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Programming / Extending name space in NES game?
« on: January 30, 2019, 05:04:36 pm »
So I did a quick and dirty name translation hack for the bootleg Famicom fighting game World Heroes 2 Pro for my friend (my first release! yay!)
http://www.romhacking.net/translations/4212/
Now I have never done any romhacking or have any sort of coding experience whatsoever so this was a process of just simply debugging the hex code and figuring out the name scheme and character table and then switch the letters. Not pretty or impressive I know. However I wonder if there is a way to fit more characters into the names as many have to be abbreviated to fit the predetermined character length.
In the code, the name appears twice, one I guess is a trigger I guess and the other for the display.
For example, looking at Ryu
R=1B Y=22 U=1E
In the code, it appears like this
http://www.romhacking.net/translations/4212/
Now I have never done any romhacking or have any sort of coding experience whatsoever so this was a process of just simply debugging the hex code and figuring out the name scheme and character table and then switch the letters. Not pretty or impressive I know. However I wonder if there is a way to fit more characters into the names as many have to be abbreviated to fit the predetermined character length.
In the code, the name appears twice, one I guess is a trigger I guess and the other for the display.
For example, looking at Ryu
R=1B Y=22 U=1E
In the code, it appears like this
Code: [Select]
22 03 1B 22 1E 05 17 0B 1B 13 19 07 0D 12 1E 18
---------------------
FF 1B 22 1E FF FF 17 0B 1B 13 19 0D 12 1E 18 AC