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Topics - mwksoul

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Personal Projects / EarthRedone - EarthReBound / EarthReMothered
« on: February 23, 2019, 09:27:55 am »
Edit: this hack is now halted until an official non-beta release of MaternalBound. I may still post ideas/changes I work on and I'm willing to hear any suggestions you may have!

The very first time I played EarthBound I really disliked how clunky the Talk/Check commands were compared to other RPGs where you simply have an interaction button. I quickly found some patches that would do things like add a run button or an interaction button (moved to one of the face buttons and without the "No problem here" message). So, a few years later I wanted to replay EarthBound and found MaternalBound - and I really liked the changes but once again missed the interaction button. Fortunately, the MaternalBound project files were available on GitHub and CoilSnake was already a thing so I got to work. At about that time, EarthBound: Enhanced 1.0 was also released and I really liked its sprites so I took those too. The result was EarthReBound.

Recently though, we got a new beta of MaternalBound with a lot of cool enhancements and EarthBound: Enhanced 1.1 so I decided to try to do my best to add other things I wanted. I also received a message requesting a version of the hack containing the Mother 2 title screen and wanted to make it configurable. So, here is the EarthRedone project!

Here are some of the things you can find in the hack:

- Better text, in many cases closer to the original Mother 2 release:
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- The changes to the controls make the game feel more modern:
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- Additional window in the equipment menu showing stats/resistances/weaknesses:
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- Removed some annoyances. Most importantly, Ness's Dad no longer asks you to stop playing the game:
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- Higher quality, more model-accurate battle sprites, mostly based on EarthBound: Enhanced:
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- Bigger, more modern, better looking logos:
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- Tweaked/improved fonts. The Mr. Saturn font especially is much more readable:
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- More varied overworld sprites, including unique sprites for each enemy and improved palettes:
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It needs some testing though and that is why I'm releasing it as a beta here first. Please test it and report any problems you find. When I am convinced it is ok I'll do the 1.0 release. There are a few other things I would like to do but for now this should be enough of a new experience to make it worthwhile. :)

This has a debug shortcut - simply view the ATM card description to activate the debug menu. If you managed to grab a patch before, have fun!

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