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Topics - Spindaboy

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- 9/30/2021 Update -

Hey everyone! Just wanted to give a quick update. The game engine officially entered development in late June and planning for the project (story, world, etc.) is nearly complete. At this time I would like provide more details on the three remaining positions:

1) Graphic Artist Filled!


The graphic artist is responsible for creating battle sprites, overworld sprites, and character portraits using both concept art and existing references. Work will ideally be done using YY-CHR or the artist's graphics editor of choice.


2) Map Designer


The map designer is in charge of creating the town and dungeon maps based on the descriptions of the locations as well as existing references. Maps will be created in Tiled, a free and easy to use map editor, as this is the format the dev has programmed support for. Experience with map design from the classic Final Fantasy titles (I-VI) is heavily preferred.

3) Music Transcriber Filled!


The music transcriber is in charge of creating sheet music and a corresponding MIDI file for each composition assigned. The specifics of the MIDI file have yet to be determined and audio will likely not be implemented until the latter stages of development. Many tracks have already been documented and had MIDIs created, so not all tracks will require this process.

Please don't hesitate to reach out! Feel free to contact me anytime on discord at Spindaboy#1831 :)
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- Original Post -



Hey all, I've had a project I've been designing on and off for a few years now and am finally looking for staff to assist in the implementation phase. I will only be providing a brief synopsis of the project and skills I am searching for as I'd like to keep the details of the project confidential for the time being.

The project is being developed as a Game Boy Advance game under the title Final Fantasy: A New Beginning. The gameplay draws heavily from the classic Final Fantasy titles (I-VI) though the scenario is being written from scratch with the exception of some recurring locations, plot points, etc. mixed in. The majority of assets will be taken straight from the GBA ports of Final Fantasy IV and Final Fantasy V, including sprites, tilesets, sound effects, and music. Original concept art of the characters is also being created. The project will be released for free online, ideally sometime within the next 2~3 years, though this is a very rough estimate.

This work is ultimately a labor of love and as such requires that those involved be motivated solely by the completion of the project. I realize this is a monumental task for anyone, much less for free, however I do believe there exist fans, few as they may be, who are as dedicated to a revival of these classic titles as I am. It's my hope that through this post I might be able to find one of the few individuals who possesses both the skill and ambition needed to make this project a reality.

For those who are interested in assisting in the project's development but lack the necessary programming skills, there are still a few miscellaneous positions that need to be filled. Among them is a composer capable of translating tracks from various FF games into sheet music by ear for conversion into MIDI format (this could technically be separated into two roles), a pixel artist to assist with designing sprites of the original characters, and finally a map designer with a good understanding of what classic FF map design typically looks like.

I'll be checking this post for replies though you can also contact me directly if you'd like by either sending a PM or shooting me an email at nberger99@gmail.com.

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ROM Hacking Discussion / FFI (NES) Armor Indices
« on: April 28, 2021, 04:58:51 pm »
So I noticed Final Fantasy seems to determine which slots are reserved for which armor pieces (e.g. slots 1-16 are reserved for body armor) via their placement in the ROM rather than by an attribute attached to each entry (the same seemingly applies to magic). Would anyone happen to know where these values are listed in the ROM or how I might go about finding them?

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ROM Hacking Discussion / FFHackster Replacing Spaces with Slashes?
« on: April 24, 2021, 05:57:47 pm »
Hey all, I've been experiencing this really annoying bug with Disch's FFHackster that seems to turn all spaces input by the keyboard into slashes in-game. Examining the ROM using a hex editor shows that the spaces are being encoded as C1 (the slash icon) rather than FF (the space character). The only thing I could think of that may be causing this to happen is the fact that I'm using Windows 10, as last time I used the program (it's been a few years) I was still on Windows 7 which never had this issue. Any idea what could be causing this if not incompatibility with the OS?


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Hey all. I'm working on trying to figure out the best way to find and export graphics (I'm talking everything: sprites, animations, tile sets, etc.) from FFIV Advance for reuse in a homebrew project. I know sheets for these already exist but I was hoping to extract them directly from an editor to save myself the tedious process of having to recreate each one pixel by pixel. So I guess what I'm asking is advice on how I might go about pinning down the location of the graphics (to view in an editor) as well as their respective palettes?

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ROM Hacking Discussion / How practical is this project?
« on: January 20, 2021, 02:26:40 pm »
Hey all, I have a question for the more experienced hackers and/or those who have worked on larger projects in the past. I've been working on a full-scale Final Fantasy fan game on and off for almost 6 years now which first began as an RPG Maker game before I realized that hacking an already existing ROM would likely get me closer to my desired results. The game is still very much in the design stage but I've had a lot more time to work on it recently and have been thinking more about what exactly would be required to make this project a reality. I intend to create all the conceptual elements (characters, scenario, etc.) and already have someone IRL who has offered to create all the concept art for the game which just leaves the technical side of things to consider.

This is where I'd like a reality check: at present I plan to use the FFIV Advance engine as a base for the hack and with nearly all the assets (animations, music, formulas, etc.) taken straight from the other FF Advance games, save for a few exceptions such as creating new sprites for the game's original characters as well as recomposing tracks from FF games on other systems using the GBA's sound engine. Needless to say, a hack on this scale would require someone intimate with the GBA's assembly as the implementation of the changes would likely entail a complete disassembly and reassembly of the ROM.

So I guess what I'm wondering is, how practical is what I'm looking to do? I'm about to graduate with a minor in CS so I have a good understanding of programming fundamentals and some degree of proficiency in at least C++, but how well would that translate to learning assembly? I've been interested in learning more about assembly languages more generally since I first took an interest in ROM hacking back in high school but I'm not sure it'd be worth the large investment in time if it turns out what I'm wanting to do isn't feasible anyway.

In the case that I couldn't create my desired end-product myself, what are the odds that I could hire some who can? I've seen some very impressive fan projects in the past so there must be enthusiasts knowledgeable enough to do so out there, but how would I go about finding them? I know it probably seems silly to go to such lengths just for a fan project but I'm incredibly passionate about making this game happen and am more than willing to invest money in hiring experienced developers if that's what it takes.

TL;DR: I want to make a full-fledged Final Fantasy fan game using assets from other GBA FF games but know next to nothing about how to implement these changes. Am I in over my head? If so, where could I find professionals willing to work on this project?

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Personal Projects / Final Fantasy IV -Postlude-
« on: August 24, 2017, 10:33:36 pm »
Final Fantasy IV -Postlude-

Introduction
This project is a continuation of The After Years, the sequel to the original Final Fantasy IV. It is a mostly story driven hack that explores the lives of the characters as depicted during the ending of TAY. The game play is very lax as more focus has been directed towards further developing the characters. It is designed to be accessible to all players and thus the difficulty is not exaggerated.

Story
The hack begins immediately where the end credits of The After Years left off. Ceodore, Kain, Cid, and Luca are bound for Damcyan to begin restoring the world following the near apocalypse. The hack follows Ceodore as the main protagonist, however many other characters play their own part in the story such as Ursula becoming more independent in her training and Leonora finally following her dream of becoming a Sage. Emphasis is especially placed upon characters introduced in TAY who have yet to receive the personal development they deserve.

Features
  • 13 playable characters from both Final Fantasy IV and The After Years
  • Updated battle, overworld, and menu character sprites
  • Newly added Weapons, Armor, and Magic introduced in The After Years
  • An enhanced translation that more closely resembles modern day terms
  • Areas restored to reflect their appearance as seen in The After Years
  • A post-game Challenge Dungeon designed for veteran players
Screenshots



Download
-Available Now!-
Download version 0.1.0 by clicking here!
Note: This will be updated periodically as more progress is made so check back frequently for updates. :thumbsup:

Credits
Original Hacking - Spindaboy
Character Portraits - Takfloyd

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