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Gaming Discussion / Zelda: The Ancient Stone Tablets
« on: December 03, 2019, 12:28:34 pm »
I'm putting this out there as a plug for those of you who don't know about Zelda: The Ancient Stone Tablets, an SNES BS-X game that has been restored by the BS Zelda Team:

This game is a direct sequel to A Link to the Past, taking place a couple of years later, and the work that the team has done to restore it is incredible. They've gone as far as recording 4 1-hour programs in English that mimic the feeling of playing it as an original broadcast. Personally, I'm playing it without the MSU patch, where the text of the broadcast is displayed in a caption bar at the bottom of the screen.

Not only is this an incredible act of digital preservation; the game is actually really fun. The latest version can't be posted here, because the team has released it as a full rom rather than a patch, but you can download it from their website.

ROM Hacking Discussion / The 10 Most Common Pixel Art Mistakes
« on: November 07, 2019, 03:34:07 pm »
I came across this Youtube video, and I think it should be required viewing for everyone who wants to do a graphics hack. There are years of wisdom in this 14-minute video.  :beer:

Gaming Discussion / In Defense of Sword of Mana
« on: July 02, 2019, 11:17:54 pm »
When the Collection of Mana came out, I didn't immediately jump to play Trials of Mana, since I had played it before. Instead, I was interested in the game I hadn't played yet, Final Fantasy Adventure. In reading about it though, I found that it had been remade a few times. The one that interested me was the GBA Sword of Mana. So I played through the Wendel Sanctuary on both FFA and SoM. Both games have their charm. FFA plays a lot more like a traditional 2D Zelda game, and has a snappiness to it that is refreshing. I can definitely see why it has its fans. However, I chose to finish the story on Sword of Mana.

I've been surprised lurking online that Sword of Mana is not well-liked. The game definitely has its warts, but what it has over FFA is something that hackers can't fix. It managed to re-imagine a "Final Fantasy" spinoff as a "Mana" game. Jumping between this and Trials of Mana, I FELT like I was playing games in the same series. I did not feel that jumping between ToM and FFA. That alone made it worth playing for me.

The game is far from perfect though. It is in great need of 3 hacks:
1. Color correction, now that we have backlit screens.
2. Gameplay rebalancing. (I personally would just do away with MP entirely.)
3. A 3rd Party Member hack that allows the Boy and the Girl to travel together for the majority of the game. This was the big one, as the game just keeps creating awkward situations for why you can't travel together.

I won't be the one to create these hacks, but I wanted to highlight what I think is an overlooked gem. It gets flak for being an unfaithful remake, but I personally think it did a great job of retrofitting an old game back into the franchise it spawned.

Gaming Discussion / Cross-Platform Linked GBA Games
« on: June 28, 2019, 10:19:46 am »
I'm not looking to make this happen, but I'm wondering if anyone has ever tried to tackle the GBA games that could either have content unlocked or unlock content in other games by being linked up. The 2 applications I can think of this happening are:
1. GCN/GBA Link Cable -
2. DS/GBA game in the same DS System -

I think for some games, the unlocked content is already within the code, and the GBA game just unlocks it. For other games though, like Megaman ZX, I'm wondering if the code is there, or if it's actually loading the code off of the GBA game.

Gaming Discussion / Next Generation's Romhacking
« on: May 03, 2019, 09:29:18 pm »
I had a thought today as I saw yet another interesting-looking mobile game, then passed on it because of its free-to-play, pay-to-win gameplay. I bet that next generation's emulation is going to be preserving mobile games they played as kids that no longer run on current hardware. And I bet their romhacking is going to be removing the free-to-play mechanics and hosting servers for events.

What do you think?

Personal Projects / Final Fantasy Tactics: Emergence (PSP)
« on: April 15, 2019, 06:49:53 pm »

It feels odd starting up a project page on this 2 years after "Final Fantasy Tactics: Emergence" was first finished, but better late than never. In this past week, I've revisited this project to fix a few persistent bugs, like the notorious "Bow-Wielding Monks". I've also fixed about a dozen other things. You can find the patch here:
EDIT: Submission approved. Hack has been posted.

This forum post is for tracking any other bugs you find, or for suggestions you want to see.

To celebrate v1.1 being completed, I've also ported a TINY portion of this hack to PSX, called "Dark Knight Ramza". This micro-patch allows Ramza to learn "Dark Sword" and "Night Sword" by being hit by them. It also makes the recurring enemy Rofel into a Dark Knight to increase your chances of learning the skills. You can find that here:

Happy playing!

ROM Hacking Discussion / Megaman X Object Placement
« on: March 08, 2019, 05:52:51 pm »
In the past year, we've figured out a lot of stuff about Megaman X1-3 on the SNES. One thing we haven't found yet is object placement. This includes health, 1-ups, heart tanks, subtanks, armor capsules, etc. I would love to update my MMX Capsule Remix hack to a true remix that changes the location of the collectable items in the game. I'd be changing at least 50% of the locations. One poignant example would be placing the Hadoken Capsule on the ledge in Boomer Kuwanger's stage where the heart tank currently is.Does anyone have any ideas on how to find this information?

March 15, 2019, 11:05:14 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Had a conversation with Justin3009 on this one. Long and short, it's possible, but way too complicated to make it worthwhile.

ROM Hacking Discussion / Megaman X Buster Upgrade
« on: April 02, 2017, 06:34:27 pm »
Hi there. I'm working on a small hack to Megaman X that affects the way capsules are found. The Dash Boots are now skippable, and none of the other equipment requires the dash boots to obtain. The purpose of this hack is 2-fold:
1. For normal players, to allow them to change up their route through the game, trying new combinations of armors and powerups. There is no longer a need to do Chill Penguin first!
2. For hardcore players/speedrunners, to allow them to do an armor-free speedrun.

I've accomplished the first part of my hack with just a level editor. All 4 equipment capsules can be reached with precise jumps and wall kicks. However, there are 2 more things I'd like to add before releasing the patch. Unfortunately, both require a rom map, which does not exist anywhere I can find for Megaman X.
1. Zero's Buster - After you fight Vile, the game does a check to see if you've obtained the arm upgrade or not, then plays one of two versions of the cutscene. (One where Zero gives you the upgrade, and the other where he doesn't). I want to remove this check and always play the scene where he doesn't upgrade you. This is probably a 1-byte change. Does anyone know where this is in the Rom?
2. Sigma Final Form - Only 2 things damage Sigma in his final form: the Rolling Shield (2 pts damage) and an upgraded X-Buster at charge level 3 (1 pt damage). I would like to change this so that the X-Buster charge level 2 does 1 pt damage, and level 3 2 pts. This would allow a speed runner to do a buster-only no upgrade run. Any idea where this damage table is located?

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