The command is: set_bkg_tiles(0, 0, 50, 50, Testmap);
The first 2 are the tile axes to place the map,
the second two are the size of the map
Testmap is the name of the map
The problem is that if I change the first 2, I just get garbage in some parts of the screen. If I change the second two, the whole map is warped. I've seen people point to a certain point in the Testmap array, like Testmap, but for some reason that screws up what tile is loaded in what spot.
I'm pretty sure that this is the biggest hurdle for a LONG time in learning GBDK (except for sound, which I'm leaving for last and dreading) Can anyone help?