into English.  There are a few examples of this, most notably the title screen and a couple of in-game title cards.

If there is any doubt about my part in this, allow me to say that I've already reinserted the Japanese script into an expanded ROM without making use of the dictionary and embedded pointer subroutines that allowed the programmers to compress the text sufficiently, and have converted the pointers to 24-bit.  Preliminary testing suggests that this worked without any major hiccups (the one bug I ran into I am now aware of what caused it, and fixing it will be easy particularly once I have a translation and can use the dakuten and katakana subroutines for more coding space).

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