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Topics - maso128

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I'm retranslating the original MOTHER on the NES. I need help utilizing extra space in the ROM to add my translation. If anyone's good at assembly hacking and interested in this project, I could really use your help.
Thank you.

Newcomer's Board / NES Text Editing Help
« on: June 06, 2017, 07:34:39 pm »
I'm translating an NES game with tons of extra space. Is there any way to use a hex editor to jump to another offset, write out some text, then jump back to a previous offset?

Newcomer's Board / Expanding and Using NES Memory
« on: June 09, 2016, 01:16:46 am »
Hello there. I've set out on a quest to create my own Japanese to English translation of Final Fantasy II on the NES. Only...I've run into a big problem while attempting to change the game's text. There isn't enough room for the new English text, as the Japanese language tends to use fewer characters.

I'm aware of some fairly simple ways to increase the usable space on an NES cartridge. But how exactly do you put that extra space to use in this kind of situation? I'm a little bit unsure of what it means to significantly change the code of an NES ROM, and how one would go about doing so. I'm fairly new to this sort of thing, as I'm only really knowledgeable about basic Hex and tile editing. Can somebody with more experience than I give me a hand? Thanks in advance!

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