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Topics - UltimateUrinater

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Programming / How where snes graphics made.
« on: July 21, 2016, 12:12:59 am »
What software is/was commonly used to make snes tiles and maps. :cookie:

Programming / This snes assembly problem is hurting me.
« on: July 08, 2016, 07:33:10 pm »
I dont know why. But after my emu (no$sns) runs the opcode:

ldx #8000      a2 00 80
nop                ea
Instead of jumping to the next instruction, which is of course the nop, it goes to the last byte of the "ldx #8000" opcode. Which makes the next instuction after ldx 8000 look like this:

bra  #ea       80 ea

I always set the index registers to 16 bit before i run this. But i guess it doesnt seem to recognize. Not sure if I have made a mistake, or if this is just a lil glitch within the emu itself

ROM Hacking Discussion / How does the PSX's 3d graphics work
« on: May 08, 2016, 01:49:33 pm »
After reading a few documents on the gpu&gte of the playstation 1, I wasnt fully able to wrap my mind around how the psx's 3d graphics works. I could only get a vague understanding. Maybe because of my inexperience with 3d consoles of this nature (or maybe my little brain just cant comprehend).Either way, I was hoping that someone would be able to show me a routine to display a 3d object and also explain how the gte's instructions and the gpu's work together to display 3d images (if they do at all).

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