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Personal Projects / Blaster Master (NES) Randomizer
« on: March 29, 2019, 10:01:03 pm »
Hi, all. My new project is at the point of showing off: a Blaster Master randomizer. While I could give a list of what is randomized (in fact I had done just that before deleting it and writing this sentence), I think it would be more fun to try it and discover for yourselves.

BMRandomizer v1.0 Beta 1
It requires the Blaster Master (U).nes ROM, with CRC32 52bcf64a.

There’s a lot more I’ve had planned from the beginning, but ran out of time to implement stuff before this weekend. There’s a bunch more I intend to randomize. I’d also like to fix some bugs and exploits in the original game. The title screen also needs to give the seed number and options, for use in competitions. And finally, the entire GUI was made in a few hours prior to release, and could use some more polish.

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ROM Hacking Discussion / Blaster Master (NES) Randomizer?
« on: March 13, 2019, 02:56:05 am »
I'm trying to decide what I should work on next (now that Metroid II EJRTQ is released). Would you be interested in a randomizer for Blaster Master NES that randomizes level order, bosses and locations, and powerups?

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ROM Hacking Discussion / Metroid II: Modding Interest?
« on: January 22, 2019, 01:47:14 am »
Hi, all. I'm trying to get an idea how large the current and potential Metroid II modding scene actually is. As far as I can tell there are very few serious M2 mods currently, but also very few tools. As such the intent of this poll is to see how many people would actually make mods for M2 if the tools were available, to gauge what amount of effort could be justified in making those tools.

To clarify the terms in the question, I'm asking about people who:
1. Have an idea for a mod (no need to specify) and want to make it
2. Have the skills in art, level design, and/or programming to actually make it
3. Have the perseverance to stick with it until it's finished

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Personal Projects / Metroid II EJRTQ Colorization
« on: January 20, 2019, 07:37:42 pm »
EDIT: This post is old. The beta is over. You can download the final version from http://www.romhacking.net/hacks/4388/.

Hi, all. As there are still a couple things I want to add and thus it's only a beta right now and can't be posted on RH.net yet, I wanted to let everybody know about Metroid II EJRTQ Colorization, which converts Metroid II: Return of Samus to full color. This mod combines the art of the beautiful but buggy EJRT colorization 1.2 with entirely rewritten code, fixing bugs and crashes, allowing it to run on most emulators, and adding additional graphical improvements.

The beta is fully playable and the only changes planned before full release are graphical and a suite of changes to make it more useful as a base for other mods (in particular allowing larger, more complex mods with more graphics, maps and scripts). It is known to have been fully completed on BGB, and partially completed (with no known gameplay-affecting bugs) on mGBA, Higan, Game Boy Player, and PocketSprite. It should work on just about any emulator, but is known to not work properly with Game Boy Online.

v1.3 Release Candidate (includes release notes)
Old Beta Link
Gameplay video of slightly older build


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