Okay, it's up.
Blaster Master - Metafight Alpha v1.0
So I wanted to turn this...
into something closer to this.
and I've done a little of this...
...and a few odds and enemies here and there. Running into two roadblocks at the moment. Trying to rearrange the title screen, as offset wording looks imbalanced and wrong, and trying to fit the end card for Chou Wakusei Senki Metafight into the end of Blaster Master, buuut this is not a matter of copying and pasting from the JP ROM, of course. I'd like to get the hexagon from Zero onto the title screen, along with a sub title, but control codes setting the positioning and spacing of tiles on each screen are a mystery to me, and my forte is more firearms and "photoshop", not so much in the way of coding. I'm considering turning Area 2 from the castle structure that it has, into the ruined residential area that Blaster Master Zero exhibits, but I'd rather pretty a few fixed things up before I go and completely overhaul an entire area of the game. Any pointers on how to expand the usable area of static screens, or manipulate the existing free tiles? Research has been slow in the going. I'd rather not just edit Metafight if I can help it, even if I can just un-████ that leap of faith area in it.