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Topics - Lilfut

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ROM Hacking Discussion / Metal Max 2 Reloaded (DS) - File Format?
« on: March 07, 2016, 06:56:05 pm »
So I've decided to start working on a translation of Metal Max 2 Reloaded for DS. I've unpacked it, and everything's in PAK files, which are of course extremely generic. That said, I opened it up in a hex editor and the header looks like it might be useful, does anyone recognize it?



The ETENT in particular looks like it might be meaningful, is that a known thing? Note that I have very little experience with this sort of hex editing.

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aabeta is a Japanese ROM hack of Romancing SaGa 3, which adds content and mechanics from all over the rest of the SaGa series. However, it is currently only available in Japanese, despite being excellent. I am working on a script translation, but I unfortunately have almost no ASM hacking knowledge. Is anyone from the Spanish RSG3 translation project - or elsewhere - available or interested in helping to translate the hack? I am a native English speaker, and know a fair bit of both Spanish and Japanese. I'm also hugely passionate about this hack and the SaGa series in general.

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ROM Hacking Discussion / Best DS sprite extraction program?
« on: January 05, 2012, 04:11:20 pm »
I am trying to extract the sprite files from the (Japan-only, in case that somehow makes a difference) DS game Claymore: Gingan no Majo. I know that it uses sprites rather than models, and I don't want to have to use a screengrab program to extract every single frame of every single animation. I've tried TLP and Tile Molester, but neither of them returned anything recognizable as sprites. What program should I use?

(Note that I am a complete newbie to hacking, and I probably missed something very obvious. Please don't talk down to me, like some other forums I've been to do when I ask stuff like this)

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